diff options
| author | Lioncash <mathew1800@gmail.com> | 2020-12-05 11:40:14 -0500 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2020-12-05 16:02:23 -0500 |
| commit | f95602f15207851b849c57e2a2dd313a087b2493 (patch) | |
| tree | ed6122ab0a30de177acb2a59dffc8109232870ec /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
| parent | f2f346e1104106eb9323f0e141e0e67312c29849 (diff) | |
video_core: Resolve more variable shadowing scenarios pt.3
Cleans out the rest of the occurrences of variable shadowing and makes
any further occurrences of shadowing compiler errors.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index cfddbde5d..8572af5a5 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -149,19 +149,19 @@ void UpdateBindlessSSBOs(GLenum target, const BindlessSSBO* ssbos, size_t num_ss } // Anonymous namespace -RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu_, - Core::Memory::Memory& cpu_memory, const Device& device_, +RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_, + Core::Memory::Memory& cpu_memory_, const Device& device_, ScreenInfo& screen_info_, ProgramManager& program_manager_, StateTracker& state_tracker_) - : RasterizerAccelerated{cpu_memory}, gpu(gpu_), maxwell3d(gpu.Maxwell3D()), + : RasterizerAccelerated{cpu_memory_}, gpu(gpu_), maxwell3d(gpu.Maxwell3D()), kepler_compute(gpu.KeplerCompute()), gpu_memory(gpu.MemoryManager()), device(device_), screen_info(screen_info_), program_manager(program_manager_), state_tracker(state_tracker_), texture_cache(*this, maxwell3d, gpu_memory, device, state_tracker), - shader_cache(*this, emu_window, gpu, maxwell3d, kepler_compute, gpu_memory, device), + shader_cache(*this, emu_window_, gpu, maxwell3d, kepler_compute, gpu_memory, device), query_cache(*this, maxwell3d, gpu_memory), - buffer_cache(*this, gpu_memory, cpu_memory, device, STREAM_BUFFER_SIZE), + buffer_cache(*this, gpu_memory, cpu_memory_, device, STREAM_BUFFER_SIZE), fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache), - async_shaders(emu_window) { + async_shaders(emu_window_) { CheckExtensions(); unified_uniform_buffer.Create(); |
