aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/renderer_opengl/gl_rasterizer.cpp
diff options
context:
space:
mode:
authorReinUsesLisp <reinuseslisp@airmail.cc>2020-05-26 02:17:17 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-05-26 17:50:08 -0300
commitb17fe82973009cc204a298bf8c345ea6eec37a17 (patch)
tree543ae26fad2f4198f7682b44086b8dc6338f8ea0 /src/video_core/renderer_opengl/gl_rasterizer.cpp
parent8bba84a4014e1bf204089ff7dbcaa73917f84738 (diff)
gl_texture_cache: Implement small texture view cache for swizzles
This fixes cases where the texture swizzle was applied twice on the same draw to a texture bound to two different slots.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp21
1 files changed, 7 insertions, 14 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 8116a5daa..716d43e65 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -977,16 +977,12 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu
glBindTextureUnit(binding, 0);
return;
}
- glBindTextureUnit(binding, view->GetTexture());
-
- if (view->GetSurfaceParams().IsBuffer()) {
- return;
+ const GLuint handle = view->GetTexture(texture.tic.x_source, texture.tic.y_source,
+ texture.tic.z_source, texture.tic.w_source);
+ glBindTextureUnit(binding, handle);
+ if (!view->GetSurfaceParams().IsBuffer()) {
+ glBindSampler(binding, sampler_cache.GetSampler(texture.tsc));
}
- // Apply swizzle to textures that are not buffers.
- view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
- texture.tic.w_source);
-
- glBindSampler(binding, sampler_cache.GetSampler(texture.tsc));
}
void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader) {
@@ -1015,14 +1011,11 @@ void RasterizerOpenGL::SetupImage(u32 binding, const Tegra::Texture::TICEntry& t
glBindImageTexture(binding, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R8);
return;
}
- if (!tic.IsBuffer()) {
- view->ApplySwizzle(tic.x_source, tic.y_source, tic.z_source, tic.w_source);
- }
if (entry.is_written) {
view->MarkAsModified(texture_cache.Tick());
}
- glBindImageTexture(binding, view->GetTexture(), 0, GL_TRUE, 0, GL_READ_WRITE,
- view->GetFormat());
+ const GLuint handle = view->GetTexture(tic.x_source, tic.y_source, tic.z_source, tic.w_source);
+ glBindImageTexture(binding, handle, 0, GL_TRUE, 0, GL_READ_WRITE, view->GetFormat());
}
void RasterizerOpenGL::SyncViewport() {