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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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shader_bytecode.h
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2019-10-30
Shader_IR: Fix TLD4 and add Bindless Variant.
Fernando Sahmkow
2019-10-24
shader_bytecode: Make Matcher constexpr capable
Lioncash
2019-09-23
Merge pull request #2869 from ReinUsesLisp/suld
bunnei
2019-09-21
Merge pull request #2878 from FernandoS27/icmp
Rodrigo Locatti
2019-09-21
gl_shader_decompiler: Use uint for images and fix SUATOM
ReinUsesLisp
2019-09-21
shader/image: Implement SULD and remove irrelevant code
ReinUsesLisp
2019-09-21
shader_bytecode: Add SULD encoding
ReinUsesLisp
2019-09-21
Shader_IR: ICMP corrections and fixes
Fernando Sahmkow
2019-09-19
Shader_IR: Implement ICMP.
Fernando Sahmkow
2019-09-17
shader_ir/warp: Implement SHFL
ReinUsesLisp
2019-09-10
shader/image: Implement SUATOM and fix SUST
ReinUsesLisp
2019-09-04
shader/shift: Implement SHR wrapped and clamped variants
ReinUsesLisp
2019-09-03
Merge pull request #2812 from ReinUsesLisp/f2i-selector
bunnei
2019-09-03
Merge pull request #2811 from ReinUsesLisp/fsetp-fix
bunnei
2019-08-28
shader_ir/conversion: Split int and float selector and implement F2F H1
ReinUsesLisp
2019-08-27
shader_ir/conversion: Implement F2I F16 Ra.H1
ReinUsesLisp
2019-08-27
float_set_predicate: Add missing negation bit for the second operand
ReinUsesLisp
2019-08-21
shader_ir: Implement VOTE
ReinUsesLisp
2019-08-21
Merge pull request #2753 from FernandoS27/float-convert
bunnei
2019-08-04
shader_ir: Implement NOP
ReinUsesLisp
2019-07-20
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
Fernando Sahmkow
2019-07-19
shader/half_set_predicate: Implement missing HSETP2 variants
ReinUsesLisp
2019-07-15
Merge pull request #2695 from ReinUsesLisp/layer-viewport
Fernando Sahmkow
2019-07-14
Merge pull request #2692 from ReinUsesLisp/tlds-f16
Fernando Sahmkow
2019-07-09
shader_ir: Implement BRX & BRA.CC
Fernando Sahmkow
2019-07-07
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
ReinUsesLisp
2019-07-07
shader/texture: Add F16 support for TLDS
ReinUsesLisp
2019-06-24
shader_bytecode: Include missing <array>
ReinUsesLisp
2019-06-20
shader: Decode SUST and implement backing image functionality
ReinUsesLisp
2019-06-20
shader: Implement texture buffers
ReinUsesLisp
2019-06-04
shader_bytecode: Mark EXIT as flow instruction
Fernando Sahmkow
2019-05-20
shader/memory: Implement ST (generic memory)
ReinUsesLisp
2019-05-20
shader/memory: Implement LD (generic memory)
ReinUsesLisp
2019-05-02
shader_ir/other: Implement IPA.IDX
ReinUsesLisp
2019-05-02
shader_ir/memory: Implement physical input attributes
ReinUsesLisp
2019-05-02
shader_bytecode: Add AL2P decoding
ReinUsesLisp
2019-04-20
Merge pull request #2407 from FernandoS27/f2f
bunnei
2019-04-17
Merge pull request #2348 from FernandoS27/guest-bindless
bunnei
2019-04-16
Merge pull request #2315 from ReinUsesLisp/severity-decompiler
bunnei
2019-04-15
Do some corrections in conversion shader instructions.
Fernando Sahmkow
2019-04-14
shader_ir: Implement STG, keep track of global memory usage and flush
ReinUsesLisp
2019-04-09
Merge pull request #2366 from FernandoS27/xmad-fix
bunnei
2019-04-08
Correct LOP_IMN encoding
Fernando Sahmkow
2019-04-08
Correct XMAD mode, psl and high_b on different encodings.
Fernando Sahmkow
2019-04-08
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
Fernando Sahmkow
2019-04-08
Implement TXQ_B
Fernando Sahmkow
2019-04-08
Corrections to TEX_B
Fernando Sahmkow
2019-04-08
Implement Bindless Samplers and TEX_B in the IR.
Fernando Sahmkow
2019-04-03
shader_ir/memory: Reduce severity of LD_L cache management and log it
ReinUsesLisp
2019-04-03
shader_ir/memory: Reduce severity of ST_L cache management and log it
ReinUsesLisp
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