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| author | bunnei <bunneidev@gmail.com> | 2019-08-21 10:27:57 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-08-21 10:27:57 -0400 |
| commit | cedc1aab4a9973590678fa1e094bb032c51c5959 (patch) | |
| tree | 7fafb56c7d53c20a60dc835f258875ccc0cd1859 /src/video_core/engines/shader_bytecode.h | |
| parent | 74a7ce1df77ee835995c5b5007145ed95008eef2 (diff) | |
| parent | 11f4e739bd6d076606069420a38a5e8535fa9440 (diff) | |
Merge pull request #2753 from FernandoS27/float-convert
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
Diffstat (limited to 'src/video_core/engines/shader_bytecode.h')
| -rw-r--r-- | src/video_core/engines/shader_bytecode.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 083ee3304..aaa1acea9 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -1023,8 +1023,6 @@ union Instruction { } f2i; union { - BitField<8, 2, Register::Size> src_size; - BitField<10, 2, Register::Size> dst_size; BitField<39, 4, u64> rounding; // H0, H1 extract for F16 missing BitField<41, 1, u64> selector; // Guessed as some games set it, TODO: reverse this value |
