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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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shader_bytecode.h
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2021-07-22
shader: Primitive Vulkan integration
ReinUsesLisp
2020-12-07
video_core: Remove unnecessary enum class casting in logging messages
Lioncash
2020-11-20
shader_bytecode: Make use of [[nodiscard]] where applicable
Lioncash
2020-11-20
shader_bytecode: Eliminate variable shadowing
Lioncash
2020-10-28
shader/arithmetic: Implement FCMP immediate + register variant
ReinUsesLisp
2020-06-22
shader/half_set: Implement HSET2_IMM
ReinUsesLisp
2020-05-09
shader_ir: Separate float-point comparisons in ordered and unordered
ReinUsesLisp
2020-04-25
shader/arithmetic_integer: Implement IADD.X
ReinUsesLisp
2020-04-25
Merge pull request #3734 from ReinUsesLisp/half-float-mods
bunnei
2020-04-24
Fix -Wdeprecated-copy warning.
Markus Wick
2020-04-23
decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
ReinUsesLisp
2020-04-15
CMakeLists: Specify -Wextra on linux builds
Lioncash
2020-04-15
Merge pull request #3612 from ReinUsesLisp/red
Fernando Sahmkow
2020-04-14
shader/arithmetic: Add FCMP_CR variant
ReinUsesLisp
2020-04-12
Merge pull request #3578 from ReinUsesLisp/vmnmx
Fernando Sahmkow
2020-04-12
shader/video: Partially implement VMNMX
ReinUsesLisp
2020-04-06
shader/memory: Implement RED.E.ADD
ReinUsesLisp
2020-04-04
shader_bytecode: Rename MOV_SYS to S2R
ReinUsesLisp
2020-04-04
shader_bytecode: Add encoding for BAR
ReinUsesLisp
2020-04-04
shader_bytecode: Add encoding for VOTE.VTG
ReinUsesLisp
2020-03-30
shader_decode: merge GlobalAtomicOp to AtomicOp
namkazy
2020-03-28
shader_bytecode: Fix I2I_IMM encoding
ReinUsesLisp
2020-03-25
Merge pull request #3520 from ReinUsesLisp/legacy-varyings
bunnei
2020-03-15
shader/shader_ir: Track usage in input attribute and of legacy varyings
ReinUsesLisp
2020-03-13
shader_bytecode: update BFE instructions struct.
Nguyen Dac Nam
2020-02-14
Merge pull request #3379 from ReinUsesLisp/cbuf-offset
bunnei
2020-02-07
Merge pull request #3369 from ReinUsesLisp/shf
bunnei
2020-02-05
shader/decode: Fix constant buffer offsets
ReinUsesLisp
2020-02-04
Merge pull request #3357 from ReinUsesLisp/bfi-rc
bunnei
2020-02-04
Merge pull request #3356 from ReinUsesLisp/fcmp
bunnei
2020-02-01
shader/shift: Implement SHF_LEFT_{IMM,R}
ReinUsesLisp
2020-01-27
shader/bfi: Implement register-constant buffer variant
ReinUsesLisp
2020-01-27
shader/arithmetic: Implement FCMP
ReinUsesLisp
2020-01-26
shader/memory: Implement ATOM.ADD
ReinUsesLisp
2020-01-16
shader/memory: Implement ATOMS.ADD.U32
ReinUsesLisp
2019-12-31
Merge pull request #3239 from ReinUsesLisp/p2r
bunnei
2019-12-26
Merge pull request #3228 from ReinUsesLisp/ptp
bunnei
2019-12-20
shader/r2p: Refactor P2R to support P2R
ReinUsesLisp
2019-12-17
shader_bytecode: Fix TLD4S encoding
ReinUsesLisp
2019-12-16
shader/texture: Implement TLD4.PTP
ReinUsesLisp
2019-12-11
Shader_Ir: Correct TLD4S encoding and implement f16 flag.
Fernando Sahmkow
2019-12-10
shader: Implement MEMBAR.GL
ReinUsesLisp
2019-12-09
shader_ir/memory: Implement patch stores
ReinUsesLisp
2019-12-06
shader_bytecode: Remove corrupted character
ReinUsesLisp
2019-11-14
Shader_IR: Implement TXD instruction.
Fernando Sahmkow
2019-11-14
Shader_IR: Implement FLO instruction.
Fernando Sahmkow
2019-11-14
Shader_Bytecode: Add encodings for FLO, SHF and TXD
Fernando Sahmkow
2019-11-14
Merge pull request #3081 from ReinUsesLisp/fswzadd-shuffles
Fernando Sahmkow
2019-11-08
video_core: Silence implicit conversion warnings
ReinUsesLisp
2019-11-07
shader_ir/warp: Implement FSWZADD
ReinUsesLisp
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