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Ryujinx.Graphics.Shader
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BindlessElimination.cs
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2024-06-16
Extend bindless elimination to catch a few more specific cases (#6921)
gdkchan
2024-05-26
Vulkan: Extend full bindless to cover cases with phi nodes (#6853)
gdkchan
2024-05-26
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
gdkchan
2024-05-14
Add support for bindless textures from storage buffer on Vulkan (#6721)
gdkchan
2024-04-22
Add support for bindless textures from shader input (vertex buffer) on Vulkan...
gdkchan
2024-04-07
Add support for large sampler arrays on Vulkan (#6489)
gdkchan
2023-12-04
editorconfig: Set default encoding to UTF-8 (#5793)
TSRBerry
2023-11-23
Extend bindless elimination to see through shuffle (#5958)
gdkchan
2023-11-19
Extend bindless elimination to see through Phis with the same results (#5957)
gdkchan
2023-10-03
Implement textureSamples texture query shader instruction (#5750)
gdkchan
2023-08-13
Delete ShaderConfig and organize shader resources/definitions better (#5509)
gdkchan
2023-07-03
Stop identifying shader textures with handle and cbuf, use binding instead (#...
gdkchan
2023-06-28
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
TSRBerry
2023-04-27
Move solution and projects to src
TSR Berry