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authorgdkchan <gab.dark.100@gmail.com>2024-06-16 14:46:27 -0300
committerGitHub <noreply@github.com>2024-06-16 14:46:27 -0300
commit3193ef10833bc0d27e2701c7759ab02674d672d3 (patch)
tree8aae569f4943373450d181908f858cf03c0a0b42 /src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
parent5a878ae9afe73d12bd344c139ee1b485335af3ff (diff)
Extend bindless elimination to catch a few more specific cases (#6921)
* Catch more cases on bindless elimination * Match blocks with the same comparison condition * Shader cache version bump
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
index 02a83fbe..1f2f79a2 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
@@ -141,16 +141,16 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return true;
}
- private static bool IsBindlessAccessAllowed(Operand nvHandle)
+ private static bool IsBindlessAccessAllowed(Operand bindlessHandle)
{
- if (nvHandle.Type == OperandType.ConstantBuffer)
+ if (bindlessHandle.Type == OperandType.ConstantBuffer)
{
// Bindless access with handles from constant buffer is allowed.
return true;
}
- if (nvHandle.AsgOp is not Operation handleOp ||
+ if (bindlessHandle.AsgOp is not Operation handleOp ||
handleOp.Inst != Instruction.Load ||
(handleOp.StorageKind != StorageKind.Input && handleOp.StorageKind != StorageKind.StorageBuffer))
{
@@ -300,7 +300,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
resourceManager,
gpuAccessor,
texOp,
- TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
+ TextureHandle.PackOffsets(src0.GetCbufOffset(), (src1.Value >> 20) & 0xfff, handleType),
TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
rewriteSamplerType,
isImage: false);