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authorgdkchan <gab.dark.100@gmail.com>2024-04-07 18:25:55 -0300
committerGitHub <noreply@github.com>2024-04-07 18:25:55 -0300
commit3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch)
treea4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
parent808803d97a0c06809bf000687c252f960048fcf0 (diff)
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs308
1 files changed, 167 insertions, 141 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
index a8890327..ad955278 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
@@ -15,8 +15,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
// - The handle is a constant buffer value.
// - The handle is the result of a bitwise OR logical operation.
// - Both sources of the OR operation comes from a constant buffer.
- for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
+ LinkedListNode<INode> nextNode;
+
+ for (LinkedListNode<INode> node = block.Operations.First; node != null; node = nextNode)
{
+ nextNode = node.Next;
+
if (node.Value is not TextureOperation texOp)
{
continue;
@@ -27,185 +31,207 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
continue;
}
- if (texOp.Inst == Instruction.TextureSample || texOp.Inst.IsTextureQuery())
+ if (!TryConvertBindless(block, resourceManager, gpuAccessor, texOp))
{
- Operand bindlessHandle = texOp.GetSource(0);
+ // If we can't do bindless elimination, remove the texture operation.
+ // Set any destination variables to zero.
- // In some cases the compiler uses a shuffle operation to get the handle,
- // for some textureGrad implementations. In those cases, we can skip the shuffle.
- if (bindlessHandle.AsgOp is Operation shuffleOp && shuffleOp.Inst == Instruction.Shuffle)
+ for (int destIndex = 0; destIndex < texOp.DestsCount; destIndex++)
{
- bindlessHandle = shuffleOp.GetSource(0);
+ block.Operations.AddBefore(node, new Operation(Instruction.Copy, texOp.GetDest(destIndex), OperandHelper.Const(0)));
}
- bindlessHandle = Utils.FindLastOperation(bindlessHandle, block);
+ Utils.DeleteNode(node, texOp);
+ }
+ }
+ }
- // Some instructions do not encode an accurate sampler type:
- // - Most instructions uses the same type for 1D and Buffer.
- // - Query instructions may not have any type.
- // For those cases, we need to try getting the type from current GPU state,
- // as long bindless elimination is successful and we know where the texture descriptor is located.
- bool rewriteSamplerType =
- texOp.Type == SamplerType.TextureBuffer ||
- texOp.Inst == Instruction.TextureQuerySamples ||
- texOp.Inst == Instruction.TextureQuerySize;
+ private static bool TryConvertBindless(BasicBlock block, ResourceManager resourceManager, IGpuAccessor gpuAccessor, TextureOperation texOp)
+ {
+ if (texOp.Inst == Instruction.TextureSample || texOp.Inst.IsTextureQuery())
+ {
+ Operand bindlessHandle = texOp.GetSource(0);
- if (bindlessHandle.Type == OperandType.ConstantBuffer)
- {
- SetHandle(
- resourceManager,
- gpuAccessor,
- texOp,
- bindlessHandle.GetCbufOffset(),
- bindlessHandle.GetCbufSlot(),
- rewriteSamplerType,
- isImage: false);
-
- continue;
- }
+ // In some cases the compiler uses a shuffle operation to get the handle,
+ // for some textureGrad implementations. In those cases, we can skip the shuffle.
+ if (bindlessHandle.AsgOp is Operation shuffleOp && shuffleOp.Inst == Instruction.Shuffle)
+ {
+ bindlessHandle = shuffleOp.GetSource(0);
+ }
- if (!TryGetOperation(bindlessHandle.AsgOp, out Operation handleCombineOp))
- {
- continue;
- }
+ bindlessHandle = Utils.FindLastOperation(bindlessHandle, block);
- if (handleCombineOp.Inst != Instruction.BitwiseOr)
- {
- continue;
- }
+ // Some instructions do not encode an accurate sampler type:
+ // - Most instructions uses the same type for 1D and Buffer.
+ // - Query instructions may not have any type.
+ // For those cases, we need to try getting the type from current GPU state,
+ // as long bindless elimination is successful and we know where the texture descriptor is located.
+ bool rewriteSamplerType =
+ texOp.Type == SamplerType.TextureBuffer ||
+ texOp.Inst == Instruction.TextureQuerySamples ||
+ texOp.Inst == Instruction.TextureQuerySize;
- Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block);
- Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block);
+ if (bindlessHandle.Type == OperandType.ConstantBuffer)
+ {
+ SetHandle(
+ resourceManager,
+ gpuAccessor,
+ texOp,
+ bindlessHandle.GetCbufOffset(),
+ bindlessHandle.GetCbufSlot(),
+ rewriteSamplerType,
+ isImage: false);
+
+ return true;
+ }
- // For cases where we have a constant, ensure that the constant is always
- // the second operand.
- // Since this is a commutative operation, both are fine,
- // and having a "canonical" representation simplifies some checks below.
- if (src0.Type == OperandType.Constant && src1.Type != OperandType.Constant)
- {
- (src0, src1) = (src1, src0);
- }
+ if (!TryGetOperation(bindlessHandle.AsgOp, out Operation handleCombineOp))
+ {
+ return false;
+ }
- TextureHandleType handleType = TextureHandleType.SeparateSamplerHandle;
-
- // Try to match the following patterns:
- // Masked pattern:
- // - samplerHandle = samplerHandle & 0xFFF00000;
- // - textureHandle = textureHandle & 0xFFFFF;
- // - combinedHandle = samplerHandle | textureHandle;
- // Where samplerHandle and textureHandle comes from a constant buffer.
- // Shifted pattern:
- // - samplerHandle = samplerId << 20;
- // - combinedHandle = samplerHandle | textureHandle;
- // Where samplerId and textureHandle comes from a constant buffer.
- // Constant pattern:
- // - combinedHandle = samplerHandleConstant | textureHandle;
- // Where samplerHandleConstant is a constant value, and textureHandle comes from a constant buffer.
- if (src0.AsgOp is Operation src0AsgOp)
+ if (handleCombineOp.Inst != Instruction.BitwiseOr)
+ {
+ return false;
+ }
+
+ Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block);
+ Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block);
+
+ // For cases where we have a constant, ensure that the constant is always
+ // the second operand.
+ // Since this is a commutative operation, both are fine,
+ // and having a "canonical" representation simplifies some checks below.
+ if (src0.Type == OperandType.Constant && src1.Type != OperandType.Constant)
+ {
+ (src0, src1) = (src1, src0);
+ }
+
+ TextureHandleType handleType = TextureHandleType.SeparateSamplerHandle;
+
+ // Try to match the following patterns:
+ // Masked pattern:
+ // - samplerHandle = samplerHandle & 0xFFF00000;
+ // - textureHandle = textureHandle & 0xFFFFF;
+ // - combinedHandle = samplerHandle | textureHandle;
+ // Where samplerHandle and textureHandle comes from a constant buffer.
+ // Shifted pattern:
+ // - samplerHandle = samplerId << 20;
+ // - combinedHandle = samplerHandle | textureHandle;
+ // Where samplerId and textureHandle comes from a constant buffer.
+ // Constant pattern:
+ // - combinedHandle = samplerHandleConstant | textureHandle;
+ // Where samplerHandleConstant is a constant value, and textureHandle comes from a constant buffer.
+ if (src0.AsgOp is Operation src0AsgOp)
+ {
+ if (src1.AsgOp is Operation src1AsgOp &&
+ src0AsgOp.Inst == Instruction.BitwiseAnd &&
+ src1AsgOp.Inst == Instruction.BitwiseAnd)
{
- if (src1.AsgOp is Operation src1AsgOp &&
- src0AsgOp.Inst == Instruction.BitwiseAnd &&
- src1AsgOp.Inst == Instruction.BitwiseAnd)
+ src0 = GetSourceForMaskedHandle(src0AsgOp, 0xFFFFF);
+ src1 = GetSourceForMaskedHandle(src1AsgOp, 0xFFF00000);
+
+ // The OR operation is commutative, so we can also try to swap the operands to get a match.
+ if (src0 == null || src1 == null)
{
- src0 = GetSourceForMaskedHandle(src0AsgOp, 0xFFFFF);
- src1 = GetSourceForMaskedHandle(src1AsgOp, 0xFFF00000);
-
- // The OR operation is commutative, so we can also try to swap the operands to get a match.
- if (src0 == null || src1 == null)
- {
- src0 = GetSourceForMaskedHandle(src1AsgOp, 0xFFFFF);
- src1 = GetSourceForMaskedHandle(src0AsgOp, 0xFFF00000);
- }
-
- if (src0 == null || src1 == null)
- {
- continue;
- }
+ src0 = GetSourceForMaskedHandle(src1AsgOp, 0xFFFFF);
+ src1 = GetSourceForMaskedHandle(src0AsgOp, 0xFFF00000);
}
- else if (src0AsgOp.Inst == Instruction.ShiftLeft)
+
+ if (src0 == null || src1 == null)
{
- Operand shift = src0AsgOp.GetSource(1);
-
- if (shift.Type == OperandType.Constant && shift.Value == 20)
- {
- src0 = src1;
- src1 = src0AsgOp.GetSource(0);
- handleType = TextureHandleType.SeparateSamplerId;
- }
+ return false;
}
}
- else if (src1.AsgOp is Operation src1AsgOp && src1AsgOp.Inst == Instruction.ShiftLeft)
+ else if (src0AsgOp.Inst == Instruction.ShiftLeft)
{
- Operand shift = src1AsgOp.GetSource(1);
+ Operand shift = src0AsgOp.GetSource(1);
if (shift.Type == OperandType.Constant && shift.Value == 20)
{
- src1 = src1AsgOp.GetSource(0);
+ src0 = src1;
+ src1 = src0AsgOp.GetSource(0);
handleType = TextureHandleType.SeparateSamplerId;
}
}
- else if (src1.Type == OperandType.Constant && (src1.Value & 0xfffff) == 0)
- {
- handleType = TextureHandleType.SeparateConstantSamplerHandle;
- }
+ }
+ else if (src1.AsgOp is Operation src1AsgOp && src1AsgOp.Inst == Instruction.ShiftLeft)
+ {
+ Operand shift = src1AsgOp.GetSource(1);
- if (src0.Type != OperandType.ConstantBuffer)
+ if (shift.Type == OperandType.Constant && shift.Value == 20)
{
- continue;
+ src1 = src1AsgOp.GetSource(0);
+ handleType = TextureHandleType.SeparateSamplerId;
}
+ }
+ else if (src1.Type == OperandType.Constant && (src1.Value & 0xfffff) == 0)
+ {
+ handleType = TextureHandleType.SeparateConstantSamplerHandle;
+ }
- if (handleType == TextureHandleType.SeparateConstantSamplerHandle)
- {
- SetHandle(
- resourceManager,
- gpuAccessor,
- texOp,
- TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
- TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
- rewriteSamplerType,
- isImage: false);
- }
- else if (src1.Type == OperandType.ConstantBuffer)
- {
- SetHandle(
- resourceManager,
- gpuAccessor,
- texOp,
- TextureHandle.PackOffsets(src0.GetCbufOffset(), src1.GetCbufOffset(), handleType),
- TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()),
- rewriteSamplerType,
- isImage: false);
- }
+ if (src0.Type != OperandType.ConstantBuffer)
+ {
+ return false;
}
- else if (texOp.Inst == Instruction.ImageLoad ||
- texOp.Inst == Instruction.ImageStore ||
- texOp.Inst == Instruction.ImageAtomic)
+
+ if (handleType == TextureHandleType.SeparateConstantSamplerHandle)
{
- Operand src0 = Utils.FindLastOperation(texOp.GetSource(0), block);
+ SetHandle(
+ resourceManager,
+ gpuAccessor,
+ texOp,
+ TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
+ TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
+ rewriteSamplerType,
+ isImage: false);
+
+ return true;
+ }
+ else if (src1.Type == OperandType.ConstantBuffer)
+ {
+ SetHandle(
+ resourceManager,
+ gpuAccessor,
+ texOp,
+ TextureHandle.PackOffsets(src0.GetCbufOffset(), src1.GetCbufOffset(), handleType),
+ TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()),
+ rewriteSamplerType,
+ isImage: false);
+
+ return true;
+ }
+ }
+ else if (texOp.Inst.IsImage())
+ {
+ Operand src0 = Utils.FindLastOperation(texOp.GetSource(0), block);
- if (src0.Type == OperandType.ConstantBuffer)
- {
- int cbufOffset = src0.GetCbufOffset();
- int cbufSlot = src0.GetCbufSlot();
+ if (src0.Type == OperandType.ConstantBuffer)
+ {
+ int cbufOffset = src0.GetCbufOffset();
+ int cbufSlot = src0.GetCbufSlot();
- if (texOp.Format == TextureFormat.Unknown)
+ if (texOp.Format == TextureFormat.Unknown)
+ {
+ if (texOp.Inst == Instruction.ImageAtomic)
{
- if (texOp.Inst == Instruction.ImageAtomic)
- {
- texOp.Format = ShaderProperties.GetTextureFormatAtomic(gpuAccessor, cbufOffset, cbufSlot);
- }
- else
- {
- texOp.Format = ShaderProperties.GetTextureFormat(gpuAccessor, cbufOffset, cbufSlot);
- }
+ texOp.Format = ShaderProperties.GetTextureFormatAtomic(gpuAccessor, cbufOffset, cbufSlot);
}
+ else
+ {
+ texOp.Format = ShaderProperties.GetTextureFormat(gpuAccessor, cbufOffset, cbufSlot);
+ }
+ }
- bool rewriteSamplerType = texOp.Type == SamplerType.TextureBuffer;
+ bool rewriteSamplerType = texOp.Type == SamplerType.TextureBuffer;
- SetHandle(resourceManager, gpuAccessor, texOp, cbufOffset, cbufSlot, rewriteSamplerType, isImage: true);
- }
+ SetHandle(resourceManager, gpuAccessor, texOp, cbufOffset, cbufSlot, rewriteSamplerType, isImage: true);
+
+ return true;
}
}
+
+ return false;
}
private static bool TryGetOperation(INode asgOp, out Operation outOperation)