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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-06-28 08:59:13 +0200
committerGitHub <noreply@github.com>2023-06-28 08:59:13 +0200
commit9becbd7d728fc2002c176dfd9d1d1aae86f86b12 (patch)
tree4aa3e608f438e706856ec8482c5053c13611caa4 /src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
parente055217292e034e46ebadd2e839b301b996d7064 (diff)
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
index 0c196c4d..bb25c160 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
@@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
// - Both sources of the OR operation comes from a constant buffer.
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
{
- if (!(node.Value is TextureOperation texOp))
+ if (node.Value is not TextureOperation texOp)
{
continue;
}
@@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
continue;
}
- if (!(bindlessHandle.AsgOp is Operation handleCombineOp))
+ if (bindlessHandle.AsgOp is not Operation handleCombineOp)
{
continue;
}
@@ -66,9 +66,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
// and having a "canonical" representation simplifies some checks below.
if (src0.Type == OperandType.Constant && src1.Type != OperandType.Constant)
{
- Operand temp = src1;
- src1 = src0;
- src0 = temp;
+ (src0, src1) = (src1, src0);
}
TextureHandleType handleType = TextureHandleType.SeparateSamplerHandle;