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A backup of the Ryujinx master git branch.
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Ryujinx.Graphics.Shader
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Translation
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Translator.cs
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Author
2023-02-25
Move gl_Layer to vertex shader if geometry is not supported (#4368)
gdkchan
2022-12-05
Make structs readonly when applicable (#4002)
Andrey Sukharev
2022-11-18
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#...
gdkchan
2022-11-16
Use new LINQ Order() methods (#3851)
Berkan Diler
2022-11-16
Implement HLE macro for DrawElementsIndirect (#3748)
gdkchan
2022-11-09
infra: Migrate to .NET 7 (#3795)
Mary-nyan
2022-10-15
Improve shader BRX instruction code generation (#3759)
gdkchan
2022-10-01
Fix incorrect tessellation inputs/outputs (#3728)
gdkchan
2022-08-18
Removed unused usings. (#3593)
Nicholas Rodine
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-04-10
New shader cache implementation (#3194)
gdkchan
2022-03-14
Do not initialize geometry shader passthrough attributes (#3196)
gdkchan
2022-03-06
Only initialize shader outputs that are actually used on the next stage (#3054)
gdkchan
2022-02-16
Do not allow render targets not explicitly written by the fragment shader to ...
gdkchan
2022-01-10
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#...
gdkchan
2021-11-08
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
gdkchan
2021-10-28
Add support for fragment shader interlock (#2768)
gdkchan
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-10-12
Rewrite shader decoding stage (#2698)
gdkchan
2021-09-29
Only make render target 2D textures layered if needed (#2646)
gdkchan
2021-08-11
Make sure attributes used on subsequent shader stages are initialized (#2538)
gdkchan
2021-07-18
shadertools: Prepare for new target Languages and APIs (#2465)
Mary
2021-07-06
Allow shader language and target API to be specified on the shader translator...
gdkchan
2021-05-24
Fix value of constant vertex attributes (#2307)
gdkchan
2021-05-19
Move shader resource descriptor creation out of the backend (#2290)
gdkchan
2021-04-20
Only enable clip distance if written to on shader (#2217)
gdkchan
2021-03-27
Shader Cache: Move bindless checking from translation to decode (#2145)
mageven
2021-03-19
Salieri: Detect and avoid caching shaders using bindless textures (#2097)
Mary
2021-02-08
Simplify handling of shader vertex A (#1999)
gdkchan
2021-02-01
Use multiple dest operands for shader call instructions (#1975)
gdkchan
2020-11-13
Salieri: shader cache (#1701)
Mary
2020-11-09
Simplify logic for bindless texture handling (#1667)
gdkchan
2020-11-08
Use explicit buffer and texture bindings on shaders (#1666)
gdkchan
2020-10-25
Implement CAL and RET shader instructions (#1618)
gdkchan
2020-07-30
Refactor shader translator ShaderConfig and reduce the number of out args (#1...
gdkchan
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-05-28
Fix wrong face culling once and for all (#1277)
gdkchan
2020-05-06
Refactor shader GPU state and memory access (#1203)
gdkchan
2020-04-02
Remove output interpolation qualifier (#1070)
gdkchan
2020-01-13
Add a GetSpan method to the memory manager and use it on GPU (#877)
gdkchan
2020-01-09
Address PR feedback
gdkchan
2020-01-09
Address PR feedback
gdkchan
2020-01-09
Support texture rectangle targets (non-normalized coords)
gdkchan
2020-01-09
Support shared color mask, implement more shader instructions
gdkchan
2020-01-09
Add a pass to turn global memory access into storage access, and do all stora...
gdk
2020-01-09
Partial support for branch with CC, and fix a edge case of branch out of loop...
gdk
2020-01-09
Remove TranslatorConfig struct
gdk
2020-01-09
Make the shader translator more error resilient (part 2)
gdk
2020-01-09
Make the shader translator more error resilient
gdk
2020-01-09
Add partial support for the BRX shader instruction
gdk
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