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authorgdkchan <gab.dark.100@gmail.com>2021-04-20 07:33:54 -0300
committerGitHub <noreply@github.com>2021-04-20 12:33:54 +0200
commit4770cfa920b606b1496ca9348c3dd69b476dbbbf (patch)
tree864a33b60a4bf30239e26f720026f4988e72d220 /Ryujinx.Graphics.Shader/Translation/Translator.cs
parent89791ba68dba70999643c5d876e9329b385c6e8a (diff)
Only enable clip distance if written to on shader (#2217)
* Only enable clip distance if written to on shader * Signal InstanceId use through FeatureFlags * Shader cache version bump
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Translator.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Translator.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Translator.cs b/Ryujinx.Graphics.Shader/Translation/Translator.cs
index 9f0f9010..1c15ccf2 100644
--- a/Ryujinx.Graphics.Shader/Translation/Translator.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Translator.cs
@@ -94,7 +94,8 @@ namespace Ryujinx.Graphics.Shader.Translation
program.SBufferDescriptors,
program.TextureDescriptors,
program.ImageDescriptors,
- sInfo.UsesInstanceId);
+ config.UsedFeatures.HasFlag(FeatureFlags.InstanceId),
+ config.ClipDistancesWritten);
string glslCode = program.Code;