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| author | gdkchan <gab.dark.100@gmail.com> | 2021-04-20 07:33:54 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-04-20 12:33:54 +0200 |
| commit | 4770cfa920b606b1496ca9348c3dd69b476dbbbf (patch) | |
| tree | 864a33b60a4bf30239e26f720026f4988e72d220 /Ryujinx.Graphics.Shader/Translation/Translator.cs | |
| parent | 89791ba68dba70999643c5d876e9329b385c6e8a (diff) | |
Only enable clip distance if written to on shader (#2217)
* Only enable clip distance if written to on shader
* Signal InstanceId use through FeatureFlags
* Shader cache version bump
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Translator.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/Translation/Translator.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Translator.cs b/Ryujinx.Graphics.Shader/Translation/Translator.cs index 9f0f9010..1c15ccf2 100644 --- a/Ryujinx.Graphics.Shader/Translation/Translator.cs +++ b/Ryujinx.Graphics.Shader/Translation/Translator.cs @@ -94,7 +94,8 @@ namespace Ryujinx.Graphics.Shader.Translation program.SBufferDescriptors, program.TextureDescriptors, program.ImageDescriptors, - sInfo.UsesInstanceId); + config.UsedFeatures.HasFlag(FeatureFlags.InstanceId), + config.ClipDistancesWritten); string glslCode = program.Code; |
