From 4770cfa920b606b1496ca9348c3dd69b476dbbbf Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 20 Apr 2021 07:33:54 -0300 Subject: Only enable clip distance if written to on shader (#2217) * Only enable clip distance if written to on shader * Signal InstanceId use through FeatureFlags * Shader cache version bump --- Ryujinx.Graphics.Shader/Translation/Translator.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Shader/Translation/Translator.cs') diff --git a/Ryujinx.Graphics.Shader/Translation/Translator.cs b/Ryujinx.Graphics.Shader/Translation/Translator.cs index 9f0f9010..1c15ccf2 100644 --- a/Ryujinx.Graphics.Shader/Translation/Translator.cs +++ b/Ryujinx.Graphics.Shader/Translation/Translator.cs @@ -94,7 +94,8 @@ namespace Ryujinx.Graphics.Shader.Translation program.SBufferDescriptors, program.TextureDescriptors, program.ImageDescriptors, - sInfo.UsesInstanceId); + config.UsedFeatures.HasFlag(FeatureFlags.InstanceId), + config.ClipDistancesWritten); string glslCode = program.Code; -- cgit v1.2.3