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authorgdkchan <gab.dark.100@gmail.com>2020-01-12 20:27:50 -0300
committerjduncanator <1518948+jduncanator@users.noreply.github.com>2020-01-13 10:27:50 +1100
commitb8e3909d800ff5947683bb169d8efda2ef63d697 (patch)
tree653a2e60b42cb45fbeb1ad76aa6b827bc1e38966 /Ryujinx.Graphics.Shader/Translation/Translator.cs
parent8b90924c1ebf7e65d1f170df5dd1ac6c2596926f (diff)
Add a GetSpan method to the memory manager and use it on GPU (#877)
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Translator.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Translator.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Translator.cs b/Ryujinx.Graphics.Shader/Translation/Translator.cs
index 760d616f..a333db95 100644
--- a/Ryujinx.Graphics.Shader/Translation/Translator.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Translator.cs
@@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
private const int HeaderSize = 0x50;
- public static Span<byte> ExtractCode(Span<byte> code, bool compute, out int headerSize)
+ public static ReadOnlySpan<byte> ExtractCode(ReadOnlySpan<byte> code, bool compute, out int headerSize)
{
headerSize = compute ? 0 : HeaderSize;
@@ -38,14 +38,14 @@ namespace Ryujinx.Graphics.Shader.Translation
return code.Slice(0, headerSize + (int)endAddress);
}
- public static ShaderProgram Translate(Span<byte> code, TranslatorCallbacks callbacks, TranslationFlags flags)
+ public static ShaderProgram Translate(ReadOnlySpan<byte> code, TranslatorCallbacks callbacks, TranslationFlags flags)
{
Operation[] ops = DecodeShader(code, callbacks, flags, out ShaderConfig config, out int size);
return Translate(ops, config, size);
}
- public static ShaderProgram Translate(Span<byte> vpACode, Span<byte> vpBCode, TranslatorCallbacks callbacks, TranslationFlags flags)
+ public static ShaderProgram Translate(ReadOnlySpan<byte> vpACode, ReadOnlySpan<byte> vpBCode, TranslatorCallbacks callbacks, TranslationFlags flags)
{
Operation[] vpAOps = DecodeShader(vpACode, callbacks, flags, out _, out _);
Operation[] vpBOps = DecodeShader(vpBCode, callbacks, flags, out ShaderConfig config, out int sizeB);
@@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Shader.Translation
}
private static Operation[] DecodeShader(
- Span<byte> code,
+ ReadOnlySpan<byte> code,
TranslatorCallbacks callbacks,
TranslationFlags flags,
out ShaderConfig config,