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authorgdkchan <gab.dark.100@gmail.com>2021-05-19 18:15:26 -0300
committerGitHub <noreply@github.com>2021-05-19 23:15:26 +0200
commit49745cfa37b247c3e49bfae126bafbe41e166bc6 (patch)
tree1a37f2f2c23791244b22529f6e228f008f984409 /Ryujinx.Graphics.Shader/Translation/Translator.cs
parentb5c72b44dee2fd977d7cca5aa3c29ef1e2286aa7 (diff)
Move shader resource descriptor creation out of the backend (#2290)
* Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Translator.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Translator.cs14
1 files changed, 6 insertions, 8 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Translator.cs b/Ryujinx.Graphics.Shader/Translation/Translator.cs
index 1c15ccf2..74c6a653 100644
--- a/Ryujinx.Graphics.Shader/Translation/Translator.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Translator.cs
@@ -87,18 +87,16 @@ namespace Ryujinx.Graphics.Shader.Translation
StructuredProgramInfo sInfo = StructuredProgram.MakeStructuredProgram(funcs, config);
- GlslProgram program = GlslGenerator.Generate(sInfo, config);
+ string glslCode = GlslGenerator.Generate(sInfo, config);
shaderProgramInfo = new ShaderProgramInfo(
- program.CBufferDescriptors,
- program.SBufferDescriptors,
- program.TextureDescriptors,
- program.ImageDescriptors,
+ config.GetConstantBufferDescriptors(),
+ config.GetStorageBufferDescriptors(),
+ config.GetTextureDescriptors(),
+ config.GetImageDescriptors(),
config.UsedFeatures.HasFlag(FeatureFlags.InstanceId),
config.ClipDistancesWritten);
- string glslCode = program.Code;
-
return new ShaderProgram(config.Stage, glslCode);
}
@@ -112,7 +110,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Block[][] cfg;
ulong maxEndAddress = 0;
- bool hasBindless = false;
+ bool hasBindless;
if ((flags & TranslationFlags.Compute) != 0)
{