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path: root/Ryujinx.Graphics.Shader/Translation
AgeCommit message (Expand)Author
2023-02-25Move gl_Layer to vertex shader if geometry is not supported (#4368)gdkchan
2023-01-13Vulkan: Add workarounds for MoltenVK (#4202)riperiperi
2023-01-04IPC refactor part 3+4: New server HIPC message processor (#4188)gdkchan
2022-12-29Use vector outputs for texture operations (#3939)gdkchan
2022-12-14Remove Half Conversion (#4106)Isaac Marovitz
2022-12-08Shader: Implement PrimitiveID (#4067)gdkchan
2022-12-06Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)riperiperi
2022-12-06Fix storage buffer access when match fails (#4037)gdkchan
2022-12-06Fix shaders with global memory access from unknown locations (#4029)gdkchan
2022-12-05Restrict shader storage buffer search when match fails (#4011)gdkchan
2022-12-05Make structs readonly when applicable (#4002)Andrey Sukharev
2022-12-04Allow SNorm buffer texture formats on Vulkan (#3957)gdkchan
2022-11-25Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897)riperiperi
2022-11-18Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#...gdkchan
2022-11-17GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)riperiperi
2022-11-16Use new LINQ Order() methods (#3851)Berkan Diler
2022-11-16Implement HLE macro for DrawElementsIndirect (#3748)gdkchan
2022-11-12Use vector transform feedback outputs if possible (#3832)gdkchan
2022-11-11Fix VertexId and InstanceId on Vulkan (#3833)gdkchan
2022-11-09infra: Migrate to .NET 7 (#3795)Mary-nyan
2022-10-21Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3...gdkchan
2022-10-15Improve shader BRX instruction code generation (#3759)gdkchan
2022-10-01Fix incorrect tessellation inputs/outputs (#3728)gdkchan
2022-09-13Fix bindless 1D textures having a buffer type on the shader (#3697)gdkchan
2022-09-10Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644)gdkchan
2022-09-07Transform shader LDC into constant buffer access if offset is constant (#3672)gdkchan
2022-08-20Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)gdkchan
2022-08-18Removed unused usings. (#3593)Nicholas Rodine
2022-08-02Fix geometry shader passthrough fallback being used when feature is supported...gdkchan
2022-07-31Vulkan backend (#2518)gdkchan
2022-07-23Fix decoding of block after shader BRA.CC instructions without predicate (#3472)gdkchan
2022-07-23Avoid adding shader buffer descriptors for constant buffers that are not used...gdkchan
2022-07-12Propagate Shader phi nodes with the same source value from all blocks (#3457)gdkchan
2022-07-05Add support for alpha to coverage dithering (#3069)gdkchan
2022-07-02Bindless elimination for constant sampler handle (#3424)gdkchan
2022-05-12Implement Viewport Transform Disable (#3328)riperiperi
2022-04-10New shader cache implementation (#3194)gdkchan
2022-03-14Initialize indexed inputs used on next shader stage (#3198)gdkchan
2022-03-14Do not initialize geometry shader passthrough attributes (#3196)gdkchan
2022-03-06Only initialize shader outputs that are actually used on the next stage (#3054)gdkchan
2022-02-18Prefer texture over textureSize for sampler type (#3132)gdkchan
2022-02-16Do not allow render targets not explicitly written by the fragment shader to ...gdkchan
2022-01-21Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...gdkchan
2022-01-20Add capability for BGRA formats (#3011)gdkchan
2022-01-10Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#...gdkchan
2022-01-08Add support for render scale to vertex stage. (#2763)riperiperi
2021-12-08Implement remaining shader double-precision instructions (#2845)gdkchan
2021-12-05Fix FLO.SH shader instruction with a input of 0 (#2876)gdkchan
2021-11-14Fix shader integer from/to double conversion (#2831)gdkchan
2021-11-08Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)gdkchan