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A backup of the Ryujinx master git branch.
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Author
2023-02-25
Move gl_Layer to vertex shader if geometry is not supported (#4368)
gdkchan
2023-01-13
Vulkan: Add workarounds for MoltenVK (#4202)
riperiperi
2023-01-04
IPC refactor part 3+4: New server HIPC message processor (#4188)
gdkchan
2022-12-29
Use vector outputs for texture operations (#3939)
gdkchan
2022-12-14
Remove Half Conversion (#4106)
Isaac Marovitz
2022-12-08
Shader: Implement PrimitiveID (#4067)
gdkchan
2022-12-06
Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)
riperiperi
2022-12-06
Fix storage buffer access when match fails (#4037)
gdkchan
2022-12-06
Fix shaders with global memory access from unknown locations (#4029)
gdkchan
2022-12-05
Restrict shader storage buffer search when match fails (#4011)
gdkchan
2022-12-05
Make structs readonly when applicable (#4002)
Andrey Sukharev
2022-12-04
Allow SNorm buffer texture formats on Vulkan (#3957)
gdkchan
2022-11-25
Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897)
riperiperi
2022-11-18
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#...
gdkchan
2022-11-17
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
riperiperi
2022-11-16
Use new LINQ Order() methods (#3851)
Berkan Diler
2022-11-16
Implement HLE macro for DrawElementsIndirect (#3748)
gdkchan
2022-11-12
Use vector transform feedback outputs if possible (#3832)
gdkchan
2022-11-11
Fix VertexId and InstanceId on Vulkan (#3833)
gdkchan
2022-11-09
infra: Migrate to .NET 7 (#3795)
Mary-nyan
2022-10-21
Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3...
gdkchan
2022-10-15
Improve shader BRX instruction code generation (#3759)
gdkchan
2022-10-01
Fix incorrect tessellation inputs/outputs (#3728)
gdkchan
2022-09-13
Fix bindless 1D textures having a buffer type on the shader (#3697)
gdkchan
2022-09-10
Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644)
gdkchan
2022-09-07
Transform shader LDC into constant buffer access if offset is constant (#3672)
gdkchan
2022-08-20
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
gdkchan
2022-08-18
Removed unused usings. (#3593)
Nicholas Rodine
2022-08-02
Fix geometry shader passthrough fallback being used when feature is supported...
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-07-23
Fix decoding of block after shader BRA.CC instructions without predicate (#3472)
gdkchan
2022-07-23
Avoid adding shader buffer descriptors for constant buffers that are not used...
gdkchan
2022-07-12
Propagate Shader phi nodes with the same source value from all blocks (#3457)
gdkchan
2022-07-05
Add support for alpha to coverage dithering (#3069)
gdkchan
2022-07-02
Bindless elimination for constant sampler handle (#3424)
gdkchan
2022-05-12
Implement Viewport Transform Disable (#3328)
riperiperi
2022-04-10
New shader cache implementation (#3194)
gdkchan
2022-03-14
Initialize indexed inputs used on next shader stage (#3198)
gdkchan
2022-03-14
Do not initialize geometry shader passthrough attributes (#3196)
gdkchan
2022-03-06
Only initialize shader outputs that are actually used on the next stage (#3054)
gdkchan
2022-02-18
Prefer texture over textureSize for sampler type (#3132)
gdkchan
2022-02-16
Do not allow render targets not explicitly written by the fragment shader to ...
gdkchan
2022-01-21
Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...
gdkchan
2022-01-20
Add capability for BGRA formats (#3011)
gdkchan
2022-01-10
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#...
gdkchan
2022-01-08
Add support for render scale to vertex stage. (#2763)
riperiperi
2021-12-08
Implement remaining shader double-precision instructions (#2845)
gdkchan
2021-12-05
Fix FLO.SH shader instruction with a input of 0 (#2876)
gdkchan
2021-11-14
Fix shader integer from/to double conversion (#2831)
gdkchan
2021-11-08
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
gdkchan
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