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authorgdkchan <gab.dark.100@gmail.com>2022-10-01 02:35:52 -0300
committerGitHub <noreply@github.com>2022-10-01 02:35:52 -0300
commit9c2500de5ffa76d74e1761be9e6a1e50b36af7c5 (patch)
tree5c7f443b4cf5d424df67c5e5abfaaa2a71fa28e7 /Ryujinx.Graphics.Shader/Translation
parentdbe43c17199a96e86175c9dd39d6062ce58cefb4 (diff)
Fix incorrect tessellation inputs/outputs (#3728)
* Fix incorrect tessellation inputs/outputs * Shader cache version bump
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs3
-rw-r--r--Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs91
-rw-r--r--Ryujinx.Graphics.Shader/Translation/EmitterContext.cs4
-rw-r--r--Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs100
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Translator.cs14
-rw-r--r--Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs3
6 files changed, 142 insertions, 73 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs b/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs
index 0c3ab08e..f4e39d0d 100644
--- a/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs
+++ b/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs
@@ -54,6 +54,9 @@ namespace Ryujinx.Graphics.Shader.Translation
public const int UserAttributeBase = 0x80;
public const int UserAttributeEnd = UserAttributeBase + UserAttributesCount * 16;
+ public const int UserAttributePerPatchBase = 0x18;
+ public const int UserAttributePerPatchEnd = 0x200;
+
public const int LoadOutputMask = 1 << 30;
public const int Mask = 0x3fffffff;
diff --git a/Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs b/Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs
index 6680a332..35dd56e8 100644
--- a/Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs
+++ b/Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs
@@ -4,36 +4,30 @@ namespace Ryujinx.Graphics.Shader.Translation
{
struct AttributeInfo
{
- private static readonly Dictionary<int, AttributeInfo> BuiltInAttributes = new Dictionary<int, AttributeInfo>()
+ private static readonly Dictionary<int, AttributeInfo> _builtInAttributes = new Dictionary<int, AttributeInfo>()
{
- { AttributeConsts.TessLevelOuter0, new AttributeInfo(AttributeConsts.TessLevelOuter0, 0, 4, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.TessLevelOuter1, new AttributeInfo(AttributeConsts.TessLevelOuter0, 1, 4, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.TessLevelOuter2, new AttributeInfo(AttributeConsts.TessLevelOuter0, 2, 4, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.TessLevelOuter3, new AttributeInfo(AttributeConsts.TessLevelOuter0, 3, 4, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.TessLevelInner0, new AttributeInfo(AttributeConsts.TessLevelInner0, 0, 2, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.TessLevelInner1, new AttributeInfo(AttributeConsts.TessLevelInner0, 1, 2, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.Layer, new AttributeInfo(AttributeConsts.Layer, 0, 1, AggregateType.S32) },
- { AttributeConsts.ViewportIndex, new AttributeInfo(AttributeConsts.ViewportIndex, 0, 1, AggregateType.S32) },
- { AttributeConsts.PointSize, new AttributeInfo(AttributeConsts.PointSize, 0, 1, AggregateType.FP32) },
- { AttributeConsts.PositionX, new AttributeInfo(AttributeConsts.PositionX, 0, 4, AggregateType.Vector | AggregateType.FP32) },
- { AttributeConsts.PositionY, new AttributeInfo(AttributeConsts.PositionX, 1, 4, AggregateType.Vector | AggregateType.FP32) },
- { AttributeConsts.PositionZ, new AttributeInfo(AttributeConsts.PositionX, 2, 4, AggregateType.Vector | AggregateType.FP32) },
- { AttributeConsts.PositionW, new AttributeInfo(AttributeConsts.PositionX, 3, 4, AggregateType.Vector | AggregateType.FP32) },
- { AttributeConsts.ClipDistance0, new AttributeInfo(AttributeConsts.ClipDistance0, 0, 8, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.ClipDistance1, new AttributeInfo(AttributeConsts.ClipDistance0, 1, 8, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.ClipDistance2, new AttributeInfo(AttributeConsts.ClipDistance0, 2, 8, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.ClipDistance3, new AttributeInfo(AttributeConsts.ClipDistance0, 3, 8, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.ClipDistance4, new AttributeInfo(AttributeConsts.ClipDistance0, 4, 8, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.ClipDistance5, new AttributeInfo(AttributeConsts.ClipDistance0, 5, 8, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.ClipDistance6, new AttributeInfo(AttributeConsts.ClipDistance0, 6, 8, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.ClipDistance7, new AttributeInfo(AttributeConsts.ClipDistance0, 7, 8, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.PointCoordX, new AttributeInfo(AttributeConsts.PointCoordX, 0, 2, AggregateType.Vector | AggregateType.FP32) },
- { AttributeConsts.PointCoordY, new AttributeInfo(AttributeConsts.PointCoordX, 1, 2, AggregateType.Vector | AggregateType.FP32) },
- { AttributeConsts.TessCoordX, new AttributeInfo(AttributeConsts.TessCoordX, 0, 2, AggregateType.Vector | AggregateType.FP32) },
- { AttributeConsts.TessCoordY, new AttributeInfo(AttributeConsts.TessCoordX, 1, 2, AggregateType.Vector | AggregateType.FP32) },
- { AttributeConsts.InstanceId, new AttributeInfo(AttributeConsts.InstanceId, 0, 1, AggregateType.S32) },
- { AttributeConsts.VertexId, new AttributeInfo(AttributeConsts.VertexId, 0, 1, AggregateType.S32) },
- { AttributeConsts.FrontFacing, new AttributeInfo(AttributeConsts.FrontFacing, 0, 1, AggregateType.Bool) },
+ { AttributeConsts.Layer, new AttributeInfo(AttributeConsts.Layer, 0, 1, AggregateType.S32) },
+ { AttributeConsts.ViewportIndex, new AttributeInfo(AttributeConsts.ViewportIndex, 0, 1, AggregateType.S32) },
+ { AttributeConsts.PointSize, new AttributeInfo(AttributeConsts.PointSize, 0, 1, AggregateType.FP32) },
+ { AttributeConsts.PositionX, new AttributeInfo(AttributeConsts.PositionX, 0, 4, AggregateType.Vector | AggregateType.FP32) },
+ { AttributeConsts.PositionY, new AttributeInfo(AttributeConsts.PositionX, 1, 4, AggregateType.Vector | AggregateType.FP32) },
+ { AttributeConsts.PositionZ, new AttributeInfo(AttributeConsts.PositionX, 2, 4, AggregateType.Vector | AggregateType.FP32) },
+ { AttributeConsts.PositionW, new AttributeInfo(AttributeConsts.PositionX, 3, 4, AggregateType.Vector | AggregateType.FP32) },
+ { AttributeConsts.ClipDistance0, new AttributeInfo(AttributeConsts.ClipDistance0, 0, 8, AggregateType.Array | AggregateType.FP32) },
+ { AttributeConsts.ClipDistance1, new AttributeInfo(AttributeConsts.ClipDistance0, 1, 8, AggregateType.Array | AggregateType.FP32) },
+ { AttributeConsts.ClipDistance2, new AttributeInfo(AttributeConsts.ClipDistance0, 2, 8, AggregateType.Array | AggregateType.FP32) },
+ { AttributeConsts.ClipDistance3, new AttributeInfo(AttributeConsts.ClipDistance0, 3, 8, AggregateType.Array | AggregateType.FP32) },
+ { AttributeConsts.ClipDistance4, new AttributeInfo(AttributeConsts.ClipDistance0, 4, 8, AggregateType.Array | AggregateType.FP32) },
+ { AttributeConsts.ClipDistance5, new AttributeInfo(AttributeConsts.ClipDistance0, 5, 8, AggregateType.Array | AggregateType.FP32) },
+ { AttributeConsts.ClipDistance6, new AttributeInfo(AttributeConsts.ClipDistance0, 6, 8, AggregateType.Array | AggregateType.FP32) },
+ { AttributeConsts.ClipDistance7, new AttributeInfo(AttributeConsts.ClipDistance0, 7, 8, AggregateType.Array | AggregateType.FP32) },
+ { AttributeConsts.PointCoordX, new AttributeInfo(AttributeConsts.PointCoordX, 0, 2, AggregateType.Vector | AggregateType.FP32) },
+ { AttributeConsts.PointCoordY, new AttributeInfo(AttributeConsts.PointCoordX, 1, 2, AggregateType.Vector | AggregateType.FP32) },
+ { AttributeConsts.TessCoordX, new AttributeInfo(AttributeConsts.TessCoordX, 0, 3, AggregateType.Vector | AggregateType.FP32) },
+ { AttributeConsts.TessCoordY, new AttributeInfo(AttributeConsts.TessCoordX, 1, 3, AggregateType.Vector | AggregateType.FP32) },
+ { AttributeConsts.InstanceId, new AttributeInfo(AttributeConsts.InstanceId, 0, 1, AggregateType.S32) },
+ { AttributeConsts.VertexId, new AttributeInfo(AttributeConsts.VertexId, 0, 1, AggregateType.S32) },
+ { AttributeConsts.FrontFacing, new AttributeInfo(AttributeConsts.FrontFacing, 0, 1, AggregateType.Bool) },
// Special.
{ AttributeConsts.FragmentOutputDepth, new AttributeInfo(AttributeConsts.FragmentOutputDepth, 0, 1, AggregateType.FP32) },
@@ -55,6 +49,16 @@ namespace Ryujinx.Graphics.Shader.Translation
{ AttributeConsts.LtMask, new AttributeInfo(AttributeConsts.LtMask, 0, 4, AggregateType.Vector | AggregateType.U32) },
};
+ private static readonly Dictionary<int, AttributeInfo> _builtInAttributesPerPatch = new Dictionary<int, AttributeInfo>()
+ {
+ { AttributeConsts.TessLevelOuter0, new AttributeInfo(AttributeConsts.TessLevelOuter0, 0, 4, AggregateType.Array | AggregateType.FP32) },
+ { AttributeConsts.TessLevelOuter1, new AttributeInfo(AttributeConsts.TessLevelOuter0, 1, 4, AggregateType.Array | AggregateType.FP32) },
+ { AttributeConsts.TessLevelOuter2, new AttributeInfo(AttributeConsts.TessLevelOuter0, 2, 4, AggregateType.Array | AggregateType.FP32) },
+ { AttributeConsts.TessLevelOuter3, new AttributeInfo(AttributeConsts.TessLevelOuter0, 3, 4, AggregateType.Array | AggregateType.FP32) },
+ { AttributeConsts.TessLevelInner0, new AttributeInfo(AttributeConsts.TessLevelInner0, 0, 2, AggregateType.Array | AggregateType.FP32) },
+ { AttributeConsts.TessLevelInner1, new AttributeInfo(AttributeConsts.TessLevelInner0, 1, 2, AggregateType.Array | AggregateType.FP32) },
+ };
+
public int BaseValue { get; }
public int Value { get; }
public int Length { get; }
@@ -76,6 +80,11 @@ namespace Ryujinx.Graphics.Shader.Translation
return (Value - BaseValue) / 4;
}
+ public static bool Validate(ShaderConfig config, int value, bool isOutAttr, bool perPatch)
+ {
+ return perPatch ? ValidatePerPatch(config, value, isOutAttr) : Validate(config, value, isOutAttr);
+ }
+
public static bool Validate(ShaderConfig config, int value, bool isOutAttr)
{
if (value == AttributeConsts.ViewportIndex && !config.GpuAccessor.QueryHostSupportsViewportIndex())
@@ -86,6 +95,11 @@ namespace Ryujinx.Graphics.Shader.Translation
return From(config, value, isOutAttr).IsValid;
}
+ public static bool ValidatePerPatch(ShaderConfig config, int value, bool isOutAttr)
+ {
+ return FromPatch(config, value, isOutAttr).IsValid;
+ }
+
public static AttributeInfo From(ShaderConfig config, int value, bool isOutAttr)
{
value &= ~3;
@@ -115,7 +129,24 @@ namespace Ryujinx.Graphics.Shader.Translation
{
return new AttributeInfo(value, 0, 1, AggregateType.FP32);
}
- else if (BuiltInAttributes.TryGetValue(value, out AttributeInfo info))
+ else if (_builtInAttributes.TryGetValue(value, out AttributeInfo info))
+ {
+ return info;
+ }
+
+ return new AttributeInfo(value, 0, 0, AggregateType.Invalid);
+ }
+
+ public static AttributeInfo FromPatch(ShaderConfig config, int value, bool isOutAttr)
+ {
+ value &= ~3;
+
+ if (value >= AttributeConsts.UserAttributePerPatchBase && value < AttributeConsts.UserAttributePerPatchEnd)
+ {
+ int offset = (value - AttributeConsts.UserAttributePerPatchBase) & 0xf;
+ return new AttributeInfo(value - offset, offset >> 2, 4, AggregateType.Vector | AggregateType.FP32, false);
+ }
+ else if (_builtInAttributesPerPatch.TryGetValue(value, out AttributeInfo info))
{
return info;
}
diff --git a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
index e8b682d0..3e50ce2f 100644
--- a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
+++ b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
@@ -261,7 +261,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
int index = BitOperations.TrailingZeroCount(passthroughAttributes);
WriteOutput(AttributeConsts.UserAttributeBase + index * 16, primIndex);
- Config.SetOutputUserAttribute(index, perPatch: false);
+ Config.SetOutputUserAttribute(index);
passthroughAttributes &= ~(1 << index);
}
@@ -364,7 +364,7 @@ namespace Ryujinx.Graphics.Shader.Translation
bool targetEnabled = (Config.OmapTargets & (0xf << (rtIndex * 4))) != 0;
if (targetEnabled)
{
- Config.SetOutputUserAttribute(rtIndex, perPatch: false);
+ Config.SetOutputUserAttribute(rtIndex);
regIndexBase += 4;
}
}
diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
index 221ca1d4..b18979d8 100644
--- a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
+++ b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
@@ -50,16 +50,16 @@ namespace Ryujinx.Graphics.Shader.Translation
public bool NextUsesFixedFuncAttributes { get; private set; }
public int UsedInputAttributes { get; private set; }
public int UsedOutputAttributes { get; private set; }
- public int UsedInputAttributesPerPatch { get; private set; }
- public int UsedOutputAttributesPerPatch { get; private set; }
+ public HashSet<int> UsedInputAttributesPerPatch { get; }
+ public HashSet<int> UsedOutputAttributesPerPatch { get; }
+ public HashSet<int> NextUsedInputAttributesPerPatch { get; private set; }
public int PassthroughAttributes { get; private set; }
private int _nextUsedInputAttributes;
private int _thisUsedInputAttributes;
+ private Dictionary<int, int> _perPatchAttributeLocations;
public UInt128 NextInputAttributesComponents { get; private set; }
public UInt128 ThisInputAttributesComponents { get; private set; }
- public UInt128 NextInputAttributesPerPatchComponents { get; private set; }
- public UInt128 ThisInputAttributesPerPatchComponents { get; private set; }
private int _usedConstantBuffers;
private int _usedStorageBuffers;
@@ -119,9 +119,13 @@ namespace Ryujinx.Graphics.Shader.Translation
public ShaderConfig(IGpuAccessor gpuAccessor, TranslationOptions options)
{
- Stage = ShaderStage.Compute;
- GpuAccessor = gpuAccessor;
- Options = options;
+ Stage = ShaderStage.Compute;
+ GpuAccessor = gpuAccessor;
+ Options = options;
+
+ UsedInputAttributesPerPatch = new HashSet<int>();
+ UsedOutputAttributesPerPatch = new HashSet<int>();
+
_usedTextures = new Dictionary<TextureInfo, TextureMeta>();
_usedImages = new Dictionary<TextureInfo, TextureMeta>();
}
@@ -244,49 +248,71 @@ namespace Ryujinx.Graphics.Shader.Translation
UsedOutputAttributes |= 1 << index;
}
- public void SetInputUserAttribute(int index, int component, bool perPatch)
+ public void SetInputUserAttribute(int index, int component)
{
- if (perPatch)
- {
- UsedInputAttributesPerPatch |= 1 << index;
- ThisInputAttributesPerPatchComponents |= UInt128.Pow2(index * 4 + component);
- }
- else
- {
- int mask = 1 << index;
+ int mask = 1 << index;
- UsedInputAttributes |= mask;
- _thisUsedInputAttributes |= mask;
- ThisInputAttributesComponents |= UInt128.Pow2(index * 4 + component);
- }
+ UsedInputAttributes |= mask;
+ _thisUsedInputAttributes |= mask;
+ ThisInputAttributesComponents |= UInt128.Pow2(index * 4 + component);
}
- public void SetOutputUserAttribute(int index, bool perPatch)
+ public void SetInputUserAttributePerPatch(int index)
{
- if (perPatch)
- {
- UsedOutputAttributesPerPatch |= 1 << index;
- }
- else
- {
- UsedOutputAttributes |= 1 << index;
- }
+ UsedInputAttributesPerPatch.Add(index);
+ }
+
+ public void SetOutputUserAttribute(int index)
+ {
+ UsedOutputAttributes |= 1 << index;
+ }
+
+ public void SetOutputUserAttributePerPatch(int index)
+ {
+ UsedOutputAttributesPerPatch.Add(index);
}
public void MergeFromtNextStage(ShaderConfig config)
{
NextInputAttributesComponents = config.ThisInputAttributesComponents;
- NextInputAttributesPerPatchComponents = config.ThisInputAttributesPerPatchComponents;
+ NextUsedInputAttributesPerPatch = config.UsedInputAttributesPerPatch;
NextUsesFixedFuncAttributes = config.UsedFeatures.HasFlag(FeatureFlags.FixedFuncAttr);
MergeOutputUserAttributes(config.UsedInputAttributes, config.UsedInputAttributesPerPatch);
+ if (UsedOutputAttributesPerPatch.Count != 0)
+ {
+ // Regular and per-patch input/output locations can't overlap,
+ // so we must assign on our location using unused regular input/output locations.
+
+ Dictionary<int, int> locationsMap = new Dictionary<int, int>();
+
+ int freeMask = ~UsedOutputAttributes;
+
+ foreach (int attr in UsedOutputAttributesPerPatch)
+ {
+ int location = BitOperations.TrailingZeroCount(freeMask);
+ if (location == 32)
+ {
+ config.GpuAccessor.Log($"No enough free locations for patch input/output 0x{attr:X}.");
+ break;
+ }
+
+ locationsMap.Add(attr, location);
+ freeMask &= ~(1 << location);
+ }
+
+ // Both stages must agree on the locations, so use the same "map" for both.
+ _perPatchAttributeLocations = locationsMap;
+ config._perPatchAttributeLocations = locationsMap;
+ }
+
if (config.Stage != ShaderStage.Fragment)
{
LastInVertexPipeline = false;
}
}
- public void MergeOutputUserAttributes(int mask, int maskPerPatch)
+ public void MergeOutputUserAttributes(int mask, IEnumerable<int> perPatch)
{
_nextUsedInputAttributes = mask;
@@ -297,10 +323,20 @@ namespace Ryujinx.Graphics.Shader.Translation
else
{
UsedOutputAttributes |= mask;
- UsedOutputAttributesPerPatch |= maskPerPatch;
+ UsedOutputAttributesPerPatch.UnionWith(perPatch);
}
}
+ public int GetPerPatchAttributeLocation(int index)
+ {
+ if (_perPatchAttributeLocations == null || !_perPatchAttributeLocations.TryGetValue(index, out int location))
+ {
+ return index;
+ }
+
+ return location;
+ }
+
public bool IsUsedOutputAttribute(int attr)
{
// The check for fixed function attributes on the next stage is conservative,
diff --git a/Ryujinx.Graphics.Shader/Translation/Translator.cs b/Ryujinx.Graphics.Shader/Translation/Translator.cs
index 8657c0f7..78fd9498 100644
--- a/Ryujinx.Graphics.Shader/Translation/Translator.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Translator.cs
@@ -204,14 +204,12 @@ namespace Ryujinx.Graphics.Shader.Translation
InitializeOutputComponent(context, AttributeConsts.UserAttributeBase + index * 4, perPatch: false);
}
- UInt128 usedAttributesPerPatch = context.Config.NextInputAttributesPerPatchComponents;
- while (usedAttributesPerPatch != UInt128.Zero)
+ if (context.Config.NextUsedInputAttributesPerPatch != null)
{
- int index = usedAttributesPerPatch.TrailingZeroCount();
-
- InitializeOutputComponent(context, AttributeConsts.UserAttributeBase + index * 4, perPatch: true);
-
- usedAttributesPerPatch &= ~UInt128.Pow2(index);
+ foreach (int vecIndex in context.Config.NextUsedInputAttributesPerPatch.OrderBy(x => x))
+ {
+ InitializeOutput(context, AttributeConsts.UserAttributePerPatchBase + vecIndex * 16, perPatch: true);
+ }
}
if (config.NextUsesFixedFuncAttributes)
@@ -236,7 +234,7 @@ namespace Ryujinx.Graphics.Shader.Translation
for (int c = 0; c < 4; c++)
{
int attrOffset = baseAttr + c * 4;
- context.Copy(perPatch ? AttributePerPatch(attrOffset) : Attribute(attrOffset), ConstF(c == 3 ? 1f : 0f));
+ InitializeOutputComponent(context, attrOffset, perPatch);
}
}
diff --git a/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
index 8900f9fe..7d820f03 100644
--- a/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
+++ b/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
@@ -1,6 +1,7 @@
using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
+using System.Linq;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
using static Ryujinx.Graphics.Shader.Translation.Translator;
@@ -137,7 +138,7 @@ namespace Ryujinx.Graphics.Shader.Translation
if (other != null)
{
- other._config.MergeOutputUserAttributes(_config.UsedOutputAttributes, 0);
+ other._config.MergeOutputUserAttributes(_config.UsedOutputAttributes, Enumerable.Empty<int>());
FunctionCode[] otherCode = EmitShader(other._program, other._config, initializeOutputs: true, out int aStart);