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path: root/Ryujinx.Graphics.Shader/IGpuAccessor.cs
AgeCommit message (Expand)Author
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-10-12Rewrite shader decoding stage (#2698)gdkchan
2021-09-19Use shader subgroup extensions if shader ballot is not supported (#2627)gdkchan
2021-09-02Fix TXQ for 3D textures. (#2613)riperiperi
2021-08-11Workaround for Intel FrontFacing built-in variable bug (#2540)gdkchan
2021-08-11Use a new approach for shader BRX targets (#2532)gdkchan
2021-06-25Fix texture sampling with depth compare and LOD level or bias (#2404)gdkchan
2021-05-20Fix constant buffer array size when indexing is used and other buffer descrip...gdkchan
2021-05-19Pass CbufSlot when getting info from the texture descriptor (#2291)riperiperi
2020-12-02Implement Force Early Z Register (#1755)riperiperi
2020-11-08Use explicit buffer and texture bindings on shaders (#1666)gdkchan
2020-10-12Add support for shader constant buffer slot indexing (#1608)gdkchan
2020-10-03Improve BRX target detection heuristics (#1591)gdkchan
2020-09-19Better viewport flipping and depth mode detection method (#1556)gdkchan
2020-05-28Fix wrong face culling once and for all (#1277)gdkchan
2020-05-27Omit image format if possible, and fix BA bit (#1280)gdkchan
2020-05-06Refactor shader GPU state and memory access (#1203)gdkchan