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authorgdkchan <gab.dark.100@gmail.com>2021-05-20 15:12:15 -0300
committerGitHub <noreply@github.com>2021-05-20 15:12:15 -0300
commitb34c0a47b4d5d9cc4b3a6b51fbc76fe2b493b07d (patch)
tree7b439f95d6ae99f3c05b385174bcee456cf0fcab /Ryujinx.Graphics.Shader/IGpuAccessor.cs
parent7b8ad1c36ce7d0d9027d89e194d0abc2e879b08b (diff)
Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298)
* Fix constant buffer array size when indexing is used * Change default QueryConstantBufferUse value * Fix more regressions * Ensure proper order
Diffstat (limited to 'Ryujinx.Graphics.Shader/IGpuAccessor.cs')
-rw-r--r--Ryujinx.Graphics.Shader/IGpuAccessor.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/Ryujinx.Graphics.Shader/IGpuAccessor.cs
index 1e05cdcd..6b584e53 100644
--- a/Ryujinx.Graphics.Shader/IGpuAccessor.cs
+++ b/Ryujinx.Graphics.Shader/IGpuAccessor.cs
@@ -41,7 +41,7 @@
uint QueryConstantBufferUse()
{
- return 0xffff;
+ return 0;
}
bool QueryIsTextureBuffer(int handle, int cbufSlot = -1)