diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2021-06-24 19:54:50 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-06-25 00:54:50 +0200 |
| commit | ed2f5ede0f8d8f58390745f5e237bbfea36397fe (patch) | |
| tree | a197861cf93d1e279a288fe0be32aa43cae5cb9a /Ryujinx.Graphics.Shader/IGpuAccessor.cs | |
| parent | eac659e37bf2ad8398a959c91f7b30017e4ad7f3 (diff) | |
Fix texture sampling with depth compare and LOD level or bias (#2404)
* Fix texture sampling with depth compare and LOD level or bias
* Shader cache version bump
* nit: Sorting
Diffstat (limited to 'Ryujinx.Graphics.Shader/IGpuAccessor.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/IGpuAccessor.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/Ryujinx.Graphics.Shader/IGpuAccessor.cs index 6b584e53..26a8cafd 100644 --- a/Ryujinx.Graphics.Shader/IGpuAccessor.cs +++ b/Ryujinx.Graphics.Shader/IGpuAccessor.cs @@ -74,6 +74,11 @@ return true; } + bool QuerySupportsTextureShadowLod() + { + return true; + } + TextureFormat QueryTextureFormat(int handle, int cbufSlot = -1) { return TextureFormat.R8G8B8A8Unorm; |
