| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-05-27 | Support separate textures and samplers (#1216) | gdkchan | |
| * Support separate textures and samplers * Add missing bindless flag, fix SNORM format on buffer textures * Add missing separation * Add comments about the new handles | |||
| 2020-05-27 | Omit image format if possible, and fix BA bit (#1280) | gdkchan | |
| * Omit image format if possible, and fix BA bit * Match extension name | |||
| 2020-05-06 | Refactor shader GPU state and memory access (#1203) | gdkchan | |
| * Refactor shader GPU state and memory access * Fix NVDEC project build * Address PR feedback and add missing XML comments | |||
| 2020-04-22 | Implement SULD shader instruction (#1117) | gdkchan | |
| * Implement SULD shader instruction * Some nits | |||
| 2020-04-03 | Better IPA shader instruction implementation (#1082) | gdkchan | |
| * Fix varying interpolation on fragment shader * Some nits * Alignment | |||
| 2020-04-02 | Remove output interpolation qualifier (#1070) | gdkchan | |
| 2020-03-29 | Index constant buffer vec4s using ternary expressions. (#1015) | riperiperi | |
| * Index constant buffer vec4s using ternary expressions. * Remove indexed path. We determined that it had negligible impact. * Revert "Remove indexed path." This reverts commit 25ec4eddfa441e802bd957dfaabc83b23c6bae38. * Revert "Revert "Remove indexed path."" This reverts commit 7cd52fecb529dcb9e1a574533bd38531319f1268. | |||
| 2020-03-23 | Implement textureQueryLevels (#1007) | gdkchan | |
| 2020-03-15 | Improve shader sampler type selection (#989) | gdkchan | |
| 2020-03-03 | Initial support for double precision shader instructions. (#963) | gdkchan | |
| * Implement DADD, DFMA and DMUL shader instructions * Rename FP to FP32 * Correct double immediate * Classic mistake | |||
| 2020-02-02 | Use correct shader local memory size instead of a hardcoded size (#914) | gdkchan | |
| * Use correct shader local size instead of a hardcoded size * Remove unused uniform block * Update XML doc * Local memory size has 23 bits on maxwell * Generate compute QMD struct from nv open doc header * Remove dummy arrays when shared or local memory is not used, other improvements | |||
| 2020-01-09 | Address PR feedback | gdkchan | |
| 2020-01-09 | Some code cleanup | gdkchan | |
| 2020-01-09 | Reimplement limited bindless textures support | gdkchan | |
| 2020-01-09 | Support texture rectangle targets (non-normalized coords) | gdkchan | |
| 2020-01-09 | Partial support for shader memory barriers | gdkchan | |
| 2020-01-09 | Support non-constant texture offsets on non-NVIDIA gpus | gdkchan | |
| 2020-01-09 | Use dispatch params shared memory size when available | gdkchan | |
| 2020-01-09 | Use maximum shared memory size supported by hardware | gdkchan | |
| 2020-01-09 | Support depth clip mode and disable shader fast math optimization on NVIDIA ↵ | gdkchan | |
| as a workaround for compiler bugs (?) | |||
| 2020-01-09 | Fix wrong maximum id on sampler pool in some cases | gdkchan | |
| 2020-01-09 | Support shared color mask, implement more shader instructions | gdkchan | |
| Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction. | |||
| 2020-01-09 | Add a pass to turn global memory access into storage access, and do all ↵ | gdk | |
| storage related transformations on IR | |||
| 2020-01-09 | Simplified F2I shader instruction codegen | gdk | |
| 2020-01-09 | Revert "Simplify shader uniform buffer access codegen" | gdk | |
| This reverts commit 2fe9ebaf118d690be8d0cb302529dd359d7c402b. | |||
| 2020-01-09 | Simplify shader uniform buffer access codegen | gdk | |
| 2020-01-09 | Remove TranslatorConfig struct | gdk | |
| 2020-01-09 | Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing ↵ | gdk | |
| the way how global memory is handled | |||
| 2020-01-09 | Add partial support for array of samplers, and add pass to identify them ↵ | gdk | |
| from bindless texture accesses | |||
| 2020-01-09 | Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, ↵ | gdk | |
| misc. fixes | |||
| 2020-01-09 | Add shader support for the round mode on the F2F instruction, support ↵ | gdk | |
| mipmaps on ASTC compressed textures | |||
| 2020-01-09 | Initial support for image stores, support texture sample on compute | gdk | |
| 2020-01-09 | Initial work | gdk | |
