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A backup of the Ryujinx master git branch.
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Ryujinx.Graphics.Shader
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CodeGen
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Glsl
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Declarations.cs
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Author
2023-04-05
Use index fragment shader output when dual source blend is enabled (#4404)
gdkchan
2023-01-13
Vulkan: Add workarounds for MoltenVK (#4202)
riperiperi
2022-12-29
Use vector outputs for texture operations (#3939)
gdkchan
2022-11-16
Use new LINQ Order() methods (#3851)
Berkan Diler
2022-11-16
Implement HLE macro for DrawElementsIndirect (#3748)
gdkchan
2022-11-12
Use vector transform feedback outputs if possible (#3832)
gdkchan
2022-10-03
Fix shader SULD (bindless) instruction using wrong register as handle (#3732)
gdkchan
2022-10-01
Fix incorrect tessellation inputs/outputs (#3728)
gdkchan
2022-08-20
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-07-05
Add support for alpha to coverage dithering (#3069)
gdkchan
2022-05-12
Implement Viewport Transform Disable (#3328)
riperiperi
2022-02-11
Fix missing geometry shader passthrough inputs (#3106)
gdkchan
2022-01-21
Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...
gdkchan
2022-01-08
Add support for render scale to vertex stage. (#2763)
riperiperi
2021-10-28
Add support for fragment shader interlock (#2768)
gdkchan
2021-10-18
Fix shader 8-bit and 16-bit STS/STG (#2741)
gdkchan
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-09-19
Use shader subgroup extensions if shader ballot is not supported (#2627)
gdkchan
2021-08-27
Initial support for shader attribute indexing (#2546)
gdkchan
2021-08-11
Make sure attributes used on subsequent shader stages are initialized (#2538)
gdkchan
2021-08-11
Replace BGRA and scale uniforms with a uniform block (#2496)
gdkchan
2021-07-06
Allow shader language and target API to be specified on the shader translator...
gdkchan
2021-06-25
Fix texture sampling with depth compare and LOD level or bias (#2404)
gdkchan
2021-06-23
Pass all inputs when geometry shader passthrough is enabled (#2362)
gdkchan
2021-05-20
Fix constant buffer array size when indexing is used and other buffer descrip...
gdkchan
2021-05-19
Move shader resource descriptor creation out of the backend (#2290)
gdkchan
2021-04-02
Implement shader HelperThreadNV (#2163)
gdkchan
2021-01-29
Implement geometry shader passthrough (#1961)
gdkchan
2021-01-26
Add support for shader atomic min/max (S32) (#1948)
gdkchan
2020-12-02
Implement Force Early Z Register (#1755)
riperiperi
2020-11-09
Simplify logic for bindless texture handling (#1667)
gdkchan
2020-11-08
Use explicit buffer and texture bindings on shaders (#1666)
gdkchan
2020-11-02
Support res scale on images, correctly blacklist for SUST, move logic out of ...
riperiperi
2020-10-28
Avoid sampler conflicts on bindless samplers with the same name (#1642)
gdkchan
2020-10-25
Implement CAL and RET shader instructions (#1618)
gdkchan
2020-10-20
Fix image binding format (#1625)
gdkchan
2020-10-12
Add support for shader constant buffer slot indexing (#1608)
gdkchan
2020-07-29
Fix shader regression on Intel iGPUs by reverting layout changes (#1425)
gdkchan
2020-07-26
Implement BGRA texture support (#1418)
gdkchan
2020-07-15
Initial transform feedback support (#1370)
gdkchan
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-05-27
Support separate textures and samplers (#1216)
gdkchan
2020-05-27
Omit image format if possible, and fix BA bit (#1280)
gdkchan
2020-05-06
Refactor shader GPU state and memory access (#1203)
gdkchan
2020-04-22
Implement SULD shader instruction (#1117)
gdkchan
2020-04-03
Better IPA shader instruction implementation (#1082)
gdkchan
2020-04-02
Remove output interpolation qualifier (#1070)
gdkchan
2020-03-23
Implement textureQueryLevels (#1007)
gdkchan
2020-03-15
Improve shader sampler type selection (#989)
gdkchan
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