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authorgdkchan <gab.dark.100@gmail.com>2021-10-28 19:53:12 -0300
committerGitHub <noreply@github.com>2021-10-28 19:53:12 -0300
commit99445dd0a63f4a6fcb53e7818cda689d8299453b (patch)
tree9d979f95e3e4cdf12999bc005655505953a60613 /Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
parenta7a40a77f2c07ea0ea9f6e7bfb57dbe9fce06db7 (diff)
Add support for fragment shader interlock (#2768)
* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs16
1 files changed, 16 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
index 85288afa..7dcd1671 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
@@ -32,6 +32,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
context.AppendLine("#extension GL_ARB_compute_shader : enable");
}
+ else if (context.Config.Stage == ShaderStage.Fragment)
+ {
+ if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
+ {
+ context.AppendLine("#extension GL_ARB_fragment_shader_interlock : enable");
+ }
+ else if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel())
+ {
+ context.AppendLine("#extension GL_INTEL_fragment_shader_ordering : enable");
+ }
+ }
if (context.Config.GpPassthrough)
{
@@ -431,6 +442,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
string imageTypeName = descriptor.Type.ToGlslImageType(descriptor.Format.GetComponentType());
+ if (descriptor.Flags.HasFlag(TextureUsageFlags.ImageCoherent))
+ {
+ imageTypeName = "coherent " + imageTypeName;
+ }
+
string layout = descriptor.Format.ToGlslFormat();
if (!string.IsNullOrEmpty(layout))