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| author | gdkchan <gab.dark.100@gmail.com> | 2021-10-28 19:53:12 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-10-28 19:53:12 -0300 |
| commit | 99445dd0a63f4a6fcb53e7818cda689d8299453b (patch) | |
| tree | 9d979f95e3e4cdf12999bc005655505953a60613 /Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs | |
| parent | a7a40a77f2c07ea0ea9f6e7bfb57dbe9fce06db7 (diff) | |
Add support for fragment shader interlock (#2768)
* Support coherent images
* Add support for fragment shader interlock
* Change to tree based match approach
* Refactor + check for branch targets and external registers
* Make detection more robust
* Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available
* Remove unused field
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs index 85288afa..7dcd1671 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs @@ -32,6 +32,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { context.AppendLine("#extension GL_ARB_compute_shader : enable"); } + else if (context.Config.Stage == ShaderStage.Fragment) + { + if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock()) + { + context.AppendLine("#extension GL_ARB_fragment_shader_interlock : enable"); + } + else if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel()) + { + context.AppendLine("#extension GL_INTEL_fragment_shader_ordering : enable"); + } + } if (context.Config.GpPassthrough) { @@ -431,6 +442,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl string imageTypeName = descriptor.Type.ToGlslImageType(descriptor.Format.GetComponentType()); + if (descriptor.Flags.HasFlag(TextureUsageFlags.ImageCoherent)) + { + imageTypeName = "coherent " + imageTypeName; + } + string layout = descriptor.Format.ToGlslFormat(); if (!string.IsNullOrEmpty(layout)) |
