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Author
2021-10-07
Avoid potential race
riperiperi
2021-10-07
Reregister flush actions when taking a buffer's modified range list.
riperiperi
2021-10-04
Smaller initial size for ModifiedRangeList & directly inherit range list (#2663)
riperiperi
2021-09-29
Replace CacheResourceWrite with more general "precise" write (#2684)
riperiperi
2021-09-19
Fast path for Inline2Memory buffer write that skips write tracking (#2624)
riperiperi
2021-09-19
Array based RangeList that caches Address/EndAddress (#2642)
riperiperi
2021-08-29
Handle indirect draw counts with non-zero draw starts properly (#2593)
gdkchan
2021-08-27
Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...
riperiperi
2021-08-26
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (...
mpnico
2021-08-17
Enable transform feedback buffer flush (#2552)
gdkchan
2021-08-11
Replace BGRA and scale uniforms with a uniform block (#2496)
gdkchan
2021-07-19
Return mapped buffer pointer directly for flush, WriteableRegion for textures...
riperiperi
2021-07-11
Separate GPU engines (part 2/2) (#2440)
gdkchan
2021-07-07
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
gdkchan
2021-06-29
Initial support for separate GPU address spaces (#2394)
gdkchan
2021-06-24
Initial support for GPU channels (#2372)
gdkchan
2021-06-24
Inherit buffer tracking handles rather than recreating on resize (#2330)
riperiperi
2021-05-24
POWER - Performance Optimizations With Extensive Ramifications (#2286)
riperiperi
2021-03-08
Improve Buffer Textures and flush Image Stores (#2088)
riperiperi
2021-03-02
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
riperiperi
2021-01-25
Allow out of bounds storage buffer access by aligning their sizes (#1870)
gdkchan
2021-01-23
Match texture if the physical range is the same (#1934)
gdkchan
2021-01-17
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
riperiperi
2021-01-17
Support for resources on non-contiguous GPU memory regions (#1905)
gdkchan
2021-01-13
Implement clear buffer (fast path) (#1902)
gdkchan
2021-01-10
Fix remap when handle is 0 (#1882)
gdkchan
2020-12-11
GPU: Improve unnecessary return value in Map function. (#1799)
sharmander
2020-12-09
GPU - Improve Memory Allocation (#1722)
sharmander
2020-12-03
Cache delegate for QueryModified, use regular multi handle. (#1771)
riperiperi
2020-12-02
IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special h...
gdkchan
2020-11-08
Use explicit buffer and texture bindings on shaders (#1666)
gdkchan
2020-10-25
Fix transform feedback errors caused by host pause/resume and multiple uses (...
gdkchan
2020-10-16
Memory Read/Write Tracking using Region Handles (#1272)
riperiperi
2020-10-12
Add support for shader constant buffer slot indexing (#1608)
gdkchan
2020-10-03
Improve BRX target detection heuristics (#1591)
gdkchan
2020-09-10
Texture/Buffer Memory Management Improvements (#1408)
riperiperi
2020-07-25
Remove GPU MemoryAccessor (#1423)
gdkchan
2020-07-15
Force TFB rebind after buffer modifications (#1392)
gdkchan
2020-07-15
Initial transform feedback support (#1370)
gdkchan
2020-07-12
New NVDEC and VIC implementation (#1384)
gdkchan
2020-07-04
Support inline index buffer data (#1351)
gdkchan
2020-05-27
Support separate textures and samplers (#1216)
gdkchan
2020-05-23
Spanify Graphics Abstraction Layer (#1226)
gdkchan
2020-05-06
Refactor shader GPU state and memory access (#1203)
gdkchan
2020-05-04
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
riperiperi
2020-05-04
Implement a new physical memory manager and replace DeviceMemory (#856)
gdkchan
2020-05-03
Remove buffer invalidation (#1194)
gdkchan
2020-04-25
Implement texture buffers (#1152)
gdkchan
2020-04-22
Initial conditional rendering support (#1012)
gdkchan
2020-02-03
Compare shader code using a span instead of individual reads. (#917)
riperiperi
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