diff options
| author | riperiperi <rhy3756547@hotmail.com> | 2021-06-24 00:31:26 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-06-24 01:31:26 +0200 |
| commit | 12a7a2ead812d46deb9d978b6758731157be1cbc (patch) | |
| tree | e2b5ca9c8ce9d7087c0eff4a5de8e2927f4bb9a1 /Ryujinx.Graphics.Gpu/Memory | |
| parent | e053663f27132baec4a4d7c223894eb0322c6c03 (diff) | |
Inherit buffer tracking handles rather than recreating on resize (#2330)
This greatly speeds up games that constantly resize buffers, and removes stuttering on games that resize large buffers occasionally:
- Large improvement on Super Mario 3D All-Stars (#1663 needed for best performance)
- Improvement to Hyrule Warriors: AoC, and UE4 games. These games can still stutter due to texture creation/loading.
- Small improvement to other games, potential 1-frame stutters avoided.
`ForceSynchronizeMemory`, which was added with POWER, is no longer needed. Some tests have been added for the MultiRegionHandle.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Memory')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Memory/Buffer.cs | 90 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Memory/BufferManager.cs | 9 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs | 7 |
3 files changed, 59 insertions, 47 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/Buffer.cs b/Ryujinx.Graphics.Gpu/Memory/Buffer.cs index c567e30c..b4854d81 100644 --- a/Ryujinx.Graphics.Gpu/Memory/Buffer.cs +++ b/Ryujinx.Graphics.Gpu/Memory/Buffer.cs @@ -3,6 +3,8 @@ using Ryujinx.Graphics.GAL; using Ryujinx.Memory.Range; using Ryujinx.Memory.Tracking; using System; +using System.Collections.Generic; +using System.Linq; namespace Ryujinx.Graphics.Gpu.Memory { @@ -68,7 +70,8 @@ namespace Ryujinx.Graphics.Gpu.Memory /// <param name="context">GPU context that the buffer belongs to</param> /// <param name="address">Start address of the buffer</param> /// <param name="size">Size of the buffer in bytes</param> - public Buffer(GpuContext context, ulong address, ulong size) + /// <param name="baseBuffers">Buffers which this buffer contains, and will inherit tracking handles from</param> + public Buffer(GpuContext context, ulong address, ulong size, IEnumerable<Buffer> baseBuffers = null) { _context = context; Address = address; @@ -78,13 +81,45 @@ namespace Ryujinx.Graphics.Gpu.Memory _useGranular = size > GranularBufferThreshold; + IEnumerable<IRegionHandle> baseHandles = null; + + if (baseBuffers != null) + { + baseHandles = baseBuffers.SelectMany(buffer => + { + if (buffer._useGranular) + { + return buffer._memoryTrackingGranular.GetHandles(); + } + else + { + return Enumerable.Repeat(buffer._memoryTracking.GetHandle(), 1); + } + }); + } + if (_useGranular) { - _memoryTrackingGranular = context.PhysicalMemory.BeginGranularTracking(address, size); + _memoryTrackingGranular = context.PhysicalMemory.BeginGranularTracking(address, size, baseHandles); } else { _memoryTracking = context.PhysicalMemory.BeginTracking(address, size); + + if (baseHandles != null) + { + _memoryTracking.Reprotect(false); + + foreach (IRegionHandle handle in baseHandles) + { + if (handle.Dirty) + { + _memoryTracking.Reprotect(true); + } + + handle.Dispose(); + } + } } _externalFlushDelegate = new RegionSignal(ExternalFlush); @@ -181,39 +216,6 @@ namespace Ryujinx.Graphics.Gpu.Memory } /// <summary> - /// Performs guest to host memory synchronization of the buffer data, regardless of sequence number. - /// </summary> - /// <remarks> - /// This causes the buffer data to be overwritten if a write was detected from the CPU, - /// since the last call to this method. - /// </remarks> - /// <param name="address">Start address of the range to synchronize</param> - /// <param name="size">Size in bytes of the range to synchronize</param> - public void ForceSynchronizeMemory(ulong address, ulong size) - { - if (_useGranular) - { - _memoryTrackingGranular.QueryModified(address, size, _modifiedDelegate); - } - else - { - if (_memoryTracking.DirtyOrVolatile()) - { - _memoryTracking.Reprotect(); - - if (_modifiedRanges != null) - { - _modifiedRanges.ExcludeModifiedRegions(Address, Size, _loadDelegate); - } - else - { - _context.Renderer.SetBufferData(Handle, 0, _context.PhysicalMemory.GetSpan(Address, (int)Size)); - } - } - } - } - - /// <summary> /// Ensure that the modified range list exists. /// </summary> private void EnsureRangeList() @@ -461,18 +463,26 @@ namespace Ryujinx.Graphics.Gpu.Memory } /// <summary> - /// Disposes the host buffer. + /// Disposes the host buffer's data, not its tracking handles. /// </summary> - public void Dispose() + public void DisposeData() { _modifiedRanges?.Clear(); - _memoryTrackingGranular?.Dispose(); - _memoryTracking?.Dispose(); - _context.Renderer.DeleteBuffer(Handle); UnmappedSequence++; } + + /// <summary> + /// Disposes the host buffer. + /// </summary> + public void Dispose() + { + _memoryTrackingGranular?.Dispose(); + _memoryTracking?.Dispose(); + + DisposeData(); + } } }
\ No newline at end of file diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs index 4a794b19..20fa1f3a 100644 --- a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs +++ b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs @@ -533,8 +533,7 @@ namespace Ryujinx.Graphics.Gpu.Memory } } - Buffer newBuffer = new Buffer(_context, address, endAddress - address); - newBuffer.SynchronizeMemory(address, endAddress - address); + Buffer newBuffer = new Buffer(_context, address, endAddress - address, _bufferOverlaps.Take(overlapsCount)); lock (_buffers) { @@ -547,14 +546,14 @@ namespace Ryujinx.Graphics.Gpu.Memory int dstOffset = (int)(buffer.Address - newBuffer.Address); - buffer.ForceSynchronizeMemory(buffer.Address, buffer.Size); - buffer.CopyTo(newBuffer, dstOffset); newBuffer.InheritModifiedRanges(buffer); - buffer.Dispose(); + buffer.DisposeData(); } + newBuffer.SynchronizeMemory(address, endAddress - address); + // Existing buffers were modified, we need to rebind everything. _rebind = true; } diff --git a/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs b/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs index 3d2af532..6463b932 100644 --- a/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs +++ b/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs @@ -2,7 +2,9 @@ using Ryujinx.Cpu; using Ryujinx.Cpu.Tracking; using Ryujinx.Memory; using Ryujinx.Memory.Range; +using Ryujinx.Memory.Tracking; using System; +using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; @@ -200,11 +202,12 @@ namespace Ryujinx.Graphics.Gpu.Memory /// </summary> /// <param name="address">CPU virtual address of the region</param> /// <param name="size">Size of the region</param> + /// <param name="handles">Handles to inherit state from or reuse</param> /// <param name="granularity">Desired granularity of write tracking</param> /// <returns>The memory tracking handle</returns> - public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, ulong granularity = 4096) + public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles = null, ulong granularity = 4096) { - return _cpuMemory.BeginGranularTracking(address, size, granularity); + return _cpuMemory.BeginGranularTracking(address, size, handles, granularity); } /// <summary> |
