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authorriperiperi <rhy3756547@hotmail.com>2021-06-24 00:31:26 +0100
committerGitHub <noreply@github.com>2021-06-24 01:31:26 +0200
commit12a7a2ead812d46deb9d978b6758731157be1cbc (patch)
treee2b5ca9c8ce9d7087c0eff4a5de8e2927f4bb9a1 /Ryujinx.Graphics.Gpu/Memory
parente053663f27132baec4a4d7c223894eb0322c6c03 (diff)
Inherit buffer tracking handles rather than recreating on resize (#2330)
This greatly speeds up games that constantly resize buffers, and removes stuttering on games that resize large buffers occasionally: - Large improvement on Super Mario 3D All-Stars (#1663 needed for best performance) - Improvement to Hyrule Warriors: AoC, and UE4 games. These games can still stutter due to texture creation/loading. - Small improvement to other games, potential 1-frame stutters avoided. `ForceSynchronizeMemory`, which was added with POWER, is no longer needed. Some tests have been added for the MultiRegionHandle.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Memory')
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/Buffer.cs90
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/BufferManager.cs9
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs7
3 files changed, 59 insertions, 47 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/Buffer.cs b/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
index c567e30c..b4854d81 100644
--- a/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
@@ -3,6 +3,8 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking;
using System;
+using System.Collections.Generic;
+using System.Linq;
namespace Ryujinx.Graphics.Gpu.Memory
{
@@ -68,7 +70,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="context">GPU context that the buffer belongs to</param>
/// <param name="address">Start address of the buffer</param>
/// <param name="size">Size of the buffer in bytes</param>
- public Buffer(GpuContext context, ulong address, ulong size)
+ /// <param name="baseBuffers">Buffers which this buffer contains, and will inherit tracking handles from</param>
+ public Buffer(GpuContext context, ulong address, ulong size, IEnumerable<Buffer> baseBuffers = null)
{
_context = context;
Address = address;
@@ -78,13 +81,45 @@ namespace Ryujinx.Graphics.Gpu.Memory
_useGranular = size > GranularBufferThreshold;
+ IEnumerable<IRegionHandle> baseHandles = null;
+
+ if (baseBuffers != null)
+ {
+ baseHandles = baseBuffers.SelectMany(buffer =>
+ {
+ if (buffer._useGranular)
+ {
+ return buffer._memoryTrackingGranular.GetHandles();
+ }
+ else
+ {
+ return Enumerable.Repeat(buffer._memoryTracking.GetHandle(), 1);
+ }
+ });
+ }
+
if (_useGranular)
{
- _memoryTrackingGranular = context.PhysicalMemory.BeginGranularTracking(address, size);
+ _memoryTrackingGranular = context.PhysicalMemory.BeginGranularTracking(address, size, baseHandles);
}
else
{
_memoryTracking = context.PhysicalMemory.BeginTracking(address, size);
+
+ if (baseHandles != null)
+ {
+ _memoryTracking.Reprotect(false);
+
+ foreach (IRegionHandle handle in baseHandles)
+ {
+ if (handle.Dirty)
+ {
+ _memoryTracking.Reprotect(true);
+ }
+
+ handle.Dispose();
+ }
+ }
}
_externalFlushDelegate = new RegionSignal(ExternalFlush);
@@ -181,39 +216,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
/// <summary>
- /// Performs guest to host memory synchronization of the buffer data, regardless of sequence number.
- /// </summary>
- /// <remarks>
- /// This causes the buffer data to be overwritten if a write was detected from the CPU,
- /// since the last call to this method.
- /// </remarks>
- /// <param name="address">Start address of the range to synchronize</param>
- /// <param name="size">Size in bytes of the range to synchronize</param>
- public void ForceSynchronizeMemory(ulong address, ulong size)
- {
- if (_useGranular)
- {
- _memoryTrackingGranular.QueryModified(address, size, _modifiedDelegate);
- }
- else
- {
- if (_memoryTracking.DirtyOrVolatile())
- {
- _memoryTracking.Reprotect();
-
- if (_modifiedRanges != null)
- {
- _modifiedRanges.ExcludeModifiedRegions(Address, Size, _loadDelegate);
- }
- else
- {
- _context.Renderer.SetBufferData(Handle, 0, _context.PhysicalMemory.GetSpan(Address, (int)Size));
- }
- }
- }
- }
-
- /// <summary>
/// Ensure that the modified range list exists.
/// </summary>
private void EnsureRangeList()
@@ -461,18 +463,26 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
/// <summary>
- /// Disposes the host buffer.
+ /// Disposes the host buffer's data, not its tracking handles.
/// </summary>
- public void Dispose()
+ public void DisposeData()
{
_modifiedRanges?.Clear();
- _memoryTrackingGranular?.Dispose();
- _memoryTracking?.Dispose();
-
_context.Renderer.DeleteBuffer(Handle);
UnmappedSequence++;
}
+
+ /// <summary>
+ /// Disposes the host buffer.
+ /// </summary>
+ public void Dispose()
+ {
+ _memoryTrackingGranular?.Dispose();
+ _memoryTracking?.Dispose();
+
+ DisposeData();
+ }
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
index 4a794b19..20fa1f3a 100644
--- a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
@@ -533,8 +533,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
- Buffer newBuffer = new Buffer(_context, address, endAddress - address);
- newBuffer.SynchronizeMemory(address, endAddress - address);
+ Buffer newBuffer = new Buffer(_context, address, endAddress - address, _bufferOverlaps.Take(overlapsCount));
lock (_buffers)
{
@@ -547,14 +546,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
int dstOffset = (int)(buffer.Address - newBuffer.Address);
- buffer.ForceSynchronizeMemory(buffer.Address, buffer.Size);
-
buffer.CopyTo(newBuffer, dstOffset);
newBuffer.InheritModifiedRanges(buffer);
- buffer.Dispose();
+ buffer.DisposeData();
}
+ newBuffer.SynchronizeMemory(address, endAddress - address);
+
// Existing buffers were modified, we need to rebind everything.
_rebind = true;
}
diff --git a/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs b/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
index 3d2af532..6463b932 100644
--- a/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
@@ -2,7 +2,9 @@ using Ryujinx.Cpu;
using Ryujinx.Cpu.Tracking;
using Ryujinx.Memory;
using Ryujinx.Memory.Range;
+using Ryujinx.Memory.Tracking;
using System;
+using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@@ -200,11 +202,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
/// <param name="address">CPU virtual address of the region</param>
/// <param name="size">Size of the region</param>
+ /// <param name="handles">Handles to inherit state from or reuse</param>
/// <param name="granularity">Desired granularity of write tracking</param>
/// <returns>The memory tracking handle</returns>
- public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, ulong granularity = 4096)
+ public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles = null, ulong granularity = 4096)
{
- return _cpuMemory.BeginGranularTracking(address, size, granularity);
+ return _cpuMemory.BeginGranularTracking(address, size, handles, granularity);
}
/// <summary>