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path: root/Ryujinx.Graphics.Gpu/Image/Texture.cs
AgeCommit message (Expand)Author
2021-09-11Account for negative strides on DMA copy (#2623)gdkchan
2021-09-11Lift textures in the AutoDeleteCache for all modifications. (#2615)riperiperi
2021-08-29Avoid deleting textures when their data does not overlap. (#2601)riperiperi
2021-08-20Remove pool cache entries for incompatible overlapping textures (#2568)riperiperi
2021-08-11Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)riperiperi
2021-07-19Return mapped buffer pointer directly for flush, WriteableRegion for textures...riperiperi
2021-07-16Flush buffers and texture data through a persistent mapped buffer. (#2481)riperiperi
2021-06-29Initial support for separate GPU address spaces (#2394)gdkchan
2021-06-24Initial support for GPU channels (#2372)gdkchan
2021-05-24Compare aligned size for largest mip level when considering sampler resize (#...riperiperi
2021-05-16Use copy dependencies for the Intel/AMD view format workaround (#2144)riperiperi
2021-04-02Hold reference for render targets in use (#2156)gdkchan
2021-03-06Improve handling for unmapped GPU resources (#2083)riperiperi
2021-03-02Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)riperiperi
2021-02-01Do not flush multisample textures (#1973)gdkchan
2021-01-19Enable parallel ASTC decoding by default (#1930)gdkchan
2021-01-17Support for resources on non-contiguous GPU memory regions (#1905)gdkchan
2020-12-03Extract texture Target from Info for quick access (#1774)riperiperi
2020-11-27Prefer truly perfect texture matches over fomat aliased ones (#1754)riperiperi
2020-11-20Allow copy destination to have a different scale from source (#1711)riperiperi
2020-11-18Do not perform layout conversion on buffer texture flushes (#1729)gdkchan
2020-11-09Size hints for copy regions and viewport dimensions to avoid data loss (#1686)riperiperi
2020-11-01Support 3D BC4 and BC5 compressed textures (#1655)gdkchan
2020-10-29Scale texture resolution before sending to backend (#1646)gdkchan
2020-10-25Improve the speed of redundant ASTC texture data updates (#1636)gdkchan
2020-10-20Fix image binding format (#1625)gdkchan
2020-10-16Memory Read/Write Tracking using Region Handles (#1272)riperiperi
2020-10-02Supper 2D array ASTC compressed texture formats decoding (#1593)gdkchan
2020-09-21Make viewStorage still valid after view removal. (#1564)riperiperi
2020-09-10Texture/Buffer Memory Management Improvements (#1408)riperiperi
2020-09-01Fix regression on texture compatibility match checks (#1521)gdkchan
2020-08-31Fix: Issue #1475 Texture Compatibility Check methods need to be centralized (...sharmander
2020-08-04Improved Logger (#1292)mageven
2020-07-13Fix depth stencil formats copy by matching equivalent color formats (#1198)gdkchan
2020-07-07Implement Zero-Configuration Resolution Scaling (#1365)riperiperi
2020-05-06Refactor shader GPU state and memory access (#1203)gdkchan
2020-05-04Implement a new physical memory manager and replace DeviceMemory (#856)gdkchan
2020-04-25Fix texture level offset/size calculation when sparse tile width is > 1 (#1142)gdkchan
2020-04-25Implement texture buffers (#1152)gdkchan
2020-03-20Support partial invalidation on texture access (#1000)gdkchan
2020-02-07Only enumerate cached textures that are modified when flushing. (#918)riperiperi
2020-01-13Add a GetSpan method to the memory manager and use it on GPU (#877)gdkchan
2020-01-09Fix some spelling mistakesgdkchan
2020-01-09Address PR feedbackgdkchan
2020-01-09More code cleanupgdkchan
2020-01-09GPU resource disposalgdkchan
2020-01-09Change GPU errors to debug and reduce log messagesgdkchan
2020-01-09Fix typos pointed out by LDj3SNuDgdkchan
2020-01-09Add XML documentation to Ryujinx.Graphics.Gpu.Imagegdkchan
2020-01-09Some code cleanupgdkchan