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authorgdkchan <gab.dark.100@gmail.com>2020-01-01 20:14:18 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commita11f6f52350e2cd1ba80fb45a3e69194cdc605b5 (patch)
treef9f90791e6e1ae446015b4184c0c19173e7510a9 /Ryujinx.Graphics.Gpu/Image/Texture.cs
parent23d85167635fe5e3185098aab05d1c33b919e5ac (diff)
Fix some spelling mistakes
Thanks to LDj3SNuD for spotting these
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/Texture.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/Texture.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index be3d622f..e33de1fa 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -365,7 +365,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// This causes the texture data to be written back to guest memory.
/// If the texture was written by the GPU, this includes all modification made by the GPU
/// up to this point.
- /// Be aware that this is a expensive operation, avoid calling it unless strictly needed.
+ /// Be aware that this is an expensive operation, avoid calling it unless strictly needed.
/// This may cause data corruption if the memory is already being used for something else on the CPU side.
/// </summary>
public void Flush()