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Ryujinx.Graphics.Gpu
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Author
2020-09-24
Implement small indexed draws and other fixes to make guest Vulkan work (#1558)
gdkchan
2020-09-19
Better viewport flipping and depth mode detection method (#1556)
gdkchan
2020-09-10
Texture/Buffer Memory Management Improvements (#1408)
riperiperi
2020-08-31
Fix: Issue #1475 Texture Compatibility Check methods need to be centralized (...
sharmander
2020-08-14
Add missing depth-color conversions in CopyTexture (#1474)
mageven
2020-08-13
Fix MacroJit SubtractWithBorrow Alu Reg Operation. (#1473)
LDj3SNuD
2020-08-06
Silence several build warnings (#1428)
gdkchan
2020-08-04
Improved Logger (#1292)
mageven
2020-08-03
Implement a Macro JIT (#1445)
gdkchan
2020-07-28
Implement alpha test using legacy functions (#1426)
gdkchan
2020-07-26
Use polygon offset clamp if supported (#1429)
gdkchan
2020-07-25
Remove GPU MemoryAccessor (#1423)
gdkchan
2020-07-23
New GPFifo and fast guest constant buffer updates (#1400)
gdkchan
2020-07-20
GL: Implement more Point parameters (#1399)
mageven
2020-07-15
Initial transform feedback support (#1370)
gdkchan
2020-07-12
New NVDEC and VIC implementation (#1384)
gdkchan
2020-07-10
Implement Logical Operation registers and functionality (#1380)
riperiperi
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-07-04
Fix buffer to 3D texture copy (#1354)
gdkchan
2020-07-04
Support inline index buffer data (#1351)
gdkchan
2020-07-04
Fix compute restore of previous shader state (#1352)
gdkchan
2020-06-22
Fix regression caused by wrong SB descriptor offset (#1316)
gdkchan
2020-06-13
Optimize texture format conversion, and MethodCopyBuffer (#1274)
riperiperi
2020-05-29
Implement FIFO semaphore (#1286)
gdkchan
2020-05-28
Fix wrong face culling once and for all (#1277)
gdkchan
2020-05-27
Support separate textures and samplers (#1216)
gdkchan
2020-05-23
Spanify Graphics Abstraction Layer (#1226)
gdkchan
2020-05-06
Refactor shader GPU state and memory access (#1203)
gdkchan
2020-05-04
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
riperiperi
2020-05-04
Implement user-defined clipping on GL state pipeline (#1118)
mageven
2020-04-30
Fix depth clamp enable bit, unit scale for polygon offset. (#1178)
riperiperi
2020-04-25
Implement texture buffers (#1152)
gdkchan
2020-04-25
Implement Constant Color blends (#1119)
mageven
2020-04-22
Initial conditional rendering support (#1012)
gdkchan
2020-04-22
Implement SULD shader instruction (#1117)
gdkchan
2020-04-21
Suppress warnings from fields never used or never assigned (CS0169 and CS0649...
Cristallix
2020-04-20
Report more realistic GPU timestamps when FastGpuTime is enabled (#1139)
gdkchan
2020-04-19
Implement GPU syncpoints (#980)
Thog
2020-04-17
Implement Depth Clamping (#1120)
mageven
2020-04-07
Simple GPU fixes (#1093)
mageven
2020-03-30
Support constant attributes (with a value of zero) (#1066)
gdkchan
2020-03-29
Implement GPU scissors (#1058)
gdkchan
2020-02-11
Support compute uniform buffers emulated with global memory (#924)
gdkchan
2020-02-07
Only enumerate cached textures that are modified when flushing. (#918)
riperiperi
2020-02-02
Use correct shader local memory size instead of a hardcoded size (#914)
gdkchan
2020-02-02
Support configurable point size (#916)
gdkchan
2020-01-22
Ignore exit flag on branch delay slot (#899)
gdkchan
2020-01-13
Add a GetSpan method to the memory manager and use it on GPU (#877)
gdkchan
2020-01-09
Address PR feedback
gdkchan
2020-01-09
Fix some shader disposal issues
gdkchan
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