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authorgdkchan <gab.dark.100@gmail.com>2020-07-23 23:53:25 -0300
committerGitHub <noreply@github.com>2020-07-23 23:53:25 -0300
commit5a7df48975bcb04b1805031a26f5007211fe4c62 (patch)
tree7de88433b0427368d08b13d061c69ebeaf265624 /Ryujinx.Graphics.Gpu/Engine
parent3c1f220c5ec6ea824e6a0c12d77fd8ce01ee0d1b (diff)
New GPFifo and fast guest constant buffer updates (#1400)
* Add new structures from official docs, start migrating GPFifo * Finish migration to new GPFifo processor * Implement fast constant buffer data upload * Migrate to new GPFifo class * XML docs
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/GPFifo/CompressedMethod.cs39
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/GPFifo/GPEntry.cs51
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs214
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClassState.cs186
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs188
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs179
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MME/Macro.cs69
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs103
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs18
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Methods.cs14
10 files changed, 944 insertions, 117 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/CompressedMethod.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/CompressedMethod.cs
new file mode 100644
index 00000000..9a213489
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/CompressedMethod.cs
@@ -0,0 +1,39 @@
+// This file was auto-generated from NVIDIA official Maxwell definitions.
+
+namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
+{
+ enum TertOp
+ {
+ Grp0IncMethod = 0,
+ Grp0SetSubDevMask = 1,
+ Grp0StoreSubDevMask = 2,
+ Grp0UseSubDevMask = 3,
+ Grp2NonIncMethod = 0
+ }
+
+ enum SecOp
+ {
+ Grp0UseTert = 0,
+ IncMethod = 1,
+ Grp2UseTert = 2,
+ NonIncMethod = 3,
+ ImmdDataMethod = 4,
+ OneInc = 5,
+ Reserved6 = 6,
+ EndPbSegment = 7
+ }
+
+ struct CompressedMethod
+ {
+ public uint Method;
+ public int MethodAddressOld => (int)((Method >> 2) & 0x7FF);
+ public int MethodAddress => (int)((Method >> 0) & 0xFFF);
+ public int SubdeviceMask => (int)((Method >> 4) & 0xFFF);
+ public int MethodSubchannel => (int)((Method >> 13) & 0x7);
+ public TertOp TertOp => (TertOp)((Method >> 16) & 0x3);
+ public int MethodCountOld => (int)((Method >> 18) & 0x7FF);
+ public int MethodCount => (int)((Method >> 16) & 0x1FFF);
+ public int ImmdData => (int)((Method >> 16) & 0x1FFF);
+ public SecOp SecOp => (SecOp)((Method >> 29) & 0x7);
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPEntry.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPEntry.cs
new file mode 100644
index 00000000..9866cd2e
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPEntry.cs
@@ -0,0 +1,51 @@
+// This file was auto-generated from NVIDIA official Maxwell definitions.
+
+namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
+{
+ enum Entry0Fetch
+ {
+ Unconditional = 0,
+ Conditional = 1,
+ }
+
+ enum Entry1Priv
+ {
+ User = 0,
+ Kernel = 1,
+ }
+
+ enum Entry1Level
+ {
+ Main = 0,
+ Subroutine = 1,
+ }
+
+ enum Entry1Sync
+ {
+ Proceed = 0,
+ Wait = 1,
+ }
+
+ enum Entry1Opcode
+ {
+ Nop = 0,
+ Illegal = 1,
+ Crc = 2,
+ PbCrc = 3,
+ }
+
+ struct GPEntry
+ {
+ public uint Entry0;
+ public Entry0Fetch Entry0Fetch => (Entry0Fetch)((Entry0 >> 0) & 0x1);
+ public int Entry0Get => (int)((Entry0 >> 2) & 0x3FFFFFFF);
+ public int Entry0Operand => (int)(Entry0);
+ public uint Entry1;
+ public int Entry1GetHi => (int)((Entry1 >> 0) & 0xFF);
+ public Entry1Priv Entry1Priv => (Entry1Priv)((Entry1 >> 8) & 0x1);
+ public Entry1Level Entry1Level => (Entry1Level)((Entry1 >> 9) & 0x1);
+ public int Entry1Length => (int)((Entry1 >> 10) & 0x1FFFFF);
+ public Entry1Sync Entry1Sync => (Entry1Sync)((Entry1 >> 31) & 0x1);
+ public Entry1Opcode Entry1Opcode => (Entry1Opcode)((Entry1 >> 0) & 0xFF);
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
new file mode 100644
index 00000000..ec2e4bdc
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
@@ -0,0 +1,214 @@
+using Ryujinx.Graphics.Device;
+using Ryujinx.Graphics.Gpu.Engine.MME;
+using Ryujinx.Graphics.Gpu.State;
+using System;
+using System.Collections.Generic;
+using System.Threading;
+
+namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
+{
+ /// <summary>
+ /// Represents a GPU General Purpose FIFO class.
+ /// </summary>
+ class GPFifoClass : IDeviceState
+ {
+ private readonly GpuContext _context;
+ private readonly DeviceState<GPFifoClassState> _state;
+
+ private const int MacrosCount = 0x80;
+
+ // Note: The size of the macro memory is unknown, we just make
+ // a guess here and use 256kb as the size. Increase if needed.
+ private const int MacroCodeSize = 256 * 256;
+
+ private readonly Macro[] _macros;
+ private readonly int[] _macroCode;
+
+ /// <summary>
+ /// MME Shadow RAM Control.
+ /// </summary>
+ public ShadowRamControl ShadowCtrl { get; private set; }
+
+ /// <summary>
+ /// Creates a new instance of the GPU General Purpose FIFO class.
+ /// </summary>
+ /// <param name="context">GPU context</param>
+ public GPFifoClass(GpuContext context)
+ {
+ _context = context;
+ _state = new DeviceState<GPFifoClassState>(new Dictionary<string, RwCallback>
+ {
+ { nameof(GPFifoClassState.Semaphored), new RwCallback(Semaphored, null) },
+ { nameof(GPFifoClassState.Syncpointb), new RwCallback(Syncpointb, null) },
+ { nameof(GPFifoClassState.WaitForIdle), new RwCallback(WaitForIdle, null) },
+ { nameof(GPFifoClassState.LoadMmeInstructionRam), new RwCallback(LoadMmeInstructionRam, null) },
+ { nameof(GPFifoClassState.LoadMmeStartAddressRam), new RwCallback(LoadMmeStartAddressRam, null) },
+ { nameof(GPFifoClassState.SetMmeShadowRamControl), new RwCallback(SetMmeShadowRamControl, null) }
+ });
+
+ _macros = new Macro[MacrosCount];
+ _macroCode = new int[MacroCodeSize];
+ }
+
+ /// <summary>
+ /// Reads data from the class registers.
+ /// </summary>
+ /// <param name="offset">Register byte offset</param>
+ /// <returns>Data at the specified offset</returns>
+ public int Read(int offset) => _state.Read(offset);
+
+ /// <summary>
+ /// Writes data to the class registers.
+ /// </summary>
+ /// <param name="offset">Register byte offset</param>
+ /// <param name="data">Data to be written</param>
+ public void Write(int offset, int data) => _state.Write(offset, data);
+
+ /// <summary>
+ /// Writes a GPU counter to guest memory.
+ /// </summary>
+ /// <param name="argument">Method call argument</param>
+ public void Semaphored(int argument)
+ {
+ ulong address = ((ulong)_state.State.SemaphorebOffsetLower << 2) |
+ ((ulong)_state.State.SemaphoreaOffsetUpper << 32);
+
+ int value = _state.State.SemaphorecPayload;
+
+ SemaphoredOperation operation = _state.State.SemaphoredOperation;
+
+ // TODO: Acquire operations (Wait), interrupts for invalid combinations.
+ if (operation == SemaphoredOperation.Release)
+ {
+ _context.MemoryAccessor.Write(address, value);
+ }
+ else if (operation == SemaphoredOperation.Reduction)
+ {
+ bool signed = _state.State.SemaphoredFormat == SemaphoredFormat.Signed;
+
+ int mem = _context.MemoryAccessor.Read<int>(address);
+
+ switch (_state.State.SemaphoredReduction)
+ {
+ case SemaphoredReduction.Min:
+ value = signed ? Math.Min(mem, value) : (int)Math.Min((uint)mem, (uint)value);
+ break;
+ case SemaphoredReduction.Max:
+ value = signed ? Math.Max(mem, value) : (int)Math.Max((uint)mem, (uint)value);
+ break;
+ case SemaphoredReduction.Xor:
+ value ^= mem;
+ break;
+ case SemaphoredReduction.And:
+ value &= mem;
+ break;
+ case SemaphoredReduction.Or:
+ value |= mem;
+ break;
+ case SemaphoredReduction.Add:
+ value += mem;
+ break;
+ case SemaphoredReduction.Inc:
+ value = (uint)mem < (uint)value ? mem + 1 : 0;
+ break;
+ case SemaphoredReduction.Dec:
+ value = (uint)mem > 0 && (uint)mem <= (uint)value ? mem - 1 : value;
+ break;
+ }
+
+ _context.MemoryAccessor.Write(address, value);
+ }
+ }
+
+ /// <summary>
+ /// Apply a fence operation on a syncpoint.
+ /// </summary>
+ /// <param name="argument">Method call argument</param>
+ public void Syncpointb(int argument)
+ {
+ SyncpointbOperation operation = _state.State.SyncpointbOperation;
+
+ uint syncpointId = (uint)_state.State.SyncpointbSyncptIndex;
+
+ if (operation == SyncpointbOperation.Wait)
+ {
+ uint threshold = (uint)_state.State.SyncpointaPayload;
+
+ _context.Synchronization.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan);
+ }
+ else if (operation == SyncpointbOperation.Incr)
+ {
+ _context.Synchronization.IncrementSyncpoint(syncpointId);
+ }
+
+ _context.AdvanceSequence();
+ }
+
+ /// <summary>
+ /// Waits for the GPU to be idle.
+ /// </summary>
+ /// <param name="argument">Method call argument</param>
+ public void WaitForIdle(int argument)
+ {
+ _context.Methods.PerformDeferredDraws();
+ _context.Renderer.Pipeline.Barrier();
+ }
+
+ /// <summary>
+ /// Send macro code/data to the MME
+ /// </summary>
+ /// <param name="argument">Method call argument</param>
+ public void LoadMmeInstructionRam(int argument)
+ {
+ _macroCode[_state.State.LoadMmeInstructionRamPointer++] = argument;
+ }
+
+ /// <summary>
+ /// Bind a macro index to a position for the MME
+ /// </summary>
+ /// <param name="argument">Method call argument</param>
+ public void LoadMmeStartAddressRam(int argument)
+ {
+ _macros[_state.State.LoadMmeStartAddressRamPointer++] = new Macro(argument);
+ }
+
+ /// <summary>
+ /// Change the shadow RAM setting
+ /// </summary>
+ /// <param name="argument">Method call argument</param>
+ public void SetMmeShadowRamControl(int argument)
+ {
+ ShadowCtrl = (ShadowRamControl)argument;
+ }
+
+ /// <summary>
+ /// Pushes an argument to a macro.
+ /// </summary>
+ /// <param name="index">Index of the macro</param>
+ /// <param name="argument">Argument to be pushed to the macro</param>
+ public void MmePushArgument(int index, int argument)
+ {
+ _macros[index].PushArgument(argument);
+ }
+
+ /// <summary>
+ /// Prepares a macro for execution.
+ /// </summary>
+ /// <param name="index">Index of the macro</param>
+ /// <param name="argument">Initial argument passed to the macro</param>
+ public void MmeStart(int index, int argument)
+ {
+ _macros[index].StartExecution(argument);
+ }
+
+ /// <summary>
+ /// Executes a macro.
+ /// </summary>
+ /// <param name="index">Index of the macro</param>
+ /// <param name="state">Current GPU state</param>
+ public void CallMme(int index, GpuState state)
+ {
+ _macros[index].Execute(_macroCode, ShadowCtrl, state);
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClassState.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClassState.cs
new file mode 100644
index 00000000..3b282668
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClassState.cs
@@ -0,0 +1,186 @@
+// This file was auto-generated from NVIDIA official Maxwell definitions.
+
+using Ryujinx.Common.Memory;
+
+namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
+{
+ enum SemaphoredOperation
+ {
+ Acquire = 1,
+ Release = 2,
+ AcqGeq = 4,
+ AcqAnd = 8,
+ Reduction = 16
+ }
+
+ enum SemaphoredAcquireSwitch
+ {
+ Disabled = 0,
+ Enabled = 1
+ }
+
+ enum SemaphoredReleaseWfi
+ {
+ En = 0,
+ Dis = 1
+ }
+
+ enum SemaphoredReleaseSize
+ {
+ SixteenBytes = 0,
+ FourBytes = 1
+ }
+
+ enum SemaphoredReduction
+ {
+ Min = 0,
+ Max = 1,
+ Xor = 2,
+ And = 3,
+ Or = 4,
+ Add = 5,
+ Inc = 6,
+ Dec = 7
+ }
+
+ enum SemaphoredFormat
+ {
+ Signed = 0,
+ Unsigned = 1
+ }
+
+ enum MemOpCTlbInvalidatePdb
+ {
+ One = 0,
+ All = 1
+ }
+
+ enum MemOpCTlbInvalidateGpc
+ {
+ Enable = 0,
+ Disable = 1
+ }
+
+ enum MemOpCTlbInvalidateTarget
+ {
+ VidMem = 0,
+ SysMemCoherent = 2,
+ SysMemNoncoherent = 3
+ }
+
+ enum MemOpDOperation
+ {
+ Membar = 5,
+ MmuTlbInvalidate = 9,
+ L2PeermemInvalidate = 13,
+ L2SysmemInvalidate = 14,
+ L2CleanComptags = 15,
+ L2FlushDirty = 16
+ }
+
+ enum SyncpointbOperation
+ {
+ Wait = 0,
+ Incr = 1
+ }
+
+ enum SyncpointbWaitSwitch
+ {
+ Dis = 0,
+ En = 1
+ }
+
+ enum WfiScope
+ {
+ CurrentScgType = 0,
+ All = 1
+ }
+
+ enum YieldOp
+ {
+ Nop = 0,
+ PbdmaTimeslice = 1,
+ RunlistTimeslice = 2,
+ Tsg = 3
+ }
+
+ struct GPFifoClassState
+ {
+ public uint SetObject;
+ public int SetObjectNvclass => (int)((SetObject >> 0) & 0xFFFF);
+ public int SetObjectEngine => (int)((SetObject >> 16) & 0x1F);
+ public uint Illegal;
+ public int IllegalHandle => (int)(Illegal);
+ public uint Nop;
+ public int NopHandle => (int)(Nop);
+ public uint Reserved0C;
+ public uint Semaphorea;
+ public int SemaphoreaOffsetUpper => (int)((Semaphorea >> 0) & 0xFF);
+ public uint Semaphoreb;
+ public int SemaphorebOffsetLower => (int)((Semaphoreb >> 2) & 0x3FFFFFFF);
+ public uint Semaphorec;
+ public int SemaphorecPayload => (int)(Semaphorec);
+ public uint Semaphored;
+ public SemaphoredOperation SemaphoredOperation => (SemaphoredOperation)((Semaphored >> 0) & 0x1F);
+ public SemaphoredAcquireSwitch SemaphoredAcquireSwitch => (SemaphoredAcquireSwitch)((Semaphored >> 12) & 0x1);
+ public SemaphoredReleaseWfi SemaphoredReleaseWfi => (SemaphoredReleaseWfi)((Semaphored >> 20) & 0x1);
+ public SemaphoredReleaseSize SemaphoredReleaseSize => (SemaphoredReleaseSize)((Semaphored >> 24) & 0x1);
+ public SemaphoredReduction SemaphoredReduction => (SemaphoredReduction)((Semaphored >> 27) & 0xF);
+ public SemaphoredFormat SemaphoredFormat => (SemaphoredFormat)((Semaphored >> 31) & 0x1);
+ public uint NonStallInterrupt;
+ public int NonStallInterruptHandle => (int)(NonStallInterrupt);
+ public uint FbFlush;
+ public int FbFlushHandle => (int)(FbFlush);
+ public uint Reserved28;
+ public uint Reserved2C;
+ public uint MemOpC;
+ public int MemOpCOperandLow => (int)((MemOpC >> 2) & 0x3FFFFFFF);
+ public MemOpCTlbInvalidatePdb MemOpCTlbInvalidatePdb => (MemOpCTlbInvalidatePdb)((MemOpC >> 0) & 0x1);
+ public MemOpCTlbInvalidateGpc MemOpCTlbInvalidateGpc => (MemOpCTlbInvalidateGpc)((MemOpC >> 1) & 0x1);
+ public MemOpCTlbInvalidateTarget MemOpCTlbInvalidateTarget => (MemOpCTlbInvalidateTarget)((MemOpC >> 10) & 0x3);
+ public int MemOpCTlbInvalidateAddrLo => (int)((MemOpC >> 12) & 0xFFFFF);
+ public uint MemOpD;
+ public int MemOpDOperandHigh => (int)((MemOpD >> 0) & 0xFF);
+ public MemOpDOperation MemOpDOperation => (MemOpDOperation)((MemOpD >> 27) & 0x1F);
+ public int MemOpDTlbInvalidateAddrHi => (int)((MemOpD >> 0) & 0xFF);
+ public uint Reserved38;
+ public uint Reserved3C;
+ public uint Reserved40;
+ public uint Reserved44;
+ public uint Reserved48;
+ public uint Reserved4C;
+ public uint SetReference;
+ public int SetReferenceCount => (int)(SetReference);
+ public uint Reserved54;
+ public uint Reserved58;
+ public uint Reserved5C;
+ public uint Reserved60;
+ public uint Reserved64;
+ public uint Reserved68;
+ public uint Reserved6C;
+ public uint Syncpointa;
+ public int SyncpointaPayload => (int)(Syncpointa);
+ public uint Syncpointb;
+ public SyncpointbOperation SyncpointbOperation => (SyncpointbOperation)((Syncpointb >> 0) & 0x1);
+ public SyncpointbWaitSwitch SyncpointbWaitSwitch => (SyncpointbWaitSwitch)((Syncpointb >> 4) & 0x1);
+ public int SyncpointbSyncptIndex => (int)((Syncpointb >> 8) & 0xFFF);
+ public uint Wfi;
+ public WfiScope WfiScope => (WfiScope)((Wfi >> 0) & 0x1);
+ public uint CrcCheck;
+ public int CrcCheckValue => (int)(CrcCheck);
+ public uint Yield;
+ public YieldOp YieldOp => (YieldOp)((Yield >> 0) & 0x3);
+ // TODO: Eventually move this to per-engine state.
+ public Array31<uint> Reserved84;
+ public uint NoOperation;
+ public uint SetNotifyA;
+ public uint SetNotifyB;
+ public uint Notify;
+ public uint WaitForIdle;
+ public uint LoadMmeInstructionRamPointer;
+ public uint LoadMmeInstructionRam;
+ public uint LoadMmeStartAddressRamPointer;
+ public uint LoadMmeStartAddressRam;
+ public uint SetMmeShadowRamControl;
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs
new file mode 100644
index 00000000..466bff8f
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs
@@ -0,0 +1,188 @@
+using System;
+using System.Collections.Concurrent;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Threading;
+
+namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
+{
+ /// <summary>
+ /// Represents a GPU General Purpose FIFO device.
+ /// </summary>
+ public sealed class GPFifoDevice : IDisposable
+ {
+ /// <summary>
+ /// Indicates if the command buffer has pre-fetch enabled.
+ /// </summary>
+ private enum CommandBufferType
+ {
+ Prefetch,
+ NoPrefetch
+ }
+
+ /// <summary>
+ /// Command buffer data.
+ /// </summary>
+ private struct CommandBuffer
+ {
+ /// <summary>
+ /// The type of the command buffer.
+ /// </summary>
+ public CommandBufferType Type;
+
+ /// <summary>
+ /// Fetched data.
+ /// </summary>
+ public int[] Words;
+
+ /// <summary>
+ /// The GPFIFO entry address (used in <see cref="CommandBufferType.NoPrefetch"/> mode).
+ /// </summary>
+ public ulong EntryAddress;
+
+ /// <summary>
+ /// The count of entries inside this GPFIFO entry.
+ /// </summary>
+ public uint EntryCount;
+
+ /// <summary>
+ /// Fetch the command buffer.
+ /// </summary>
+ public void Fetch(GpuContext context)
+ {
+ if (Words == null)
+ {
+ Words = MemoryMarshal.Cast<byte, int>(context.MemoryAccessor.GetSpan(EntryAddress, (int)EntryCount * 4)).ToArray();
+ }
+ }
+ }
+
+ private readonly ConcurrentQueue<CommandBuffer> _commandBufferQueue;
+
+ private CommandBuffer _currentCommandBuffer;
+
+ private readonly bool _ibEnable;
+ private readonly GpuContext _context;
+ private readonly AutoResetEvent _event;
+ private readonly GPFifoProcessor _processor;
+
+ /// <summary>
+ /// Creates a new instance of the GPU General Purpose FIFO device.
+ /// </summary>
+ /// <param name="context">GPU context that the GPFIFO belongs to</param>
+ internal GPFifoDevice(GpuContext context)
+ {
+ _commandBufferQueue = new ConcurrentQueue<CommandBuffer>();
+ _ibEnable = true;
+ _context = context;
+ _event = new AutoResetEvent(false);
+
+ _processor = new GPFifoProcessor(context);
+ }
+
+ /// <summary>
+ /// Signal the FIFO that there are new entries to process.
+ /// </summary>
+ public void SignalNewEntries()
+ {
+ _event.Set();
+ }
+
+ /// <summary>
+ /// Push a GPFIFO entry in the form of a prefetched command buffer.
+ /// It is intended to be used by nvservices to handle special cases.
+ /// </summary>
+ /// <param name="commandBuffer">The command buffer containing the prefetched commands</param>
+ public void PushHostCommandBuffer(int[] commandBuffer)
+ {
+ _commandBufferQueue.Enqueue(new CommandBuffer
+ {
+ Type = CommandBufferType.Prefetch,
+ Words = commandBuffer,
+ EntryAddress = ulong.MaxValue,
+ EntryCount = (uint)commandBuffer.Length
+ });
+ }
+
+ /// <summary>
+ /// Create a CommandBuffer from a GPFIFO entry.
+ /// </summary>
+ /// <param name="entry">The GPFIFO entry</param>
+ /// <returns>A new CommandBuffer based on the GPFIFO entry</returns>
+ private CommandBuffer CreateCommandBuffer(GPEntry entry)
+ {
+ CommandBufferType type = CommandBufferType.Prefetch;
+
+ if (entry.Entry1Sync == Entry1Sync.Wait)
+ {
+ type = CommandBufferType.NoPrefetch;
+ }
+
+ ulong startAddress = ((ulong)entry.Entry0Get << 2) | ((ulong)entry.Entry1GetHi << 32);
+
+ return new CommandBuffer
+ {
+ Type = type,
+ Words = null,
+ EntryAddress = startAddress,
+ EntryCount = (uint)entry.Entry1Length
+ };
+ }
+
+ /// <summary>
+ /// Pushes GPFIFO entries.
+ /// </summary>
+ /// <param name="entries">GPFIFO entries</param>
+ public void PushEntries(ReadOnlySpan<ulong> entries)
+ {
+ bool beforeBarrier = true;
+
+ for (int index = 0; index < entries.Length; index++)
+ {
+ ulong entry = entries[index];
+
+ CommandBuffer commandBuffer = CreateCommandBuffer(Unsafe.As<ulong, GPEntry>(ref entry));
+
+ if (beforeBarrier && commandBuffer.Type == CommandBufferType.Prefetch)
+ {
+ commandBuffer.Fetch(_context);
+ }
+
+ if (commandBuffer.Type == CommandBufferType.NoPrefetch)
+ {
+ beforeBarrier = false;
+ }
+
+ _commandBufferQueue.Enqueue(commandBuffer);
+ }
+ }
+
+ /// <summary>
+ /// Waits until commands are pushed to the FIFO.
+ /// </summary>
+ /// <returns>True if commands were received, false if wait timed out</returns>
+ public bool WaitForCommands()
+ {
+ return _event.WaitOne(8);
+ }
+
+ /// <summary>
+ /// Processes commands pushed to the FIFO.
+ /// </summary>
+ public void DispatchCalls()
+ {
+ while (_ibEnable && _commandBufferQueue.TryDequeue(out CommandBuffer entry))
+ {
+ _currentCommandBuffer = entry;
+ _currentCommandBuffer.Fetch(_context);
+
+ _processor.Process(_currentCommandBuffer.Words);
+ }
+ }
+
+ /// <summary>
+ /// Disposes of resources used for GPFifo command processing.
+ /// </summary>
+ public void Dispose() => _event.Dispose();
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs
new file mode 100644
index 00000000..115361f3
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs
@@ -0,0 +1,179 @@
+using Ryujinx.Graphics.Gpu.State;
+using System;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
+{
+ /// <summary>
+ /// Represents a GPU General Purpose FIFO command processor.
+ /// </summary>
+ class GPFifoProcessor
+ {
+ private const int MacrosCount = 0x80;
+ private const int MacroIndexMask = MacrosCount - 1;
+
+ private readonly GpuContext _context;
+
+ /// <summary>
+ /// Internal GPFIFO state.
+ /// </summary>
+ private struct DmaState
+ {
+ public int Method;
+ public int SubChannel;
+ public int MethodCount;
+ public bool NonIncrementing;
+ public bool IncrementOnce;
+ }
+
+ private DmaState _state;
+
+ private readonly GpuState[] _subChannels;
+ private readonly GPFifoClass _fifoClass;
+
+ /// <summary>
+ /// Creates a new instance of the GPU General Purpose FIFO command processor.
+ /// </summary>
+ /// <param name="context">GPU context</param>
+ public GPFifoProcessor(GpuContext context)
+ {
+ _context = context;
+
+ _fifoClass = new GPFifoClass(context);
+
+ _subChannels = new GpuState[8];
+
+ for (int index = 0; index < _subChannels.Length; index++)
+ {
+ _subChannels[index] = new GpuState();
+
+ _context.Methods.RegisterCallbacks(_subChannels[index]);
+ }
+ }
+
+ /// <summary>
+ /// Processes a command buffer.
+ /// </summary>
+ /// <param name="commandBuffer">Command buffer</param>
+ public void Process(ReadOnlySpan<int> commandBuffer)
+ {
+ for (int index = 0; index < commandBuffer.Length; index++)
+ {
+ int command = commandBuffer[index];
+
+ if (_state.MethodCount != 0)
+ {
+ Send(new MethodParams(_state.Method, command, _state.SubChannel, _state.MethodCount));
+
+ if (!_state.NonIncrementing)
+ {
+ _state.Method++;
+ }
+
+ if (_state.IncrementOnce)
+ {
+ _state.NonIncrementing = true;
+ }
+
+ _state.MethodCount--;
+ }
+ else
+ {
+ CompressedMethod meth = Unsafe.As<int, CompressedMethod>(ref command);
+
+ if (TryFastUniformBufferUpdate(meth, commandBuffer, index))
+ {
+ index += meth.MethodCount;
+ continue;
+ }
+
+ switch (meth.SecOp)
+ {
+ case SecOp.IncMethod:
+ case SecOp.NonIncMethod:
+ case SecOp.OneInc:
+ _state.Method = meth.MethodAddress;
+ _state.SubChannel = meth.MethodSubchannel;
+ _state.MethodCount = meth.MethodCount;
+ _state.IncrementOnce = meth.SecOp == SecOp.OneInc;
+ _state.NonIncrementing = meth.SecOp == SecOp.NonIncMethod;
+ break;
+ case SecOp.ImmdDataMethod:
+ Send(new MethodParams(meth.MethodAddress, meth.ImmdData, meth.MethodSubchannel, 1));
+ break;
+ }
+ }
+ }
+ }
+
+ /// <summary>
+ /// Tries to perform a fast constant buffer data update.
+ /// If successful, all data will be copied at once, and <see cref="CompressedMethod.MethodCount"/> + 1
+ /// command buffer entries will be consumed.
+ /// </summary>
+ /// <param name="meth">Compressed method to be checked</param>
+ /// <param name="commandBuffer">Command buffer where <paramref name="meth"/> is contained</param>
+ /// <param name="offset">Offset at <paramref name="commandBuffer"/> where <paramref name="meth"/> is located</param>
+ /// <returns>True if the fast copy was successful, false otherwise</returns>
+ private bool TryFastUniformBufferUpdate(CompressedMethod meth, ReadOnlySpan<int> commandBuffer, int offset)
+ {
+ int availableCount = commandBuffer.Length - offset;
+
+ if (meth.MethodCount < availableCount &&
+ meth.SecOp == SecOp.NonIncMethod &&
+ meth.MethodAddress == (int)MethodOffset.UniformBufferUpdateData)
+ {
+ GpuState state = _subChannels[meth.MethodSubchannel];
+
+ _context.Methods.UniformBufferUpdate(state, commandBuffer.Slice(offset + 1, meth.MethodCount));
+
+ return true;
+ }
+
+ return false;
+ }
+
+ /// <summary>
+ /// Sends a uncompressed method for processing by the graphics pipeline.
+ /// </summary>
+ /// <param name="meth">Method to be processed</param>
+ private void Send(MethodParams meth)
+ {
+ if ((MethodOffset)meth.Method == MethodOffset.BindChannel)
+ {
+ _subChannels[meth.SubChannel] = new GpuState();
+
+ _context.Methods.RegisterCallbacks(_subChannels[meth.SubChannel]);
+ }
+ else if (meth.Method < 0x60)
+ {
+ // TODO: check if macros are shared between subchannels or not. For now let's assume they are.
+ _fifoClass.Write(meth.Method * 4, meth.Argument);
+ }
+ else if (meth.Method < 0xe00)
+ {
+ _subChannels[meth.SubChannel].CallMethod(meth, _fifoClass.ShadowCtrl);
+ }
+ else
+ {
+ int macroIndex = (meth.Method >> 1) & MacroIndexMask;
+
+ if ((meth.Method & 1) != 0)
+ {
+ _fifoClass.MmePushArgument(macroIndex, meth.Argument);
+ }
+ else
+ {
+ _fifoClass.MmeStart(macroIndex, meth.Argument);
+ }
+
+ if (meth.IsLastCall)
+ {
+ _fifoClass.CallMme(macroIndex, _subChannels[meth.SubChannel]);
+
+ _context.Methods.PerformDeferredDraws();
+ }
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MME/Macro.cs b/Ryujinx.Graphics.Gpu/Engine/MME/Macro.cs
new file mode 100644
index 00000000..10127d11
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Engine/MME/Macro.cs
@@ -0,0 +1,69 @@
+using Ryujinx.Graphics.Gpu.State;
+
+namespace Ryujinx.Graphics.Gpu.Engine.MME
+{
+ /// <summary>
+ /// GPU macro program.
+ /// </summary>
+ struct Macro
+ {
+ /// <summary>
+ /// Word offset of the code on the code memory.
+ /// </summary>
+ public int Position { get; }
+
+ private bool _executionPending;
+ private int _argument;
+
+ private readonly MacroInterpreter _interpreter;
+
+ /// <summary>
+ /// Creates a new instance of the GPU cached macro program.
+ /// </summary>
+ /// <param name="position">Macro code start position</param>
+ public Macro(int position)
+ {
+ Position = position;
+
+ _executionPending = false;
+ _argument = 0;
+
+ _interpreter = new MacroInterpreter();
+ }
+
+ /// <summary>
+ /// Sets the first argument for the macro call.
+ /// </summary>
+ /// <param name="argument">First argument</param>
+ public void StartExecution(int argument)
+ {
+ _argument = argument;
+
+ _executionPending = true;
+ }
+
+ /// <summary>
+ /// Starts executing the macro program code.
+ /// </summary>
+ /// <param name="mme">Program code</param>
+ /// <param name="state">Current GPU state</param>
+ public void Execute(int[] mme, ShadowRamControl shadowCtrl, GpuState state)
+ {
+ if (_executionPending)
+ {
+ _executionPending = false;
+
+ _interpreter?.Execute(mme, Position, _argument, shadowCtrl, state);
+ }
+ }
+
+ /// <summary>
+ /// Pushes an argument to the macro call argument FIFO.
+ /// </summary>
+ /// <param name="argument">Argument to be pushed</param>
+ public void PushArgument(int argument)
+ {
+ _interpreter?.Fifo.Enqueue(argument);
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs b/Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs
deleted file mode 100644
index c1f45941..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs
+++ /dev/null
@@ -1,103 +0,0 @@
-using Ryujinx.Graphics.Gpu.State;
-using System.Threading;
-
-namespace Ryujinx.Graphics.Gpu.Engine
-{
- partial class Methods
- {
- /// <summary>
- /// Writes a GPU counter to guest memory.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <param name="argument">Method call argument</param>
- public void Semaphore(GpuState state, int argument)
- {
- FifoSemaphoreOperation op = (FifoSemaphoreOperation)(argument & 3);
-
- var semaphore = state.Get<SemaphoreState>(MethodOffset.Semaphore);
-
- int value = semaphore.Payload;
-
- if (op == FifoSemaphoreOperation.Counter)
- {
- // TODO: There's much more that should be done here.
- // NVN only supports the "Accumulate" mode, so we
- // can't currently guess which bits specify the
- // reduction operation.
- value += _context.MemoryAccessor.Read<int>(semaphore.Address.Pack());
- }
-
- _context.MemoryAccessor.Write(semaphore.Address.Pack(), value);
-
- _context.AdvanceSequence();
- }
-
- /// <summary>
- /// Waits for the GPU to be idle.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <param name="argument">Method call argument</param>
- public void WaitForIdle(GpuState state, int argument)
- {
- PerformDeferredDraws();
-
- _context.Renderer.Pipeline.Barrier();
- }
-
- /// <summary>
- /// Send macro code/data to the MME.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <param name="argument">Method call argument</param>
- public void SendMacroCodeData(GpuState state, int argument)
- {
- int macroUploadAddress = state.Get<int>(MethodOffset.MacroUploadAddress);
-
- _context.Fifo.SendMacroCodeData(macroUploadAddress++, argument);
-
- state.Write((int)MethodOffset.MacroUploadAddress, macroUploadAddress);
- }
-
- /// <summary>
- /// Bind a macro index to a position for the MME.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <param name="argument">Method call argument</param>
- public void BindMacro(GpuState state, int argument)
- {
- int macroBindingIndex = state.Get<int>(MethodOffset.MacroBindingIndex);
-
- _context.Fifo.BindMacro(macroBindingIndex++, argument);
-
- state.Write((int)MethodOffset.MacroBindingIndex, macroBindingIndex);
- }
-
- public void SetMmeShadowRamControl(GpuState state, int argument)
- {
- _context.Fifo.SetMmeShadowRamControl((ShadowRamControl)argument);
- }
-
- /// <summary>
- /// Apply a fence operation on a syncpoint.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <param name="argument">Method call argument</param>
- public void FenceAction(GpuState state, int argument)
- {
- uint threshold = state.Get<uint>(MethodOffset.FenceValue);
-
- FenceActionOperation operation = (FenceActionOperation)(argument & 1);
-
- uint syncpointId = (uint)(argument >> 8) & 0xFF;
-
- if (operation == FenceActionOperation.Acquire)
- {
- _context.Synchronization.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan);
- }
- else if (operation == FenceActionOperation.Increment)
- {
- _context.Synchronization.IncrementSyncpoint(syncpointId);
- }
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs
index 524f5e03..032a5868 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs
@@ -1,4 +1,6 @@
using Ryujinx.Graphics.Gpu.State;
+using System;
+using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Engine
{
@@ -19,5 +21,21 @@ namespace Ryujinx.Graphics.Gpu.Engine
_context.AdvanceSequence();
}
+
+ /// <summary>
+ /// Updates the uniform buffer data with inline data.
+ /// </summary>
+ /// <param name="state">Current GPU state</param>
+ /// <param name="data">Data to be written to the uniform buffer</param>
+ public void UniformBufferUpdate(GpuState state, ReadOnlySpan<int> data)
+ {
+ var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState);
+
+ _context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, MemoryMarshal.Cast<int, byte>(data));
+
+ state.SetUniformBufferOffset(uniformBuffer.Offset + data.Length * 4);
+
+ _context.AdvanceSequence();
+ }
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index df0e713d..e84687ef 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -107,20 +107,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
}
/// <summary>
- /// Register callback for Fifo method calls that triggers an action on the GPFIFO.
- /// </summary>
- /// <param name="state">GPU state where the triggers will be registered</param>
- public void RegisterCallbacksForFifo(GpuState state)
- {
- state.RegisterCallback(MethodOffset.Semaphore, Semaphore);
- state.RegisterCallback(MethodOffset.FenceAction, FenceAction);
- state.RegisterCallback(MethodOffset.WaitForIdle, WaitForIdle);
- state.RegisterCallback(MethodOffset.SendMacroCodeData, SendMacroCodeData);
- state.RegisterCallback(MethodOffset.BindMacro, BindMacro);
- state.RegisterCallback(MethodOffset.SetMmeShadowRamControl, SetMmeShadowRamControl);
- }
-
- /// <summary>
/// Updates host state based on the current guest GPU state.
/// </summary>
/// <param name="state">Guest GPU state</param>