index
:
Ryujinx
master
A backup of the Ryujinx master git branch.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Ryujinx.Graphics.Gpu
Age
Commit message (
Expand
)
Author
2020-09-29
Convert 1D texture targets to 2D (#1584)
gdkchan
2020-09-27
Always set new texture data for textures initialized by a copy. (#1576)
riperiperi
2020-09-24
Implement small indexed draws and other fixes to make guest Vulkan work (#1558)
gdkchan
2020-09-21
Make viewStorage still valid after view removal. (#1564)
riperiperi
2020-09-19
Better viewport flipping and depth mode detection method (#1556)
gdkchan
2020-09-11
Allow swizzles to match with "undefined" components (#1538)
riperiperi
2020-09-10
Texture/Buffer Memory Management Improvements (#1408)
riperiperi
2020-09-01
Fix regression on texture compatibility match checks (#1521)
gdkchan
2020-08-31
Fix: Issue #1475 Texture Compatibility Check methods need to be centralized (...
sharmander
2020-08-29
Fix off by one error in pages count calculation on GPU pool (#1511)
gdkchan
2020-08-14
Add missing depth-color conversions in CopyTexture (#1474)
mageven
2020-08-13
Fix MacroJit SubtractWithBorrow Alu Reg Operation. (#1473)
LDj3SNuD
2020-08-06
Silence several build warnings (#1428)
gdkchan
2020-08-04
Improved Logger (#1292)
mageven
2020-08-03
Implement a Macro JIT (#1445)
gdkchan
2020-07-29
Fix shader regression on Intel iGPUs by reverting layout changes (#1425)
gdkchan
2020-07-28
Implement alpha test using legacy functions (#1426)
gdkchan
2020-07-26
Use polygon offset clamp if supported (#1429)
gdkchan
2020-07-25
Remove GPU MemoryAccessor (#1423)
gdkchan
2020-07-23
New GPFifo and fast guest constant buffer updates (#1400)
gdkchan
2020-07-20
GL: Implement more Point parameters (#1399)
mageven
2020-07-15
Force TFB rebind after buffer modifications (#1392)
gdkchan
2020-07-15
Initial transform feedback support (#1370)
gdkchan
2020-07-13
Fix depth stencil formats copy by matching equivalent color formats (#1198)
gdkchan
2020-07-12
New NVDEC and VIC implementation (#1384)
gdkchan
2020-07-10
Implement Logical Operation registers and functionality (#1380)
riperiperi
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-07-04
Fix compilation warnings and use new LibHac APIs for executable loading (#1350)
Mary
2020-07-04
Fix buffer to 3D texture copy (#1354)
gdkchan
2020-07-04
Support inline index buffer data (#1351)
gdkchan
2020-07-04
Fix compute restore of previous shader state (#1352)
gdkchan
2020-07-04
Call syncpoint expiration callback outside of the lock (#1349)
gdkchan
2020-06-22
Fix regression caused by wrong SB descriptor offset (#1316)
gdkchan
2020-06-16
Add Profiled Persistent Translation Cache. (#769)
LDj3SNuD
2020-06-13
Optimize texture format conversion, and MethodCopyBuffer (#1274)
riperiperi
2020-05-29
Implement FIFO semaphore (#1286)
gdkchan
2020-05-29
Add new depth-stencil formats (#1284)
gdkchan
2020-05-28
Fix wrong face culling once and for all (#1277)
gdkchan
2020-05-27
Support separate textures and samplers (#1216)
gdkchan
2020-05-27
Omit image format if possible, and fix BA bit (#1280)
gdkchan
2020-05-23
Spanify Graphics Abstraction Layer (#1226)
gdkchan
2020-05-06
Refactor shader GPU state and memory access (#1203)
gdkchan
2020-05-04
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
riperiperi
2020-05-04
Upgrade projects to C#8 (#1193)
Ac_K
2020-05-04
Implement user-defined clipping on GL state pipeline (#1118)
mageven
2020-05-04
Implement a new physical memory manager and replace DeviceMemory (#856)
gdkchan
2020-05-03
Use correct swizzle on depth-stencil textures (#1196)
gdkchan
2020-05-03
Remove buffer invalidation (#1194)
gdkchan
2020-05-02
nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1...
Thog
2020-04-30
Fix depth clamp enable bit, unit scale for polygon offset. (#1178)
riperiperi
[next]