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authorgdkchan <gab.dark.100@gmail.com>2020-05-27 06:00:21 -0300
committerGitHub <noreply@github.com>2020-05-27 11:00:21 +0200
commit0b6d206daad7202d4e271118b631feb7dd363bbc (patch)
tree61f5e40728fb77eb2ea4628cb4b94caef86b4a0a /Ryujinx.Graphics.Gpu
parentb663cd22c87f13f40e1753bf22bef12d08bf6f3e (diff)
Omit image format if possible, and fix BA bit (#1280)
* Omit image format if possible, and fix BA bit * Match extension name
Diffstat (limited to 'Ryujinx.Graphics.Gpu')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
index 7dc175e1..76b06ea5 100644
--- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
@@ -176,6 +176,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
public int QueryStorageBufferOffsetAlignment() => _context.Capabilities.StorageBufferOffsetAlignment;
/// <summary>
+ /// Queries host support for readable images without a explicit format declaration on the shader.
+ /// </summary>
+ /// <returns>True if formatted image load is supported, false otherwise</returns>
+ public bool QuerySupportsImageLoadFormatted() => _context.Capabilities.SupportsImageLoadFormatted;
+
+ /// <summary>
/// Queries host GPU non-constant texture offset support.
/// </summary>
/// <returns>True if the GPU and driver supports non-constant texture offsets, false otherwise</returns>