diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2020-05-29 05:51:10 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-29 10:51:10 +0200 |
| commit | 44d7fcff399888d311f61772a53146d924ee5b62 (patch) | |
| tree | b79faa532e47b3a4e688939691e5cbf4b6efd21f /Ryujinx.Graphics.Gpu/Engine | |
| parent | 12cfaf56f083cdf250381c3525eaf4ecf5ee9257 (diff) | |
Implement FIFO semaphore (#1286)
* Implement FIFO semaphore
* New enum for FIFO semaphore operation
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs | 28 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/MethodReport.cs | 13 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Methods.cs | 3 |
3 files changed, 35 insertions, 9 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs b/Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs index 1c0e72e5..c1f45941 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs @@ -1,5 +1,4 @@ using Ryujinx.Graphics.Gpu.State; -using System; using System.Threading; namespace Ryujinx.Graphics.Gpu.Engine @@ -7,6 +6,33 @@ namespace Ryujinx.Graphics.Gpu.Engine partial class Methods { /// <summary> + /// Writes a GPU counter to guest memory. + /// </summary> + /// <param name="state">Current GPU state</param> + /// <param name="argument">Method call argument</param> + public void Semaphore(GpuState state, int argument) + { + FifoSemaphoreOperation op = (FifoSemaphoreOperation)(argument & 3); + + var semaphore = state.Get<SemaphoreState>(MethodOffset.Semaphore); + + int value = semaphore.Payload; + + if (op == FifoSemaphoreOperation.Counter) + { + // TODO: There's much more that should be done here. + // NVN only supports the "Accumulate" mode, so we + // can't currently guess which bits specify the + // reduction operation. + value += _context.MemoryAccessor.Read<int>(semaphore.Address.Pack()); + } + + _context.MemoryAccessor.Write(semaphore.Address.Pack(), value); + + _context.AdvanceSequence(); + } + + /// <summary> /// Waits for the GPU to be idle. /// </summary> /// <param name="state">Current GPU state</param> diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs b/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs index e8efddea..224a4da1 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs @@ -21,14 +21,13 @@ namespace Ryujinx.Graphics.Gpu.Engine /// <param name="argument">Method call argument</param> private void Report(GpuState state, int argument) { - ReportMode mode = (ReportMode)(argument & 3); - + SemaphoreOperation op = (SemaphoreOperation)(argument & 3); ReportCounterType type = (ReportCounterType)((argument >> 23) & 0x1f); - switch (mode) + switch (op) { - case ReportMode.Release: ReleaseSemaphore(state); break; - case ReportMode.Counter: ReportCounter(state, type); break; + case SemaphoreOperation.Release: ReleaseSemaphore(state); break; + case SemaphoreOperation.Counter: ReportCounter(state, type); break; } } @@ -38,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Engine /// <param name="state">Current GPU state</param> private void ReleaseSemaphore(GpuState state) { - var rs = state.Get<ReportState>(MethodOffset.ReportState); + var rs = state.Get<SemaphoreState>(MethodOffset.ReportState); _context.MemoryAccessor.Write(rs.Address.Pack(), rs.Payload); @@ -64,7 +63,7 @@ namespace Ryujinx.Graphics.Gpu.Engine { CounterData counterData = new CounterData(); - var rs = state.Get<ReportState>(MethodOffset.ReportState); + var rs = state.Get<SemaphoreState>(MethodOffset.ReportState); ulong gpuVa = rs.Address.Pack(); diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs index d67ce2d1..5957bb62 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs @@ -104,6 +104,7 @@ namespace Ryujinx.Graphics.Gpu.Engine /// <param name="state">GPU state where the triggers will be registered</param> public void RegisterCallbacksForFifo(GpuState state) { + state.RegisterCallback(MethodOffset.Semaphore, Semaphore); state.RegisterCallback(MethodOffset.FenceAction, FenceAction); state.RegisterCallback(MethodOffset.WaitForIdle, WaitForIdle); state.RegisterCallback(MethodOffset.SendMacroCodeData, SendMacroCodeData); @@ -430,7 +431,7 @@ namespace Ryujinx.Graphics.Gpu.Engine _context.Renderer.Pipeline.SetOrigin(origin); // The triangle rast flip flag only affects rasterization, the viewport is not flipped. - // Setting the origin mode to upper left on the host, however, not onlyy affects rasterization, + // Setting the origin mode to upper left on the host, however, not only affects rasterization, // but also flips the viewport. // We negate the effects of flipping the viewport by flipping it again using the viewport swizzle. if (origin == Origin.UpperLeft) |
