aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics/Texture
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2018-12-03 00:38:47 -0200
committerGitHub <noreply@github.com>2018-12-03 00:38:47 -0200
commitc86aacde76b5f8e503e2b412385c8491ecc86b3b (patch)
tree8e4737422fba15199c1a6ce7c6345996c0e907b5 /Ryujinx.Graphics/Texture
parentad00fd02442cf9c0f00c4562635738042b521efa (diff)
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
Diffstat (limited to 'Ryujinx.Graphics/Texture')
-rw-r--r--Ryujinx.Graphics/Texture/ASTCDecoder.cs1384
-rw-r--r--Ryujinx.Graphics/Texture/ASTCPixel.cs138
-rw-r--r--Ryujinx.Graphics/Texture/BitArrayStream.cs121
-rw-r--r--Ryujinx.Graphics/Texture/BlockLinearSwizzle.cs59
-rw-r--r--Ryujinx.Graphics/Texture/ISwizzle.cs7
-rw-r--r--Ryujinx.Graphics/Texture/ImageUtils.cs445
-rw-r--r--Ryujinx.Graphics/Texture/IntegerEncoded.cs269
-rw-r--r--Ryujinx.Graphics/Texture/LinearSwizzle.cs19
-rw-r--r--Ryujinx.Graphics/Texture/TextureFactory.cs117
-rw-r--r--Ryujinx.Graphics/Texture/TextureHelper.cs42
-rw-r--r--Ryujinx.Graphics/Texture/TextureSwizzle.cs11
11 files changed, 0 insertions, 2612 deletions
diff --git a/Ryujinx.Graphics/Texture/ASTCDecoder.cs b/Ryujinx.Graphics/Texture/ASTCDecoder.cs
deleted file mode 100644
index 1efa0255..00000000
--- a/Ryujinx.Graphics/Texture/ASTCDecoder.cs
+++ /dev/null
@@ -1,1384 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Diagnostics;
-using System.IO;
-
-namespace Ryujinx.Graphics.Texture
-{
- public class ASTCDecoderException : Exception
- {
- public ASTCDecoderException(string ExMsg) : base(ExMsg) { }
- }
-
- //https://github.com/GammaUNC/FasTC/blob/master/ASTCEncoder/src/Decompressor.cpp
- public static class ASTCDecoder
- {
- struct TexelWeightParams
- {
- public int Width;
- public int Height;
- public bool DualPlane;
- public int MaxWeight;
- public bool Error;
- public bool VoidExtentLDR;
- public bool VoidExtentHDR;
-
- public int GetPackedBitSize()
- {
- // How many indices do we have?
- int Indices = Height * Width;
-
- if (DualPlane)
- {
- Indices *= 2;
- }
-
- IntegerEncoded IntEncoded = IntegerEncoded.CreateEncoding(MaxWeight);
-
- return IntEncoded.GetBitLength(Indices);
- }
-
- public int GetNumWeightValues()
- {
- int Ret = Width * Height;
-
- if (DualPlane)
- {
- Ret *= 2;
- }
-
- return Ret;
- }
- }
-
- public static byte[] DecodeToRGBA8888(
- byte[] InputBuffer,
- int BlockX,
- int BlockY,
- int BlockZ,
- int X,
- int Y,
- int Z)
- {
- using (MemoryStream InputStream = new MemoryStream(InputBuffer))
- {
- BinaryReader BinReader = new BinaryReader(InputStream);
-
- if (BlockX > 12 || BlockY > 12)
- {
- throw new ASTCDecoderException("Block size unsupported!");
- }
-
- if (BlockZ != 1 || Z != 1)
- {
- throw new ASTCDecoderException("3D compressed textures unsupported!");
- }
-
- using (MemoryStream OutputStream = new MemoryStream())
- {
- int BlockIndex = 0;
-
- for (int j = 0; j < Y; j += BlockY)
- {
- for (int i = 0; i < X; i += BlockX)
- {
- int[] DecompressedData = new int[144];
-
- DecompressBlock(BinReader.ReadBytes(0x10), DecompressedData, BlockX, BlockY);
-
- int DecompressedWidth = Math.Min(BlockX, X - i);
- int DecompressedHeight = Math.Min(BlockY, Y - j);
- int BaseOffsets = (j * X + i) * 4;
-
- for (int jj = 0; jj < DecompressedHeight; jj++)
- {
- OutputStream.Seek(BaseOffsets + jj * X * 4, SeekOrigin.Begin);
-
- byte[] OutputBuffer = new byte[DecompressedData.Length * sizeof(int)];
- Buffer.BlockCopy(DecompressedData, 0, OutputBuffer, 0, OutputBuffer.Length);
-
- OutputStream.Write(OutputBuffer, jj * BlockX * 4, DecompressedWidth * 4);
- }
-
- BlockIndex++;
- }
- }
-
- return OutputStream.ToArray();
- }
- }
- }
-
- public static bool DecompressBlock(
- byte[] InputBuffer,
- int[] OutputBuffer,
- int BlockWidth,
- int BlockHeight)
- {
- BitArrayStream BitStream = new BitArrayStream(new BitArray(InputBuffer));
- TexelWeightParams TexelParams = DecodeBlockInfo(BitStream);
-
- if (TexelParams.Error)
- {
- throw new ASTCDecoderException("Invalid block mode");
- }
-
- if (TexelParams.VoidExtentLDR)
- {
- FillVoidExtentLDR(BitStream, OutputBuffer, BlockWidth, BlockHeight);
-
- return true;
- }
-
- if (TexelParams.VoidExtentHDR)
- {
- throw new ASTCDecoderException("HDR void extent blocks are unsupported!");
- }
-
- if (TexelParams.Width > BlockWidth)
- {
- throw new ASTCDecoderException("Texel weight grid width should be smaller than block width");
- }
-
- if (TexelParams.Height > BlockHeight)
- {
- throw new ASTCDecoderException("Texel weight grid height should be smaller than block height");
- }
-
- // Read num partitions
- int NumberPartitions = BitStream.ReadBits(2) + 1;
- Debug.Assert(NumberPartitions <= 4);
-
- if (NumberPartitions == 4 && TexelParams.DualPlane)
- {
- throw new ASTCDecoderException("Dual plane mode is incompatible with four partition blocks");
- }
-
- // Based on the number of partitions, read the color endpoint mode for
- // each partition.
-
- // Determine partitions, partition index, and color endpoint modes
- int PlaneIndices = -1;
- int PartitionIndex;
- uint[] ColorEndpointMode = { 0, 0, 0, 0 };
-
- BitArrayStream ColorEndpointStream = new BitArrayStream(new BitArray(16 * 8));
-
- // Read extra config data...
- uint BaseColorEndpointMode = 0;
-
- if (NumberPartitions == 1)
- {
- ColorEndpointMode[0] = (uint)BitStream.ReadBits(4);
- PartitionIndex = 0;
- }
- else
- {
- PartitionIndex = BitStream.ReadBits(10);
- BaseColorEndpointMode = (uint)BitStream.ReadBits(6);
- }
-
- uint BaseMode = (BaseColorEndpointMode & 3);
-
- // Remaining bits are color endpoint data...
- int NumberWeightBits = TexelParams.GetPackedBitSize();
- int RemainingBits = 128 - NumberWeightBits - BitStream.Position;
-
- // Consider extra bits prior to texel data...
- uint ExtraColorEndpointModeBits = 0;
-
- if (BaseMode != 0)
- {
- switch (NumberPartitions)
- {
- case 2: ExtraColorEndpointModeBits += 2; break;
- case 3: ExtraColorEndpointModeBits += 5; break;
- case 4: ExtraColorEndpointModeBits += 8; break;
- default: Debug.Assert(false); break;
- }
- }
-
- RemainingBits -= (int)ExtraColorEndpointModeBits;
-
- // Do we have a dual plane situation?
- int PlaneSelectorBits = 0;
-
- if (TexelParams.DualPlane)
- {
- PlaneSelectorBits = 2;
- }
-
- RemainingBits -= PlaneSelectorBits;
-
- // Read color data...
- int ColorDataBits = RemainingBits;
-
- while (RemainingBits > 0)
- {
- int NumberBits = Math.Min(RemainingBits, 8);
- int Bits = BitStream.ReadBits(NumberBits);
- ColorEndpointStream.WriteBits(Bits, NumberBits);
- RemainingBits -= 8;
- }
-
- // Read the plane selection bits
- PlaneIndices = BitStream.ReadBits(PlaneSelectorBits);
-
- // Read the rest of the CEM
- if (BaseMode != 0)
- {
- uint ExtraColorEndpointMode = (uint)BitStream.ReadBits((int)ExtraColorEndpointModeBits);
- uint TempColorEndpointMode = (ExtraColorEndpointMode << 6) | BaseColorEndpointMode;
- TempColorEndpointMode >>= 2;
-
- bool[] C = new bool[4];
-
- for (int i = 0; i < NumberPartitions; i++)
- {
- C[i] = (TempColorEndpointMode & 1) != 0;
- TempColorEndpointMode >>= 1;
- }
-
- byte[] M = new byte[4];
-
- for (int i = 0; i < NumberPartitions; i++)
- {
- M[i] = (byte)(TempColorEndpointMode & 3);
- TempColorEndpointMode >>= 2;
- Debug.Assert(M[i] <= 3);
- }
-
- for (int i = 0; i < NumberPartitions; i++)
- {
- ColorEndpointMode[i] = BaseMode;
- if (!(C[i])) ColorEndpointMode[i] -= 1;
- ColorEndpointMode[i] <<= 2;
- ColorEndpointMode[i] |= M[i];
- }
- }
- else if (NumberPartitions > 1)
- {
- uint TempColorEndpointMode = BaseColorEndpointMode >> 2;
-
- for (uint i = 0; i < NumberPartitions; i++)
- {
- ColorEndpointMode[i] = TempColorEndpointMode;
- }
- }
-
- // Make sure everything up till here is sane.
- for (int i = 0; i < NumberPartitions; i++)
- {
- Debug.Assert(ColorEndpointMode[i] < 16);
- }
- Debug.Assert(BitStream.Position + TexelParams.GetPackedBitSize() == 128);
-
- // Decode both color data and texel weight data
- int[] ColorValues = new int[32]; // Four values * two endpoints * four maximum partitions
- DecodeColorValues(ColorValues, ColorEndpointStream.ToByteArray(), ColorEndpointMode, NumberPartitions, ColorDataBits);
-
- ASTCPixel[][] EndPoints = new ASTCPixel[4][];
- EndPoints[0] = new ASTCPixel[2];
- EndPoints[1] = new ASTCPixel[2];
- EndPoints[2] = new ASTCPixel[2];
- EndPoints[3] = new ASTCPixel[2];
-
- int ColorValuesPosition = 0;
-
- for (int i = 0; i < NumberPartitions; i++)
- {
- ComputeEndpoints(EndPoints[i], ColorValues, ColorEndpointMode[i], ref ColorValuesPosition);
- }
-
- // Read the texel weight data.
- byte[] TexelWeightData = (byte[])InputBuffer.Clone();
-
- // Reverse everything
- for (int i = 0; i < 8; i++)
- {
- byte a = ReverseByte(TexelWeightData[i]);
- byte b = ReverseByte(TexelWeightData[15 - i]);
-
- TexelWeightData[i] = b;
- TexelWeightData[15 - i] = a;
- }
-
- // Make sure that higher non-texel bits are set to zero
- int ClearByteStart = (TexelParams.GetPackedBitSize() >> 3) + 1;
- TexelWeightData[ClearByteStart - 1] &= (byte)((1 << (TexelParams.GetPackedBitSize() % 8)) - 1);
-
- int cLen = 16 - ClearByteStart;
- for (int i = ClearByteStart; i < ClearByteStart + cLen; i++) TexelWeightData[i] = 0;
-
- List<IntegerEncoded> TexelWeightValues = new List<IntegerEncoded>();
- BitArrayStream WeightBitStream = new BitArrayStream(new BitArray(TexelWeightData));
-
- IntegerEncoded.DecodeIntegerSequence(TexelWeightValues, WeightBitStream, TexelParams.MaxWeight, TexelParams.GetNumWeightValues());
-
- // Blocks can be at most 12x12, so we can have as many as 144 weights
- int[][] Weights = new int[2][];
- Weights[0] = new int[144];
- Weights[1] = new int[144];
-
- UnquantizeTexelWeights(Weights, TexelWeightValues, TexelParams, BlockWidth, BlockHeight);
-
- // Now that we have endpoints and weights, we can interpolate and generate
- // the proper decoding...
- for (int j = 0; j < BlockHeight; j++)
- {
- for (int i = 0; i < BlockWidth; i++)
- {
- int Partition = Select2DPartition(PartitionIndex, i, j, NumberPartitions, ((BlockHeight * BlockWidth) < 32));
- Debug.Assert(Partition < NumberPartitions);
-
- ASTCPixel Pixel = new ASTCPixel(0, 0, 0, 0);
- for (int Component = 0; Component < 4; Component++)
- {
- int Component0 = EndPoints[Partition][0].GetComponent(Component);
- Component0 = BitArrayStream.Replicate(Component0, 8, 16);
- int Component1 = EndPoints[Partition][1].GetComponent(Component);
- Component1 = BitArrayStream.Replicate(Component1, 8, 16);
-
- int Plane = 0;
-
- if (TexelParams.DualPlane && (((PlaneIndices + 1) & 3) == Component))
- {
- Plane = 1;
- }
-
- int Weight = Weights[Plane][j * BlockWidth + i];
- int FinalComponent = (Component0 * (64 - Weight) + Component1 * Weight + 32) / 64;
-
- if (FinalComponent == 65535)
- {
- Pixel.SetComponent(Component, 255);
- }
- else
- {
- double FinalComponentFloat = FinalComponent;
- Pixel.SetComponent(Component, (int)(255.0 * (FinalComponentFloat / 65536.0) + 0.5));
- }
- }
-
- OutputBuffer[j * BlockWidth + i] = Pixel.Pack();
- }
- }
-
- return true;
- }
-
- private static int Select2DPartition(int Seed, int X, int Y, int PartitionCount, bool IsSmallBlock)
- {
- return SelectPartition(Seed, X, Y, 0, PartitionCount, IsSmallBlock);
- }
-
- private static int SelectPartition(int Seed, int X, int Y, int Z, int PartitionCount, bool IsSmallBlock)
- {
- if (PartitionCount == 1)
- {
- return 0;
- }
-
- if (IsSmallBlock)
- {
- X <<= 1;
- Y <<= 1;
- Z <<= 1;
- }
-
- Seed += (PartitionCount - 1) * 1024;
-
- int RightNum = Hash52((uint)Seed);
- byte Seed01 = (byte)(RightNum & 0xF);
- byte Seed02 = (byte)((RightNum >> 4) & 0xF);
- byte Seed03 = (byte)((RightNum >> 8) & 0xF);
- byte Seed04 = (byte)((RightNum >> 12) & 0xF);
- byte Seed05 = (byte)((RightNum >> 16) & 0xF);
- byte Seed06 = (byte)((RightNum >> 20) & 0xF);
- byte Seed07 = (byte)((RightNum >> 24) & 0xF);
- byte Seed08 = (byte)((RightNum >> 28) & 0xF);
- byte Seed09 = (byte)((RightNum >> 18) & 0xF);
- byte Seed10 = (byte)((RightNum >> 22) & 0xF);
- byte Seed11 = (byte)((RightNum >> 26) & 0xF);
- byte Seed12 = (byte)(((RightNum >> 30) | (RightNum << 2)) & 0xF);
-
- Seed01 *= Seed01; Seed02 *= Seed02;
- Seed03 *= Seed03; Seed04 *= Seed04;
- Seed05 *= Seed05; Seed06 *= Seed06;
- Seed07 *= Seed07; Seed08 *= Seed08;
- Seed09 *= Seed09; Seed10 *= Seed10;
- Seed11 *= Seed11; Seed12 *= Seed12;
-
- int SeedHash1, SeedHash2, SeedHash3;
-
- if ((Seed & 1) != 0)
- {
- SeedHash1 = (Seed & 2) != 0 ? 4 : 5;
- SeedHash2 = (PartitionCount == 3) ? 6 : 5;
- }
- else
- {
- SeedHash1 = (PartitionCount == 3) ? 6 : 5;
- SeedHash2 = (Seed & 2) != 0 ? 4 : 5;
- }
-
- SeedHash3 = (Seed & 0x10) != 0 ? SeedHash1 : SeedHash2;
-
- Seed01 >>= SeedHash1; Seed02 >>= SeedHash2; Seed03 >>= SeedHash1; Seed04 >>= SeedHash2;
- Seed05 >>= SeedHash1; Seed06 >>= SeedHash2; Seed07 >>= SeedHash1; Seed08 >>= SeedHash2;
- Seed09 >>= SeedHash3; Seed10 >>= SeedHash3; Seed11 >>= SeedHash3; Seed12 >>= SeedHash3;
-
- int a = Seed01 * X + Seed02 * Y + Seed11 * Z + (RightNum >> 14);
- int b = Seed03 * X + Seed04 * Y + Seed12 * Z + (RightNum >> 10);
- int c = Seed05 * X + Seed06 * Y + Seed09 * Z + (RightNum >> 6);
- int d = Seed07 * X + Seed08 * Y + Seed10 * Z + (RightNum >> 2);
-
- a &= 0x3F; b &= 0x3F; c &= 0x3F; d &= 0x3F;
-
- if (PartitionCount < 4) d = 0;
- if (PartitionCount < 3) c = 0;
-
- if (a >= b && a >= c && a >= d) return 0;
- else if (b >= c && b >= d) return 1;
- else if (c >= d) return 2;
- return 3;
- }
-
- static int Hash52(uint Val)
- {
- Val ^= Val >> 15; Val -= Val << 17; Val += Val << 7; Val += Val << 4;
- Val ^= Val >> 5; Val += Val << 16; Val ^= Val >> 7; Val ^= Val >> 3;
- Val ^= Val << 6; Val ^= Val >> 17;
-
- return (int)Val;
- }
-
- static void UnquantizeTexelWeights(
- int[][] OutputBuffer,
- List<IntegerEncoded> Weights,
- TexelWeightParams TexelParams,
- int BlockWidth,
- int BlockHeight)
- {
- int WeightIndices = 0;
- int[][] Unquantized = new int[2][];
- Unquantized[0] = new int[144];
- Unquantized[1] = new int[144];
-
- for (int i = 0; i < Weights.Count; i++)
- {
- Unquantized[0][WeightIndices] = UnquantizeTexelWeight(Weights[i]);
-
- if (TexelParams.DualPlane)
- {
- i++;
- Unquantized[1][WeightIndices] = UnquantizeTexelWeight(Weights[i]);
-
- if (i == Weights.Count)
- {
- break;
- }
- }
-
- if (++WeightIndices >= (TexelParams.Width * TexelParams.Height)) break;
- }
-
- // Do infill if necessary (Section C.2.18) ...
- int Ds = (1024 + (BlockWidth / 2)) / (BlockWidth - 1);
- int Dt = (1024 + (BlockHeight / 2)) / (BlockHeight - 1);
-
- int PlaneScale = TexelParams.DualPlane ? 2 : 1;
-
- for (int Plane = 0; Plane < PlaneScale; Plane++)
- {
- for (int t = 0; t < BlockHeight; t++)
- {
- for (int s = 0; s < BlockWidth; s++)
- {
- int cs = Ds * s;
- int ct = Dt * t;
-
- int gs = (cs * (TexelParams.Width - 1) + 32) >> 6;
- int gt = (ct * (TexelParams.Height - 1) + 32) >> 6;
-
- int js = gs >> 4;
- int fs = gs & 0xF;
-
- int jt = gt >> 4;
- int ft = gt & 0x0F;
-
- int w11 = (fs * ft + 8) >> 4;
- int w10 = ft - w11;
- int w01 = fs - w11;
- int w00 = 16 - fs - ft + w11;
-
- int v0 = js + jt * TexelParams.Width;
-
- int p00 = 0;
- int p01 = 0;
- int p10 = 0;
- int p11 = 0;
-
- if (v0 < (TexelParams.Width * TexelParams.Height))
- {
- p00 = Unquantized[Plane][v0];
- }
-
- if (v0 + 1 < (TexelParams.Width * TexelParams.Height))
- {
- p01 = Unquantized[Plane][v0 + 1];
- }
-
- if (v0 + TexelParams.Width < (TexelParams.Width * TexelParams.Height))
- {
- p10 = Unquantized[Plane][v0 + TexelParams.Width];
- }
-
- if (v0 + TexelParams.Width + 1 < (TexelParams.Width * TexelParams.Height))
- {
- p11 = Unquantized[Plane][v0 + TexelParams.Width + 1];
- }
-
- OutputBuffer[Plane][t * BlockWidth + s] = (p00 * w00 + p01 * w01 + p10 * w10 + p11 * w11 + 8) >> 4;
- }
- }
- }
- }
-
- static int UnquantizeTexelWeight(IntegerEncoded IntEncoded)
- {
- int BitValue = IntEncoded.BitValue;
- int BitLength = IntEncoded.NumberBits;
-
- int A = BitArrayStream.Replicate(BitValue & 1, 1, 7);
- int B = 0, C = 0, D = 0;
-
- int Result = 0;
-
- switch (IntEncoded.GetEncoding())
- {
- case IntegerEncoded.EIntegerEncoding.JustBits:
- Result = BitArrayStream.Replicate(BitValue, BitLength, 6);
- break;
-
- case IntegerEncoded.EIntegerEncoding.Trit:
- {
- D = IntEncoded.TritValue;
- Debug.Assert(D < 3);
-
- switch (BitLength)
- {
- case 0:
- {
- int[] Results = { 0, 32, 63 };
- Result = Results[D];
-
- break;
- }
-
- case 1:
- {
- C = 50;
- break;
- }
-
- case 2:
- {
- C = 23;
- int b = (BitValue >> 1) & 1;
- B = (b << 6) | (b << 2) | b;
-
- break;
- }
-
- case 3:
- {
- C = 11;
- int cb = (BitValue >> 1) & 3;
- B = (cb << 5) | cb;
-
- break;
- }
-
- default:
- throw new ASTCDecoderException("Invalid trit encoding for texel weight");
- }
-
- break;
- }
-
- case IntegerEncoded.EIntegerEncoding.Quint:
- {
- D = IntEncoded.QuintValue;
- Debug.Assert(D < 5);
-
- switch (BitLength)
- {
- case 0:
- {
- int[] Results = { 0, 16, 32, 47, 63 };
- Result = Results[D];
-
- break;
- }
-
- case 1:
- {
- C = 28;
-
- break;
- }
-
- case 2:
- {
- C = 13;
- int b = (BitValue >> 1) & 1;
- B = (b << 6) | (b << 1);
-
- break;
- }
-
- default:
- throw new ASTCDecoderException("Invalid quint encoding for texel weight");
- }
-
- break;
- }
- }
-
- if (IntEncoded.GetEncoding() != IntegerEncoded.EIntegerEncoding.JustBits && BitLength > 0)
- {
- // Decode the value...
- Result = D * C + B;
- Result ^= A;
- Result = (A & 0x20) | (Result >> 2);
- }
-
- Debug.Assert(Result < 64);
-
- // Change from [0,63] to [0,64]
- if (Result > 32)
- {
- Result += 1;
- }
-
- return Result;
- }
-
- static byte ReverseByte(byte b)
- {
- // Taken from http://graphics.stanford.edu/~seander/bithacks.html#ReverseByteWith64Bits
- return (byte)((((b) * 0x80200802L) & 0x0884422110L) * 0x0101010101L >> 32);
- }
-
- static uint[] ReadUintColorValues(int Number, int[] ColorValues, ref int ColorValuesPosition)
- {
- uint[] Ret = new uint[Number];
-
- for (int i = 0; i < Number; i++)
- {
- Ret[i] = (uint)ColorValues[ColorValuesPosition++];
- }
-
- return Ret;
- }
-
- static int[] ReadIntColorValues(int Number, int[] ColorValues, ref int ColorValuesPosition)
- {
- int[] Ret = new int[Number];
-
- for (int i = 0; i < Number; i++)
- {
- Ret[i] = ColorValues[ColorValuesPosition++];
- }
-
- return Ret;
- }
-
- static void ComputeEndpoints(
- ASTCPixel[] EndPoints,
- int[] ColorValues,
- uint ColorEndpointMode,
- ref int ColorValuesPosition)
- {
- switch (ColorEndpointMode)
- {
- case 0:
- {
- uint[] Val = ReadUintColorValues(2, ColorValues, ref ColorValuesPosition);
-
- EndPoints[0] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[0], (short)Val[0]);
- EndPoints[1] = new ASTCPixel(0xFF, (short)Val[1], (short)Val[1], (short)Val[1]);
-
- break;
- }
-
-
- case 1:
- {
- uint[] Val = ReadUintColorValues(2, ColorValues, ref ColorValuesPosition);
- int L0 = (int)((Val[0] >> 2) | (Val[1] & 0xC0));
- int L1 = (int)Math.Max(L0 + (Val[1] & 0x3F), 0xFFU);
-
- EndPoints[0] = new ASTCPixel(0xFF, (short)L0, (short)L0, (short)L0);
- EndPoints[1] = new ASTCPixel(0xFF, (short)L1, (short)L1, (short)L1);
-
- break;
- }
-
- case 4:
- {
- uint[] Val = ReadUintColorValues(4, ColorValues, ref ColorValuesPosition);
-
- EndPoints[0] = new ASTCPixel((short)Val[2], (short)Val[0], (short)Val[0], (short)Val[0]);
- EndPoints[1] = new ASTCPixel((short)Val[3], (short)Val[1], (short)Val[1], (short)Val[1]);
-
- break;
- }
-
- case 5:
- {
- int[] Val = ReadIntColorValues(4, ColorValues, ref ColorValuesPosition);
-
- BitArrayStream.BitTransferSigned(ref Val[1], ref Val[0]);
- BitArrayStream.BitTransferSigned(ref Val[3], ref Val[2]);
-
- EndPoints[0] = new ASTCPixel((short)Val[2], (short)Val[0], (short)Val[0], (short)Val[0]);
- EndPoints[1] = new ASTCPixel((short)(Val[2] + Val[3]), (short)(Val[0] + Val[1]), (short)(Val[0] + Val[1]), (short)(Val[0] + Val[1]));
-
- EndPoints[0].ClampByte();
- EndPoints[1].ClampByte();
-
- break;
- }
-
- case 6:
- {
- uint[] Val = ReadUintColorValues(4, ColorValues, ref ColorValuesPosition);
-
- EndPoints[0] = new ASTCPixel(0xFF, (short)(Val[0] * Val[3] >> 8), (short)(Val[1] * Val[3] >> 8), (short)(Val[2] * Val[3] >> 8));
- EndPoints[1] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[1], (short)Val[2]);
-
- break;
- }
-
- case 8:
- {
- uint[] Val = ReadUintColorValues(6, ColorValues, ref ColorValuesPosition);
-
- if (Val[1] + Val[3] + Val[5] >= Val[0] + Val[2] + Val[4])
- {
- EndPoints[0] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[2], (short)Val[4]);
- EndPoints[1] = new ASTCPixel(0xFF, (short)Val[1], (short)Val[3], (short)Val[5]);
- }
- else
- {
- EndPoints[0] = ASTCPixel.BlueContract(0xFF, (short)Val[1], (short)Val[3], (short)Val[5]);
- EndPoints[1] = ASTCPixel.BlueContract(0xFF, (short)Val[0], (short)Val[2], (short)Val[4]);
- }
-
- break;
- }
-
- case 9:
- {
- int[] Val = ReadIntColorValues(6, ColorValues, ref ColorValuesPosition);
-
- BitArrayStream.BitTransferSigned(ref Val[1], ref Val[0]);
- BitArrayStream.BitTransferSigned(ref Val[3], ref Val[2]);
- BitArrayStream.BitTransferSigned(ref Val[5], ref Val[4]);
-
- if (Val[1] + Val[3] + Val[5] >= 0)
- {
- EndPoints[0] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[2], (short)Val[4]);
- EndPoints[1] = new ASTCPixel(0xFF, (short)(Val[0] + Val[1]), (short)(Val[2] + Val[3]), (short)(Val[4] + Val[5]));
- }
- else
- {
- EndPoints[0] = ASTCPixel.BlueContract(0xFF, Val[0] + Val[1], Val[2] + Val[3], Val[4] + Val[5]);
- EndPoints[1] = ASTCPixel.BlueContract(0xFF, Val[0], Val[2], Val[4]);
- }
-
- EndPoints[0].ClampByte();
- EndPoints[1].ClampByte();
-
- break;
- }
-
- case 10:
- {
- uint[] Val = ReadUintColorValues(6, ColorValues, ref ColorValuesPosition);
-
- EndPoints[0] = new ASTCPixel((short)Val[4], (short)(Val[0] * Val[3] >> 8), (short)(Val[1] * Val[3] >> 8), (short)(Val[2] * Val[3] >> 8));
- EndPoints[1] = new ASTCPixel((short)Val[5], (short)Val[0], (short)Val[1], (short)Val[2]);
-
- break;
- }
-
- case 12:
- {
- uint[] Val = ReadUintColorValues(8, ColorValues, ref ColorValuesPosition);
-
- if (Val[1] + Val[3] + Val[5] >= Val[0] + Val[2] + Val[4])
- {
- EndPoints[0] = new ASTCPixel((short)Val[6], (short)Val[0], (short)Val[2], (short)Val[4]);
- EndPoints[1] = new ASTCPixel((short)Val[7], (short)Val[1], (short)Val[3], (short)Val[5]);
- }
- else
- {
- EndPoints[0] = ASTCPixel.BlueContract((short)Val[7], (short)Val[1], (short)Val[3], (short)Val[5]);
- EndPoints[1] = ASTCPixel.BlueContract((short)Val[6], (short)Val[0], (short)Val[2], (short)Val[4]);
- }
-
- break;
- }
-
- case 13:
- {
- int[] Val = ReadIntColorValues(8, ColorValues, ref ColorValuesPosition);
-
- BitArrayStream.BitTransferSigned(ref Val[1], ref Val[0]);
- BitArrayStream.BitTransferSigned(ref Val[3], ref Val[2]);
- BitArrayStream.BitTransferSigned(ref Val[5], ref Val[4]);
- BitArrayStream.BitTransferSigned(ref Val[7], ref Val[6]);
-
- if (Val[1] + Val[3] + Val[5] >= 0)
- {
- EndPoints[0] = new ASTCPixel((short)Val[6], (short)Val[0], (short)Val[2], (short)Val[4]);
- EndPoints[1] = new ASTCPixel((short)(Val[7] + Val[6]), (short)(Val[0] + Val[1]), (short)(Val[2] + Val[3]), (short)(Val[4] + Val[5]));
- }
- else
- {
- EndPoints[0] = ASTCPixel.BlueContract(Val[6] + Val[7], Val[0] + Val[1], Val[2] + Val[3], Val[4] + Val[5]);
- EndPoints[1] = ASTCPixel.BlueContract(Val[6], Val[0], Val[2], Val[4]);
- }
-
- EndPoints[0].ClampByte();
- EndPoints[1].ClampByte();
-
- break;
- }
-
- default:
- throw new ASTCDecoderException("Unsupported color endpoint mode (is it HDR?)");
- }
- }
-
- static void DecodeColorValues(
- int[] OutputValues,
- byte[] InputData,
- uint[] Modes,
- int NumberPartitions,
- int NumberBitsForColorData)
- {
- // First figure out how many color values we have
- int NumberValues = 0;
-
- for (int i = 0; i < NumberPartitions; i++)
- {
- NumberValues += (int)((Modes[i] >> 2) + 1) << 1;
- }
-
- // Then based on the number of values and the remaining number of bits,
- // figure out the max value for each of them...
- int Range = 256;
-
- while (--Range > 0)
- {
- IntegerEncoded IntEncoded = IntegerEncoded.CreateEncoding(Range);
- int BitLength = IntEncoded.GetBitLength(NumberValues);
-
- if (BitLength <= NumberBitsForColorData)
- {
- // Find the smallest possible range that matches the given encoding
- while (--Range > 0)
- {
- IntegerEncoded NewIntEncoded = IntegerEncoded.CreateEncoding(Range);
- if (!NewIntEncoded.MatchesEncoding(IntEncoded))
- {
- break;
- }
- }
-
- // Return to last matching range.
- Range++;
- break;
- }
- }
-
- // We now have enough to decode our integer sequence.
- List<IntegerEncoded> IntegerEncodedSequence = new List<IntegerEncoded>();
- BitArrayStream ColorBitStream = new BitArrayStream(new BitArray(InputData));
-
- IntegerEncoded.DecodeIntegerSequence(IntegerEncodedSequence, ColorBitStream, Range, NumberValues);
-
- // Once we have the decoded values, we need to dequantize them to the 0-255 range
- // This procedure is outlined in ASTC spec C.2.13
- int OutputIndices = 0;
-
- foreach (IntegerEncoded IntEncoded in IntegerEncodedSequence)
- {
- int BitLength = IntEncoded.NumberBits;
- int BitValue = IntEncoded.BitValue;
-
- Debug.Assert(BitLength >= 1);
-
- int A = 0, B = 0, C = 0, D = 0;
- // A is just the lsb replicated 9 times.
- A = BitArrayStream.Replicate(BitValue & 1, 1, 9);
-
- switch (IntEncoded.GetEncoding())
- {
- case IntegerEncoded.EIntegerEncoding.JustBits:
- {
- OutputValues[OutputIndices++] = BitArrayStream.Replicate(BitValue, BitLength, 8);
-
- break;
- }
-
- case IntegerEncoded.EIntegerEncoding.Trit:
- {
- D = IntEncoded.TritValue;
-
- switch (BitLength)
- {
- case 1:
- {
- C = 204;
-
- break;
- }
-
- case 2:
- {
- C = 93;
- // B = b000b0bb0
- int b = (BitValue >> 1) & 1;
- B = (b << 8) | (b << 4) | (b << 2) | (b << 1);
-
- break;
- }
-
- case 3:
- {
- C = 44;
- // B = cb000cbcb
- int cb = (BitValue >> 1) & 3;
- B = (cb << 7) | (cb << 2) | cb;
-
- break;
- }
-
-
- case 4:
- {
- C = 22;
- // B = dcb000dcb
- int dcb = (BitValue >> 1) & 7;
- B = (dcb << 6) | dcb;
-
- break;
- }
-
- case 5:
- {
- C = 11;
- // B = edcb000ed
- int edcb = (BitValue >> 1) & 0xF;
- B = (edcb << 5) | (edcb >> 2);
-
- break;
- }
-
- case 6:
- {
- C = 5;
- // B = fedcb000f
- int fedcb = (BitValue >> 1) & 0x1F;
- B = (fedcb << 4) | (fedcb >> 4);
-
- break;
- }
-
- default:
- throw new ASTCDecoderException("Unsupported trit encoding for color values!");
- }
-
- break;
- }
-
- case IntegerEncoded.EIntegerEncoding.Quint:
- {
- D = IntEncoded.QuintValue;
-
- switch (BitLength)
- {
- case 1:
- {
- C = 113;
-
- break;
- }
-
- case 2:
- {
- C = 54;
- // B = b0000bb00
- int b = (BitValue >> 1) & 1;
- B = (b << 8) | (b << 3) | (b << 2);
-
- break;
- }
-
- case 3:
- {
- C = 26;
- // B = cb0000cbc
- int cb = (BitValue >> 1) & 3;
- B = (cb << 7) | (cb << 1) | (cb >> 1);
-
- break;
- }
-
- case 4:
- {
- C = 13;
- // B = dcb0000dc
- int dcb = (BitValue >> 1) & 7;
- B = (dcb << 6) | (dcb >> 1);
-
- break;
- }
-
- case 5:
- {
- C = 6;
- // B = edcb0000e
- int edcb = (BitValue >> 1) & 0xF;
- B = (edcb << 5) | (edcb >> 3);
-
- break;
- }
-
- default:
- throw new ASTCDecoderException("Unsupported quint encoding for color values!");
- }
- break;
- }
- }
-
- if (IntEncoded.GetEncoding() != IntegerEncoded.EIntegerEncoding.JustBits)
- {
- int T = D * C + B;
- T ^= A;
- T = (A & 0x80) | (T >> 2);
-
- OutputValues[OutputIndices++] = T;
- }
- }
-
- // Make sure that each of our values is in the proper range...
- for (int i = 0; i < NumberValues; i++)
- {
- Debug.Assert(OutputValues[i] <= 255);
- }
- }
-
- static void FillVoidExtentLDR(BitArrayStream BitStream, int[] OutputBuffer, int BlockWidth, int BlockHeight)
- {
- // Don't actually care about the void extent, just read the bits...
- for (int i = 0; i < 4; ++i)
- {
- BitStream.ReadBits(13);
- }
-
- // Decode the RGBA components and renormalize them to the range [0, 255]
- ushort R = (ushort)BitStream.ReadBits(16);
- ushort G = (ushort)BitStream.ReadBits(16);
- ushort B = (ushort)BitStream.ReadBits(16);
- ushort A = (ushort)BitStream.ReadBits(16);
-
- int RGBA = (R >> 8) | (G & 0xFF00) | ((B) & 0xFF00) << 8 | ((A) & 0xFF00) << 16;
-
- for (int j = 0; j < BlockHeight; j++)
- {
- for (int i = 0; i < BlockWidth; i++)
- {
- OutputBuffer[j * BlockWidth + i] = RGBA;
- }
- }
- }
-
- static TexelWeightParams DecodeBlockInfo(BitArrayStream BitStream)
- {
- TexelWeightParams TexelParams = new TexelWeightParams();
-
- // Read the entire block mode all at once
- ushort ModeBits = (ushort)BitStream.ReadBits(11);
-
- // Does this match the void extent block mode?
- if ((ModeBits & 0x01FF) == 0x1FC)
- {
- if ((ModeBits & 0x200) != 0)
- {
- TexelParams.VoidExtentHDR = true;
- }
- else
- {
- TexelParams.VoidExtentLDR = true;
- }
-
- // Next two bits must be one.
- if ((ModeBits & 0x400) == 0 || BitStream.ReadBits(1) == 0)
- {
- TexelParams.Error = true;
- }
-
- return TexelParams;
- }
-
- // First check if the last four bits are zero
- if ((ModeBits & 0xF) == 0)
- {
- TexelParams.Error = true;
- return TexelParams;
- }
-
- // If the last two bits are zero, then if bits
- // [6-8] are all ones, this is also reserved.
- if ((ModeBits & 0x3) == 0 && (ModeBits & 0x1C0) == 0x1C0)
- {
- TexelParams.Error = true;
-
- return TexelParams;
- }
-
- // Otherwise, there is no error... Figure out the layout
- // of the block mode. Layout is determined by a number
- // between 0 and 9 corresponding to table C.2.8 of the
- // ASTC spec.
- int Layout = 0;
-
- if ((ModeBits & 0x1) != 0 || (ModeBits & 0x2) != 0)
- {
- // layout is in [0-4]
- if ((ModeBits & 0x8) != 0)
- {
- // layout is in [2-4]
- if ((ModeBits & 0x4) != 0)
- {
- // layout is in [3-4]
- if ((ModeBits & 0x100) != 0)
- {
- Layout = 4;
- }
- else
- {
- Layout = 3;
- }
- }
- else
- {
- Layout = 2;
- }
- }
- else
- {
- // layout is in [0-1]
- if ((ModeBits & 0x4) != 0)
- {
- Layout = 1;
- }
- else
- {
- Layout = 0;
- }
- }
- }
- else
- {
- // layout is in [5-9]
- if ((ModeBits & 0x100) != 0)
- {
- // layout is in [7-9]
- if ((ModeBits & 0x80) != 0)
- {
- // layout is in [7-8]
- Debug.Assert((ModeBits & 0x40) == 0);
-
- if ((ModeBits & 0x20) != 0)
- {
- Layout = 8;
- }
- else
- {
- Layout = 7;
- }
- }
- else
- {
- Layout = 9;
- }
- }
- else
- {
- // layout is in [5-6]
- if ((ModeBits & 0x80) != 0)
- {
- Layout = 6;
- }
- else
- {
- Layout = 5;
- }
- }
- }
-
- Debug.Assert(Layout < 10);
-
- // Determine R
- int R = (ModeBits >> 4) & 1;
- if (Layout < 5)
- {
- R |= (ModeBits & 0x3) << 1;
- }
- else
- {
- R |= (ModeBits & 0xC) >> 1;
- }
-
- Debug.Assert(2 <= R && R <= 7);
-
- // Determine width & height
- switch (Layout)
- {
- case 0:
- {
- int A = (ModeBits >> 5) & 0x3;
- int B = (ModeBits >> 7) & 0x3;
-
- TexelParams.Width = B + 4;
- TexelParams.Height = A + 2;
-
- break;
- }
-
- case 1:
- {
- int A = (ModeBits >> 5) & 0x3;
- int B = (ModeBits >> 7) & 0x3;
-
- TexelParams.Width = B + 8;
- TexelParams.Height = A + 2;
-
- break;
- }
-
- case 2:
- {
- int A = (ModeBits >> 5) & 0x3;
- int B = (ModeBits >> 7) & 0x3;
-
- TexelParams.Width = A + 2;
- TexelParams.Height = B + 8;
-
- break;
- }
-
- case 3:
- {
- int A = (ModeBits >> 5) & 0x3;
- int B = (ModeBits >> 7) & 0x1;
-
- TexelParams.Width = A + 2;
- TexelParams.Height = B + 6;
-
- break;
- }
-
- case 4:
- {
- int A = (ModeBits >> 5) & 0x3;
- int B = (ModeBits >> 7) & 0x1;
-
- TexelParams.Width = B + 2;
- TexelParams.Height = A + 2;
-
- break;
- }
-
- case 5:
- {
- int A = (ModeBits >> 5) & 0x3;
-
- TexelParams.Width = 12;
- TexelParams.Height = A + 2;
-
- break;
- }
-
- case 6:
- {
- int A = (ModeBits >> 5) & 0x3;
-
- TexelParams.Width = A + 2;
- TexelParams.Height = 12;
-
- break;
- }
-
- case 7:
- {
- TexelParams.Width = 6;
- TexelParams.Height = 10;
-
- break;
- }
-
- case 8:
- {
- TexelParams.Width = 10;
- TexelParams.Height = 6;
- break;
- }
-
- case 9:
- {
- int A = (ModeBits >> 5) & 0x3;
- int B = (ModeBits >> 9) & 0x3;
-
- TexelParams.Width = A + 6;
- TexelParams.Height = B + 6;
-
- break;
- }
-
- default:
- //Don't know this layout...
- TexelParams.Error = true;
- break;
- }
-
- // Determine whether or not we're using dual planes
- // and/or high precision layouts.
- bool D = ((Layout != 9) && ((ModeBits & 0x400) != 0));
- bool H = (Layout != 9) && ((ModeBits & 0x200) != 0);
-
- if (H)
- {
- int[] MaxWeights = { 9, 11, 15, 19, 23, 31 };
- TexelParams.MaxWeight = MaxWeights[R - 2];
- }
- else
- {
- int[] MaxWeights = { 1, 2, 3, 4, 5, 7 };
- TexelParams.MaxWeight = MaxWeights[R - 2];
- }
-
- TexelParams.DualPlane = D;
-
- return TexelParams;
- }
- }
-}
diff --git a/Ryujinx.Graphics/Texture/ASTCPixel.cs b/Ryujinx.Graphics/Texture/ASTCPixel.cs
deleted file mode 100644
index c43eaf93..00000000
--- a/Ryujinx.Graphics/Texture/ASTCPixel.cs
+++ /dev/null
@@ -1,138 +0,0 @@
-using System;
-using System.Diagnostics;
-
-namespace Ryujinx.Graphics.Texture
-{
- class ASTCPixel
- {
- public short R { get; set; }
- public short G { get; set; }
- public short B { get; set; }
- public short A { get; set; }
-
- byte[] BitDepth = new byte[4];
-
- public ASTCPixel(short _A, short _R, short _G, short _B)
- {
- A = _A;
- R = _R;
- G = _G;
- B = _B;
-
- for (int i = 0; i < 4; i++)
- BitDepth[i] = 8;
- }
-
- public void ClampByte()
- {
- R = Math.Min(Math.Max(R, (short)0), (short)255);
- G = Math.Min(Math.Max(G, (short)0), (short)255);
- B = Math.Min(Math.Max(B, (short)0), (short)255);
- A = Math.Min(Math.Max(A, (short)0), (short)255);
- }
-
- public short GetComponent(int Index)
- {
- switch(Index)
- {
- case 0: return A;
- case 1: return R;
- case 2: return G;
- case 3: return B;
- }
-
- return 0;
- }
-
- public void SetComponent(int Index, int Value)
- {
- switch (Index)
- {
- case 0:
- A = (short)Value;
- break;
- case 1:
- R = (short)Value;
- break;
- case 2:
- G = (short)Value;
- break;
- case 3:
- B = (short)Value;
- break;
- }
- }
-
- public void ChangeBitDepth(byte[] Depth)
- {
- for(int i = 0; i< 4; i++)
- {
- int Value = ChangeBitDepth(GetComponent(i), BitDepth[i], Depth[i]);
-
- SetComponent(i, Value);
- BitDepth[i] = Depth[i];
- }
- }
-
- short ChangeBitDepth(short Value, byte OldDepth, byte NewDepth)
- {
- Debug.Assert(NewDepth <= 8);
- Debug.Assert(OldDepth <= 8);
-
- if (OldDepth == NewDepth)
- {
- // Do nothing
- return Value;
- }
- else if (OldDepth == 0 && NewDepth != 0)
- {
- return (short)((1 << NewDepth) - 1);
- }
- else if (NewDepth > OldDepth)
- {
- return (short)BitArrayStream.Replicate(Value, OldDepth, NewDepth);
- }
- else
- {
- // oldDepth > newDepth
- if (NewDepth == 0)
- {
- return 0xFF;
- }
- else
- {
- byte BitsWasted = (byte)(OldDepth - NewDepth);
- short TempValue = Value;
-
- TempValue = (short)((TempValue + (1 << (BitsWasted - 1))) >> BitsWasted);
- TempValue = Math.Min(Math.Max((short)0, TempValue), (short)((1 << NewDepth) - 1));
-
- return (byte)(TempValue);
- }
- }
- }
-
- public int Pack()
- {
- ASTCPixel NewPixel = new ASTCPixel(A, R, G, B);
- byte[] eightBitDepth = { 8, 8, 8, 8 };
-
- NewPixel.ChangeBitDepth(eightBitDepth);
-
- return (byte)NewPixel.A << 24 |
- (byte)NewPixel.B << 16 |
- (byte)NewPixel.G << 8 |
- (byte)NewPixel.R << 0;
- }
-
- // Adds more precision to the blue channel as described
- // in C.2.14
- public static ASTCPixel BlueContract(int a, int r, int g, int b)
- {
- return new ASTCPixel((short)(a),
- (short)((r + b) >> 1),
- (short)((g + b) >> 1),
- (short)(b));
- }
- }
-}
diff --git a/Ryujinx.Graphics/Texture/BitArrayStream.cs b/Ryujinx.Graphics/Texture/BitArrayStream.cs
deleted file mode 100644
index 2a8ed091..00000000
--- a/Ryujinx.Graphics/Texture/BitArrayStream.cs
+++ /dev/null
@@ -1,121 +0,0 @@
-using System;
-using System.Collections;
-
-namespace Ryujinx.Graphics.Texture
-{
- public class BitArrayStream
- {
- public BitArray BitsArray;
-
- public int Position { get; private set; }
-
- public BitArrayStream(BitArray BitArray)
- {
- BitsArray = BitArray;
- Position = 0;
- }
-
- public short ReadBits(int Length)
- {
- int RetValue = 0;
- for (int i = Position; i < Position + Length; i++)
- {
- if (BitsArray[i])
- {
- RetValue |= 1 << (i - Position);
- }
- }
-
- Position += Length;
- return (short)RetValue;
- }
-
- public int ReadBits(int Start, int End)
- {
- int RetValue = 0;
- for (int i = Start; i <= End; i++)
- {
- if (BitsArray[i])
- {
- RetValue |= 1 << (i - Start);
- }
- }
-
- return RetValue;
- }
-
- public int ReadBit(int Index)
- {
- return Convert.ToInt32(BitsArray[Index]);
- }
-
- public void WriteBits(int Value, int Length)
- {
- for (int i = Position; i < Position + Length; i++)
- {
- BitsArray[i] = ((Value >> (i - Position)) & 1) != 0;
- }
-
- Position += Length;
- }
-
- public byte[] ToByteArray()
- {
- byte[] RetArray = new byte[(BitsArray.Length + 7) / 8];
- BitsArray.CopyTo(RetArray, 0);
- return RetArray;
- }
-
- public static int Replicate(int Value, int NumberBits, int ToBit)
- {
- if (NumberBits == 0) return 0;
- if (ToBit == 0) return 0;
-
- int TempValue = Value & ((1 << NumberBits) - 1);
- int RetValue = TempValue;
- int ResLength = NumberBits;
-
- while (ResLength < ToBit)
- {
- int Comp = 0;
- if (NumberBits > ToBit - ResLength)
- {
- int NewShift = ToBit - ResLength;
- Comp = NumberBits - NewShift;
- NumberBits = NewShift;
- }
- RetValue <<= NumberBits;
- RetValue |= TempValue >> Comp;
- ResLength += NumberBits;
- }
- return RetValue;
- }
-
- public static int PopCnt(int Number)
- {
- int Counter;
- for (Counter = 0; Number != 0; Counter++)
- {
- Number &= Number - 1;
- }
- return Counter;
- }
-
- public static void Swap<T>(ref T lhs, ref T rhs)
- {
- T Temp = lhs;
- lhs = rhs;
- rhs = Temp;
- }
-
- // Transfers a bit as described in C.2.14
- public static void BitTransferSigned(ref int a, ref int b)
- {
- b >>= 1;
- b |= a & 0x80;
- a >>= 1;
- a &= 0x3F;
- if ((a & 0x20) != 0) a -= 0x40;
- }
- }
-}
diff --git a/Ryujinx.Graphics/Texture/BlockLinearSwizzle.cs b/Ryujinx.Graphics/Texture/BlockLinearSwizzle.cs
deleted file mode 100644
index 9451291e..00000000
--- a/Ryujinx.Graphics/Texture/BlockLinearSwizzle.cs
+++ /dev/null
@@ -1,59 +0,0 @@
-using System;
-
-namespace Ryujinx.Graphics.Texture
-{
- class BlockLinearSwizzle : ISwizzle
- {
- private int BhShift;
- private int BppShift;
- private int BhMask;
-
- private int XShift;
- private int GobStride;
-
- public BlockLinearSwizzle(int Width, int Bpp, int BlockHeight = 16)
- {
- BhMask = (BlockHeight * 8) - 1;
-
- BhShift = CountLsbZeros(BlockHeight * 8);
- BppShift = CountLsbZeros(Bpp);
-
- int WidthInGobs = (int)MathF.Ceiling(Width * Bpp / 64f);
-
- GobStride = 512 * BlockHeight * WidthInGobs;
-
- XShift = CountLsbZeros(512 * BlockHeight);
- }
-
- private int CountLsbZeros(int Value)
- {
- int Count = 0;
-
- while (((Value >> Count) & 1) == 0)
- {
- Count++;
- }
-
- return Count;
- }
-
- public int GetSwizzleOffset(int X, int Y)
- {
- X <<= BppShift;
-
- int Position = (Y >> BhShift) * GobStride;
-
- Position += (X >> 6) << XShift;
-
- Position += ((Y & BhMask) >> 3) << 9;
-
- Position += ((X & 0x3f) >> 5) << 8;
- Position += ((Y & 0x07) >> 1) << 6;
- Position += ((X & 0x1f) >> 4) << 5;
- Position += ((Y & 0x01) >> 0) << 4;
- Position += ((X & 0x0f) >> 0) << 0;
-
- return Position;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Texture/ISwizzle.cs b/Ryujinx.Graphics/Texture/ISwizzle.cs
deleted file mode 100644
index 583fc20c..00000000
--- a/Ryujinx.Graphics/Texture/ISwizzle.cs
+++ /dev/null
@@ -1,7 +0,0 @@
-namespace Ryujinx.Graphics.Texture
-{
- interface ISwizzle
- {
- int GetSwizzleOffset(int X, int Y);
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Texture/ImageUtils.cs b/Ryujinx.Graphics/Texture/ImageUtils.cs
deleted file mode 100644
index 479be5b1..00000000
--- a/Ryujinx.Graphics/Texture/ImageUtils.cs
+++ /dev/null
@@ -1,445 +0,0 @@
-using ChocolArm64.Memory;
-using Ryujinx.Graphics.Gal;
-using Ryujinx.Graphics.Memory;
-using System;
-using System.Collections.Generic;
-
-namespace Ryujinx.Graphics.Texture
-{
- public static class ImageUtils
- {
- [Flags]
- private enum TargetBuffer
- {
- Color = 1 << 0,
- Depth = 1 << 1,
- Stencil = 1 << 2,
-
- DepthStencil = Depth | Stencil
- }
-
- private struct ImageDescriptor
- {
- public int BytesPerPixel { get; private set; }
- public int BlockWidth { get; private set; }
- public int BlockHeight { get; private set; }
-
- public TargetBuffer Target { get; private set; }
-
- public ImageDescriptor(int BytesPerPixel, int BlockWidth, int BlockHeight, TargetBuffer Target)
- {
- this.BytesPerPixel = BytesPerPixel;
- this.BlockWidth = BlockWidth;
- this.BlockHeight = BlockHeight;
- this.Target = Target;
- }
- }
-
- private const GalImageFormat Snorm = GalImageFormat.Snorm;
- private const GalImageFormat Unorm = GalImageFormat.Unorm;
- private const GalImageFormat Sint = GalImageFormat.Sint;
- private const GalImageFormat Uint = GalImageFormat.Uint;
- private const GalImageFormat Float = GalImageFormat.Float;
- private const GalImageFormat Srgb = GalImageFormat.Srgb;
-
- private static readonly Dictionary<GalTextureFormat, GalImageFormat> s_TextureTable =
- new Dictionary<GalTextureFormat, GalImageFormat>()
- {
- { GalTextureFormat.RGBA32, GalImageFormat.RGBA32 | Sint | Uint | Float },
- { GalTextureFormat.RGBA16, GalImageFormat.RGBA16 | Snorm | Unorm | Sint | Uint | Float },
- { GalTextureFormat.RG32, GalImageFormat.RG32 | Sint | Uint | Float },
- { GalTextureFormat.RGBA8, GalImageFormat.RGBA8 | Snorm | Unorm | Sint | Uint | Srgb },
- { GalTextureFormat.RGB10A2, GalImageFormat.RGB10A2 | Snorm | Unorm | Sint | Uint },
- { GalTextureFormat.RG8, GalImageFormat.RG8 | Snorm | Unorm | Sint | Uint },
- { GalTextureFormat.R16, GalImageFormat.R16 | Snorm | Unorm | Sint | Uint | Float },
- { GalTextureFormat.R8, GalImageFormat.R8 | Snorm | Unorm | Sint | Uint },
- { GalTextureFormat.RG16, GalImageFormat.RG16 | Snorm | Unorm | Float },
- { GalTextureFormat.R32, GalImageFormat.R32 | Sint | Uint | Float },
- { GalTextureFormat.RGBA4, GalImageFormat.RGBA4 | Unorm },
- { GalTextureFormat.RGB5A1, GalImageFormat.RGB5A1 | Unorm },
- { GalTextureFormat.RGB565, GalImageFormat.RGB565 | Unorm },
- { GalTextureFormat.R11G11B10F, GalImageFormat.R11G11B10 | Float },
- { GalTextureFormat.D24S8, GalImageFormat.D24S8 | Unorm | Uint },
- { GalTextureFormat.D32F, GalImageFormat.D32 | Float },
- { GalTextureFormat.D32FX24S8, GalImageFormat.D32S8 | Float },
- { GalTextureFormat.D16, GalImageFormat.D16 | Unorm },
-
- //Compressed formats
- { GalTextureFormat.BptcSfloat, GalImageFormat.BptcSfloat | Float },
- { GalTextureFormat.BptcUfloat, GalImageFormat.BptcUfloat | Float },
- { GalTextureFormat.BptcUnorm, GalImageFormat.BptcUnorm | Unorm | Srgb },
- { GalTextureFormat.BC1, GalImageFormat.BC1 | Unorm | Srgb },
- { GalTextureFormat.BC2, GalImageFormat.BC2 | Unorm | Srgb },
- { GalTextureFormat.BC3, GalImageFormat.BC3 | Unorm | Srgb },
- { GalTextureFormat.BC4, GalImageFormat.BC4 | Unorm | Snorm },
- { GalTextureFormat.BC5, GalImageFormat.BC5 | Unorm | Snorm },
- { GalTextureFormat.Astc2D4x4, GalImageFormat.Astc2D4x4 | Unorm | Srgb },
- { GalTextureFormat.Astc2D5x5, GalImageFormat.Astc2D5x5 | Unorm | Srgb },
- { GalTextureFormat.Astc2D6x6, GalImageFormat.Astc2D6x6 | Unorm | Srgb },
- { GalTextureFormat.Astc2D8x8, GalImageFormat.Astc2D8x8 | Unorm | Srgb },
- { GalTextureFormat.Astc2D10x10, GalImageFormat.Astc2D10x10 | Unorm | Srgb },
- { GalTextureFormat.Astc2D12x12, GalImageFormat.Astc2D12x12 | Unorm | Srgb },
- { GalTextureFormat.Astc2D5x4, GalImageFormat.Astc2D5x4 | Unorm | Srgb },
- { GalTextureFormat.Astc2D6x5, GalImageFormat.Astc2D6x5 | Unorm | Srgb },
- { GalTextureFormat.Astc2D8x6, GalImageFormat.Astc2D8x6 | Unorm | Srgb },
- { GalTextureFormat.Astc2D10x8, GalImageFormat.Astc2D10x8 | Unorm | Srgb },
- { GalTextureFormat.Astc2D12x10, GalImageFormat.Astc2D12x10 | Unorm | Srgb },
- { GalTextureFormat.Astc2D8x5, GalImageFormat.Astc2D8x5 | Unorm | Srgb },
- { GalTextureFormat.Astc2D10x5, GalImageFormat.Astc2D10x5 | Unorm | Srgb },
- { GalTextureFormat.Astc2D10x6, GalImageFormat.Astc2D10x6 | Unorm | Srgb }
- };
-
- private static readonly Dictionary<GalImageFormat, ImageDescriptor> s_ImageTable =
- new Dictionary<GalImageFormat, ImageDescriptor>()
- {
- { GalImageFormat.RGBA32, new ImageDescriptor(16, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.RGBA16, new ImageDescriptor(8, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.RG32, new ImageDescriptor(8, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.RGBX8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.RGBA8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.BGRA8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.RGB10A2, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.R32, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.RGBA4, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.BptcSfloat, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
- { GalImageFormat.BptcUfloat, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
- { GalImageFormat.BGR5A1, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.RGB5A1, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.RGB565, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.BptcUnorm, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
- { GalImageFormat.RG16, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.RG8, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.R16, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.R8, new ImageDescriptor(1, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.R11G11B10, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.BC1, new ImageDescriptor(8, 4, 4, TargetBuffer.Color) },
- { GalImageFormat.BC2, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
- { GalImageFormat.BC3, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
- { GalImageFormat.BC4, new ImageDescriptor(8, 4, 4, TargetBuffer.Color) },
- { GalImageFormat.BC5, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
- { GalImageFormat.Astc2D4x4, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
- { GalImageFormat.Astc2D5x5, new ImageDescriptor(16, 5, 5, TargetBuffer.Color) },
- { GalImageFormat.Astc2D6x6, new ImageDescriptor(16, 6, 6, TargetBuffer.Color) },
- { GalImageFormat.Astc2D8x8, new ImageDescriptor(16, 8, 8, TargetBuffer.Color) },
- { GalImageFormat.Astc2D10x10, new ImageDescriptor(16, 10, 10, TargetBuffer.Color) },
- { GalImageFormat.Astc2D12x12, new ImageDescriptor(16, 12, 12, TargetBuffer.Color) },
- { GalImageFormat.Astc2D5x4, new ImageDescriptor(16, 5, 4, TargetBuffer.Color) },
- { GalImageFormat.Astc2D6x5, new ImageDescriptor(16, 6, 5, TargetBuffer.Color) },
- { GalImageFormat.Astc2D8x6, new ImageDescriptor(16, 8, 6, TargetBuffer.Color) },
- { GalImageFormat.Astc2D10x8, new ImageDescriptor(16, 10, 8, TargetBuffer.Color) },
- { GalImageFormat.Astc2D12x10, new ImageDescriptor(16, 12, 10, TargetBuffer.Color) },
- { GalImageFormat.Astc2D8x5, new ImageDescriptor(16, 8, 5, TargetBuffer.Color) },
- { GalImageFormat.Astc2D10x5, new ImageDescriptor(16, 10, 5, TargetBuffer.Color) },
- { GalImageFormat.Astc2D10x6, new ImageDescriptor(16, 10, 6, TargetBuffer.Color) },
-
- { GalImageFormat.D16, new ImageDescriptor(2, 1, 1, TargetBuffer.Depth) },
- { GalImageFormat.D24, new ImageDescriptor(4, 1, 1, TargetBuffer.Depth) },
- { GalImageFormat.D24S8, new ImageDescriptor(4, 1, 1, TargetBuffer.DepthStencil) },
- { GalImageFormat.D32, new ImageDescriptor(4, 1, 1, TargetBuffer.Depth) },
- { GalImageFormat.D32S8, new ImageDescriptor(8, 1, 1, TargetBuffer.DepthStencil) }
- };
-
- public static GalImageFormat ConvertTexture(
- GalTextureFormat Format,
- GalTextureType RType,
- GalTextureType GType,
- GalTextureType BType,
- GalTextureType AType,
- bool ConvSrgb)
- {
- if (!s_TextureTable.TryGetValue(Format, out GalImageFormat ImageFormat))
- {
- throw new NotImplementedException($"Format 0x{((int)Format):x} not implemented!");
- }
-
- if (!HasDepth(ImageFormat) && (RType != GType || RType != BType || RType != AType))
- {
- throw new NotImplementedException($"Per component types are not implemented!");
- }
-
- GalImageFormat FormatType = ConvSrgb ? Srgb : GetFormatType(RType);
-
- GalImageFormat CombinedFormat = (ImageFormat & GalImageFormat.FormatMask) | FormatType;
-
- if (!ImageFormat.HasFlag(FormatType))
- {
- throw new NotImplementedException($"Format \"{CombinedFormat}\" not implemented!");
- }
-
- return CombinedFormat;
- }
-
- public static GalImageFormat ConvertSurface(GalSurfaceFormat Format)
- {
- switch (Format)
- {
- case GalSurfaceFormat.RGBA32Float: return GalImageFormat.RGBA32 | Float;
- case GalSurfaceFormat.RGBA32Uint: return GalImageFormat.RGBA32 | Uint;
- case GalSurfaceFormat.RGBA16Float: return GalImageFormat.RGBA16 | Float;
- case GalSurfaceFormat.RGBA16Unorm: return GalImageFormat.RGBA16 | Unorm;
- case GalSurfaceFormat.RG32Float: return GalImageFormat.RG32 | Float;
- case GalSurfaceFormat.RG32Sint: return GalImageFormat.RG32 | Sint;
- case GalSurfaceFormat.RG32Uint: return GalImageFormat.RG32 | Uint;
- case GalSurfaceFormat.BGRA8Unorm: return GalImageFormat.BGRA8 | Unorm;
- case GalSurfaceFormat.BGRA8Srgb: return GalImageFormat.BGRA8 | Srgb;
- case GalSurfaceFormat.RGB10A2Unorm: return GalImageFormat.RGB10A2 | Unorm;
- case GalSurfaceFormat.RGBA8Unorm: return GalImageFormat.RGBA8 | Unorm;
- case GalSurfaceFormat.RGBA8Srgb: return GalImageFormat.RGBA8 | Srgb;
- case GalSurfaceFormat.RGBA8Snorm: return GalImageFormat.RGBA8 | Snorm;
- case GalSurfaceFormat.RG16Snorm: return GalImageFormat.RG16 | Snorm;
- case GalSurfaceFormat.RG16Unorm: return GalImageFormat.RG16 | Unorm;
- case GalSurfaceFormat.RG16Float: return GalImageFormat.RG16 | Float;
- case GalSurfaceFormat.R11G11B10Float: return GalImageFormat.R11G11B10 | Float;
- case GalSurfaceFormat.R32Float: return GalImageFormat.R32 | Float;
- case GalSurfaceFormat.R32Uint: return GalImageFormat.R32 | Uint;
- case GalSurfaceFormat.RG8Unorm: return GalImageFormat.RG8 | Unorm;
- case GalSurfaceFormat.RG8Snorm: return GalImageFormat.RG8 | Snorm;
- case GalSurfaceFormat.R16Float: return GalImageFormat.R16 | Float;
- case GalSurfaceFormat.R16Unorm: return GalImageFormat.R16 | Unorm;
- case GalSurfaceFormat.R16Uint: return GalImageFormat.R16 | Uint;
- case GalSurfaceFormat.R8Unorm: return GalImageFormat.R8 | Unorm;
- case GalSurfaceFormat.R8Uint: return GalImageFormat.R8 | Uint;
- case GalSurfaceFormat.B5G6R5Unorm: return GalImageFormat.RGB565 | Unorm;
- case GalSurfaceFormat.BGR5A1Unorm: return GalImageFormat.BGR5A1 | Unorm;
- case GalSurfaceFormat.RGBX8Unorm: return GalImageFormat.RGBX8 | Unorm;
- }
-
- throw new NotImplementedException(Format.ToString());
- }
-
- public static GalImageFormat ConvertZeta(GalZetaFormat Format)
- {
- switch (Format)
- {
- case GalZetaFormat.D32Float: return GalImageFormat.D32 | Float;
- case GalZetaFormat.S8D24Unorm: return GalImageFormat.D24S8 | Unorm;
- case GalZetaFormat.D16Unorm: return GalImageFormat.D16 | Unorm;
- case GalZetaFormat.D24X8Unorm: return GalImageFormat.D24 | Unorm;
- case GalZetaFormat.D24S8Unorm: return GalImageFormat.D24S8 | Unorm;
- case GalZetaFormat.D32S8X24Float: return GalImageFormat.D32S8 | Float;
- }
-
- throw new NotImplementedException(Format.ToString());
- }
-
- public static byte[] ReadTexture(IMemory Memory, GalImage Image, long Position)
- {
- MemoryManager CpuMemory;
-
- if (Memory is NvGpuVmm Vmm)
- {
- CpuMemory = Vmm.Memory;
- }
- else
- {
- CpuMemory = (MemoryManager)Memory;
- }
-
- ISwizzle Swizzle = TextureHelper.GetSwizzle(Image);
-
- ImageDescriptor Desc = GetImageDescriptor(Image.Format);
-
- (int Width, int Height) = GetImageSizeInBlocks(Image);
-
- int BytesPerPixel = Desc.BytesPerPixel;
-
- //Note: Each row of the texture needs to be aligned to 4 bytes.
- int Pitch = (Width * BytesPerPixel + 3) & ~3;
-
- byte[] Data = new byte[Height * Pitch];
-
- for (int Y = 0; Y < Height; Y++)
- {
- int OutOffs = Y * Pitch;
-
- for (int X = 0; X < Width; X++)
- {
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
-
- CpuMemory.ReadBytes(Position + Offset, Data, OutOffs, BytesPerPixel);
-
- OutOffs += BytesPerPixel;
- }
- }
-
- return Data;
- }
-
- public static void WriteTexture(NvGpuVmm Vmm, GalImage Image, long Position, byte[] Data)
- {
- ISwizzle Swizzle = TextureHelper.GetSwizzle(Image);
-
- ImageDescriptor Desc = GetImageDescriptor(Image.Format);
-
- (int Width, int Height) = ImageUtils.GetImageSizeInBlocks(Image);
-
- int BytesPerPixel = Desc.BytesPerPixel;
-
- int InOffs = 0;
-
- for (int Y = 0; Y < Height; Y++)
- for (int X = 0; X < Width; X++)
- {
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
-
- Vmm.Memory.WriteBytes(Position + Offset, Data, InOffs, BytesPerPixel);
-
- InOffs += BytesPerPixel;
- }
- }
-
- public static bool CopyTexture(
- NvGpuVmm Vmm,
- GalImage SrcImage,
- GalImage DstImage,
- long SrcAddress,
- long DstAddress,
- int SrcX,
- int SrcY,
- int DstX,
- int DstY,
- int Width,
- int Height)
- {
- ISwizzle SrcSwizzle = TextureHelper.GetSwizzle(SrcImage);
- ISwizzle DstSwizzle = TextureHelper.GetSwizzle(DstImage);
-
- ImageDescriptor Desc = GetImageDescriptor(SrcImage.Format);
-
- if (GetImageDescriptor(DstImage.Format).BytesPerPixel != Desc.BytesPerPixel)
- {
- return false;
- }
-
- int BytesPerPixel = Desc.BytesPerPixel;
-
- for (int Y = 0; Y < Height; Y++)
- for (int X = 0; X < Width; X++)
- {
- long SrcOffset = (uint)SrcSwizzle.GetSwizzleOffset(SrcX + X, SrcY + Y);
- long DstOffset = (uint)DstSwizzle.GetSwizzleOffset(DstX + X, DstY + Y);
-
- byte[] Texel = Vmm.ReadBytes(SrcAddress + SrcOffset, BytesPerPixel);
-
- Vmm.WriteBytes(DstAddress + DstOffset, Texel);
- }
-
- return true;
- }
-
- public static int GetSize(GalImage Image)
- {
- ImageDescriptor Desc = GetImageDescriptor(Image.Format);
-
- int Width = DivRoundUp(Image.Width, Desc.BlockWidth);
- int Height = DivRoundUp(Image.Height, Desc.BlockHeight);
-
- return Desc.BytesPerPixel * Width * Height;
- }
-
- public static int GetPitch(GalImageFormat Format, int Width)
- {
- ImageDescriptor Desc = GetImageDescriptor(Format);
-
- int Pitch = Desc.BytesPerPixel * DivRoundUp(Width, Desc.BlockWidth);
-
- Pitch = (Pitch + 0x1f) & ~0x1f;
-
- return Pitch;
- }
-
- public static int GetBlockWidth(GalImageFormat Format)
- {
- return GetImageDescriptor(Format).BlockWidth;
- }
-
- public static int GetBlockHeight(GalImageFormat Format)
- {
- return GetImageDescriptor(Format).BlockHeight;
- }
-
- public static int GetAlignedWidth(GalImage Image)
- {
- ImageDescriptor Desc = GetImageDescriptor(Image.Format);
-
- int AlignMask;
-
- if (Image.Layout == GalMemoryLayout.BlockLinear)
- {
- AlignMask = Image.TileWidth * (64 / Desc.BytesPerPixel) - 1;
- }
- else
- {
- AlignMask = (32 / Desc.BytesPerPixel) - 1;
- }
-
- return (Image.Width + AlignMask) & ~AlignMask;
- }
-
- public static (int Width, int Height) GetImageSizeInBlocks(GalImage Image)
- {
- ImageDescriptor Desc = GetImageDescriptor(Image.Format);
-
- return (DivRoundUp(Image.Width, Desc.BlockWidth),
- DivRoundUp(Image.Height, Desc.BlockHeight));
- }
-
- public static int GetBytesPerPixel(GalImageFormat Format)
- {
- return GetImageDescriptor(Format).BytesPerPixel;
- }
-
- private static int DivRoundUp(int LHS, int RHS)
- {
- return (LHS + (RHS - 1)) / RHS;
- }
-
- public static bool HasColor(GalImageFormat Format)
- {
- return (GetImageDescriptor(Format).Target & TargetBuffer.Color) != 0;
- }
-
- public static bool HasDepth(GalImageFormat Format)
- {
- return (GetImageDescriptor(Format).Target & TargetBuffer.Depth) != 0;
- }
-
- public static bool HasStencil(GalImageFormat Format)
- {
- return (GetImageDescriptor(Format).Target & TargetBuffer.Stencil) != 0;
- }
-
- public static bool IsCompressed(GalImageFormat Format)
- {
- ImageDescriptor Desc = GetImageDescriptor(Format);
-
- return (Desc.BlockWidth | Desc.BlockHeight) != 1;
- }
-
- private static ImageDescriptor GetImageDescriptor(GalImageFormat Format)
- {
- GalImageFormat PixelFormat = Format & GalImageFormat.FormatMask;
-
- if (s_ImageTable.TryGetValue(PixelFormat, out ImageDescriptor Descriptor))
- {
- return Descriptor;
- }
-
- throw new NotImplementedException($"Format \"{PixelFormat}\" not implemented!");
- }
-
- private static GalImageFormat GetFormatType(GalTextureType Type)
- {
- switch (Type)
- {
- case GalTextureType.Snorm: return Snorm;
- case GalTextureType.Unorm: return Unorm;
- case GalTextureType.Sint: return Sint;
- case GalTextureType.Uint: return Uint;
- case GalTextureType.Float: return Float;
-
- default: throw new NotImplementedException(((int)Type).ToString());
- }
- }
- }
-}
diff --git a/Ryujinx.Graphics/Texture/IntegerEncoded.cs b/Ryujinx.Graphics/Texture/IntegerEncoded.cs
deleted file mode 100644
index 683cb770..00000000
--- a/Ryujinx.Graphics/Texture/IntegerEncoded.cs
+++ /dev/null
@@ -1,269 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-
-namespace Ryujinx.Graphics.Texture
-{
- public struct IntegerEncoded
- {
- public enum EIntegerEncoding
- {
- JustBits,
- Quint,
- Trit
- }
-
- EIntegerEncoding Encoding;
- public int NumberBits { get; private set; }
- public int BitValue { get; private set; }
- public int TritValue { get; private set; }
- public int QuintValue { get; private set; }
-
- public IntegerEncoded(EIntegerEncoding _Encoding, int NumBits)
- {
- Encoding = _Encoding;
- NumberBits = NumBits;
- BitValue = 0;
- TritValue = 0;
- QuintValue = 0;
- }
-
- public bool MatchesEncoding(IntegerEncoded Other)
- {
- return Encoding == Other.Encoding && NumberBits == Other.NumberBits;
- }
-
- public EIntegerEncoding GetEncoding()
- {
- return Encoding;
- }
-
- public int GetBitLength(int NumberVals)
- {
- int TotalBits = NumberBits * NumberVals;
- if (Encoding == EIntegerEncoding.Trit)
- {
- TotalBits += (NumberVals * 8 + 4) / 5;
- }
- else if (Encoding == EIntegerEncoding.Quint)
- {
- TotalBits += (NumberVals * 7 + 2) / 3;
- }
- return TotalBits;
- }
-
- public static IntegerEncoded CreateEncoding(int MaxVal)
- {
- while (MaxVal > 0)
- {
- int Check = MaxVal + 1;
-
- // Is maxVal a power of two?
- if ((Check & (Check - 1)) == 0)
- {
- return new IntegerEncoded(EIntegerEncoding.JustBits, BitArrayStream.PopCnt(MaxVal));
- }
-
- // Is maxVal of the type 3*2^n - 1?
- if ((Check % 3 == 0) && ((Check / 3) & ((Check / 3) - 1)) == 0)
- {
- return new IntegerEncoded(EIntegerEncoding.Trit, BitArrayStream.PopCnt(Check / 3 - 1));
- }
-
- // Is maxVal of the type 5*2^n - 1?
- if ((Check % 5 == 0) && ((Check / 5) & ((Check / 5) - 1)) == 0)
- {
- return new IntegerEncoded(EIntegerEncoding.Quint, BitArrayStream.PopCnt(Check / 5 - 1));
- }
-
- // Apparently it can't be represented with a bounded integer sequence...
- // just iterate.
- MaxVal--;
- }
-
- return new IntegerEncoded(EIntegerEncoding.JustBits, 0);
- }
-
- public static void DecodeTritBlock(
- BitArrayStream BitStream,
- List<IntegerEncoded> ListIntegerEncoded,
- int NumberBitsPerValue)
- {
- // Implement the algorithm in section C.2.12
- int[] m = new int[5];
- int[] t = new int[5];
- int T;
-
- // Read the trit encoded block according to
- // table C.2.14
- m[0] = BitStream.ReadBits(NumberBitsPerValue);
- T = BitStream.ReadBits(2);
- m[1] = BitStream.ReadBits(NumberBitsPerValue);
- T |= BitStream.ReadBits(2) << 2;
- m[2] = BitStream.ReadBits(NumberBitsPerValue);
- T |= BitStream.ReadBits(1) << 4;
- m[3] = BitStream.ReadBits(NumberBitsPerValue);
- T |= BitStream.ReadBits(2) << 5;
- m[4] = BitStream.ReadBits(NumberBitsPerValue);
- T |= BitStream.ReadBits(1) << 7;
-
- int C = 0;
-
- BitArrayStream Tb = new BitArrayStream(new BitArray(new int[] { T }));
- if (Tb.ReadBits(2, 4) == 7)
- {
- C = (Tb.ReadBits(5, 7) << 2) | Tb.ReadBits(0, 1);
- t[4] = t[3] = 2;
- }
- else
- {
- C = Tb.ReadBits(0, 4);
- if (Tb.ReadBits(5, 6) == 3)
- {
- t[4] = 2;
- t[3] = Tb.ReadBit(7);
- }
- else
- {
- t[4] = Tb.ReadBit(7);
- t[3] = Tb.ReadBits(5, 6);
- }
- }
-
- BitArrayStream Cb = new BitArrayStream(new BitArray(new int[] { C }));
- if (Cb.ReadBits(0, 1) == 3)
- {
- t[2] = 2;
- t[1] = Cb.ReadBit(4);
- t[0] = (Cb.ReadBit(3) << 1) | (Cb.ReadBit(2) & ~Cb.ReadBit(3));
- }
- else if (Cb.ReadBits(2, 3) == 3)
- {
- t[2] = 2;
- t[1] = 2;
- t[0] = Cb.ReadBits(0, 1);
- }
- else
- {
- t[2] = Cb.ReadBit(4);
- t[1] = Cb.ReadBits(2, 3);
- t[0] = (Cb.ReadBit(1) << 1) | (Cb.ReadBit(0) & ~Cb.ReadBit(1));
- }
-
- for (int i = 0; i < 5; i++)
- {
- IntegerEncoded IntEncoded = new IntegerEncoded(EIntegerEncoding.Trit, NumberBitsPerValue)
- {
- BitValue = m[i],
- TritValue = t[i]
- };
- ListIntegerEncoded.Add(IntEncoded);
- }
- }
-
- public static void DecodeQuintBlock(
- BitArrayStream BitStream,
- List<IntegerEncoded> ListIntegerEncoded,
- int NumberBitsPerValue)
- {
- // Implement the algorithm in section C.2.12
- int[] m = new int[3];
- int[] q = new int[3];
- int Q;
-
- // Read the trit encoded block according to
- // table C.2.15
- m[0] = BitStream.ReadBits(NumberBitsPerValue);
- Q = BitStream.ReadBits(3);
- m[1] = BitStream.ReadBits(NumberBitsPerValue);
- Q |= BitStream.ReadBits(2) << 3;
- m[2] = BitStream.ReadBits(NumberBitsPerValue);
- Q |= BitStream.ReadBits(2) << 5;
-
- BitArrayStream Qb = new BitArrayStream(new BitArray(new int[] { Q }));
- if (Qb.ReadBits(1, 2) == 3 && Qb.ReadBits(5, 6) == 0)
- {
- q[0] = q[1] = 4;
- q[2] = (Qb.ReadBit(0) << 2) | ((Qb.ReadBit(4) & ~Qb.ReadBit(0)) << 1) | (Qb.ReadBit(3) & ~Qb.ReadBit(0));
- }
- else
- {
- int C = 0;
- if (Qb.ReadBits(1, 2) == 3)
- {
- q[2] = 4;
- C = (Qb.ReadBits(3, 4) << 3) | ((~Qb.ReadBits(5, 6) & 3) << 1) | Qb.ReadBit(0);
- }
- else
- {
- q[2] = Qb.ReadBits(5, 6);
- C = Qb.ReadBits(0, 4);
- }
-
- BitArrayStream Cb = new BitArrayStream(new BitArray(new int[] { C }));
- if (Cb.ReadBits(0, 2) == 5)
- {
- q[1] = 4;
- q[0] = Cb.ReadBits(3, 4);
- }
- else
- {
- q[1] = Cb.ReadBits(3, 4);
- q[0] = Cb.ReadBits(0, 2);
- }
- }
-
- for (int i = 0; i < 3; i++)
- {
- IntegerEncoded IntEncoded = new IntegerEncoded(EIntegerEncoding.Quint, NumberBitsPerValue)
- {
- BitValue = m[i],
- QuintValue = q[i]
- };
- ListIntegerEncoded.Add(IntEncoded);
- }
- }
-
- public static void DecodeIntegerSequence(
- List<IntegerEncoded> DecodeIntegerSequence,
- BitArrayStream BitStream,
- int MaxRange,
- int NumberValues)
- {
- // Determine encoding parameters
- IntegerEncoded IntEncoded = CreateEncoding(MaxRange);
-
- // Start decoding
- int NumberValuesDecoded = 0;
- while (NumberValuesDecoded < NumberValues)
- {
- switch (IntEncoded.GetEncoding())
- {
- case EIntegerEncoding.Quint:
- {
- DecodeQuintBlock(BitStream, DecodeIntegerSequence, IntEncoded.NumberBits);
- NumberValuesDecoded += 3;
-
- break;
- }
-
- case EIntegerEncoding.Trit:
- {
- DecodeTritBlock(BitStream, DecodeIntegerSequence, IntEncoded.NumberBits);
- NumberValuesDecoded += 5;
-
- break;
- }
-
- case EIntegerEncoding.JustBits:
- {
- IntEncoded.BitValue = BitStream.ReadBits(IntEncoded.NumberBits);
- DecodeIntegerSequence.Add(IntEncoded);
- NumberValuesDecoded++;
-
- break;
- }
- }
- }
- }
- }
-}
diff --git a/Ryujinx.Graphics/Texture/LinearSwizzle.cs b/Ryujinx.Graphics/Texture/LinearSwizzle.cs
deleted file mode 100644
index ef468e27..00000000
--- a/Ryujinx.Graphics/Texture/LinearSwizzle.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-namespace Ryujinx.Graphics.Texture
-{
- class LinearSwizzle : ISwizzle
- {
- private int Pitch;
- private int Bpp;
-
- public LinearSwizzle(int Pitch, int Bpp)
- {
- this.Pitch = Pitch;
- this.Bpp = Bpp;
- }
-
- public int GetSwizzleOffset(int X, int Y)
- {
- return X * Bpp + Y * Pitch;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Texture/TextureFactory.cs b/Ryujinx.Graphics/Texture/TextureFactory.cs
deleted file mode 100644
index 1f2d625e..00000000
--- a/Ryujinx.Graphics/Texture/TextureFactory.cs
+++ /dev/null
@@ -1,117 +0,0 @@
-using Ryujinx.Graphics.Gal;
-using Ryujinx.Graphics.Memory;
-using System;
-
-namespace Ryujinx.Graphics.Texture
-{
- static class TextureFactory
- {
- public static GalImage MakeTexture(NvGpuVmm Vmm, long TicPosition)
- {
- int[] Tic = ReadWords(Vmm, TicPosition, 8);
-
- GalImageFormat Format = GetImageFormat(Tic);
-
- GalTextureSource XSource = (GalTextureSource)((Tic[0] >> 19) & 7);
- GalTextureSource YSource = (GalTextureSource)((Tic[0] >> 22) & 7);
- GalTextureSource ZSource = (GalTextureSource)((Tic[0] >> 25) & 7);
- GalTextureSource WSource = (GalTextureSource)((Tic[0] >> 28) & 7);
-
- TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7);
-
- GalMemoryLayout Layout;
-
- if (Swizzle == TextureSwizzle.BlockLinear ||
- Swizzle == TextureSwizzle.BlockLinearColorKey)
- {
- Layout = GalMemoryLayout.BlockLinear;
- }
- else
- {
- Layout = GalMemoryLayout.Pitch;
- }
-
- int BlockHeightLog2 = (Tic[3] >> 3) & 7;
- int TileWidthLog2 = (Tic[3] >> 10) & 7;
-
- int BlockHeight = 1 << BlockHeightLog2;
- int TileWidth = 1 << TileWidthLog2;
-
- int Width = (Tic[4] & 0xffff) + 1;
- int Height = (Tic[5] & 0xffff) + 1;
-
- GalImage Image = new GalImage(
- Width,
- Height,
- TileWidth,
- BlockHeight,
- Layout,
- Format,
- XSource,
- YSource,
- ZSource,
- WSource);
-
- if (Layout == GalMemoryLayout.Pitch)
- {
- Image.Pitch = (Tic[3] & 0xffff) << 5;
- }
-
- return Image;
- }
-
- public static GalTextureSampler MakeSampler(NvGpu Gpu, NvGpuVmm Vmm, long TscPosition)
- {
- int[] Tsc = ReadWords(Vmm, TscPosition, 8);
-
- GalTextureWrap AddressU = (GalTextureWrap)((Tsc[0] >> 0) & 7);
- GalTextureWrap AddressV = (GalTextureWrap)((Tsc[0] >> 3) & 7);
- GalTextureWrap AddressP = (GalTextureWrap)((Tsc[0] >> 6) & 7);
-
- GalTextureFilter MagFilter = (GalTextureFilter) ((Tsc[1] >> 0) & 3);
- GalTextureFilter MinFilter = (GalTextureFilter) ((Tsc[1] >> 4) & 3);
- GalTextureMipFilter MipFilter = (GalTextureMipFilter)((Tsc[1] >> 6) & 3);
-
- GalColorF BorderColor = new GalColorF(
- BitConverter.Int32BitsToSingle(Tsc[4]),
- BitConverter.Int32BitsToSingle(Tsc[5]),
- BitConverter.Int32BitsToSingle(Tsc[6]),
- BitConverter.Int32BitsToSingle(Tsc[7]));
-
- return new GalTextureSampler(
- AddressU,
- AddressV,
- AddressP,
- MinFilter,
- MagFilter,
- MipFilter,
- BorderColor);
- }
-
- private static GalImageFormat GetImageFormat(int[] Tic)
- {
- GalTextureType RType = (GalTextureType)((Tic[0] >> 7) & 7);
- GalTextureType GType = (GalTextureType)((Tic[0] >> 10) & 7);
- GalTextureType BType = (GalTextureType)((Tic[0] >> 13) & 7);
- GalTextureType AType = (GalTextureType)((Tic[0] >> 16) & 7);
-
- GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
-
- bool ConvSrgb = ((Tic[4] >> 22) & 1) != 0;
-
- return ImageUtils.ConvertTexture(Format, RType, GType, BType, AType, ConvSrgb);
- }
-
- private static int[] ReadWords(NvGpuVmm Vmm, long Position, int Count)
- {
- int[] Words = new int[Count];
-
- for (int Index = 0; Index < Count; Index++, Position += 4)
- {
- Words[Index] = Vmm.ReadInt32(Position);
- }
-
- return Words;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Texture/TextureHelper.cs b/Ryujinx.Graphics/Texture/TextureHelper.cs
deleted file mode 100644
index 6ac91d8b..00000000
--- a/Ryujinx.Graphics/Texture/TextureHelper.cs
+++ /dev/null
@@ -1,42 +0,0 @@
-using ChocolArm64.Memory;
-using Ryujinx.Graphics.Gal;
-using Ryujinx.Graphics.Memory;
-
-namespace Ryujinx.Graphics.Texture
-{
- static class TextureHelper
- {
- public static ISwizzle GetSwizzle(GalImage Image)
- {
- int BlockWidth = ImageUtils.GetBlockWidth (Image.Format);
- int BytesPerPixel = ImageUtils.GetBytesPerPixel(Image.Format);
-
- int Width = (Image.Width + (BlockWidth - 1)) / BlockWidth;
-
- if (Image.Layout == GalMemoryLayout.BlockLinear)
- {
- int AlignMask = Image.TileWidth * (64 / BytesPerPixel) - 1;
-
- Width = (Width + AlignMask) & ~AlignMask;
-
- return new BlockLinearSwizzle(Width, BytesPerPixel, Image.GobBlockHeight);
- }
- else
- {
- return new LinearSwizzle(Image.Pitch, BytesPerPixel);
- }
- }
-
- public static (MemoryManager Memory, long Position) GetMemoryAndPosition(
- IMemory Memory,
- long Position)
- {
- if (Memory is NvGpuVmm Vmm)
- {
- return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
- }
-
- return ((MemoryManager)Memory, Position);
- }
- }
-}
diff --git a/Ryujinx.Graphics/Texture/TextureSwizzle.cs b/Ryujinx.Graphics/Texture/TextureSwizzle.cs
deleted file mode 100644
index c67a5367..00000000
--- a/Ryujinx.Graphics/Texture/TextureSwizzle.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-namespace Ryujinx.Graphics.Texture
-{
- public enum TextureSwizzle
- {
- _1dBuffer = 0,
- PitchColorKey = 1,
- Pitch = 2,
- BlockLinear = 3,
- BlockLinearColorKey = 4
- }
-} \ No newline at end of file