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path: root/Ryujinx.Graphics/Texture/BlockLinearSwizzle.cs
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Diffstat (limited to 'Ryujinx.Graphics/Texture/BlockLinearSwizzle.cs')
-rw-r--r--Ryujinx.Graphics/Texture/BlockLinearSwizzle.cs59
1 files changed, 0 insertions, 59 deletions
diff --git a/Ryujinx.Graphics/Texture/BlockLinearSwizzle.cs b/Ryujinx.Graphics/Texture/BlockLinearSwizzle.cs
deleted file mode 100644
index 9451291e..00000000
--- a/Ryujinx.Graphics/Texture/BlockLinearSwizzle.cs
+++ /dev/null
@@ -1,59 +0,0 @@
-using System;
-
-namespace Ryujinx.Graphics.Texture
-{
- class BlockLinearSwizzle : ISwizzle
- {
- private int BhShift;
- private int BppShift;
- private int BhMask;
-
- private int XShift;
- private int GobStride;
-
- public BlockLinearSwizzle(int Width, int Bpp, int BlockHeight = 16)
- {
- BhMask = (BlockHeight * 8) - 1;
-
- BhShift = CountLsbZeros(BlockHeight * 8);
- BppShift = CountLsbZeros(Bpp);
-
- int WidthInGobs = (int)MathF.Ceiling(Width * Bpp / 64f);
-
- GobStride = 512 * BlockHeight * WidthInGobs;
-
- XShift = CountLsbZeros(512 * BlockHeight);
- }
-
- private int CountLsbZeros(int Value)
- {
- int Count = 0;
-
- while (((Value >> Count) & 1) == 0)
- {
- Count++;
- }
-
- return Count;
- }
-
- public int GetSwizzleOffset(int X, int Y)
- {
- X <<= BppShift;
-
- int Position = (Y >> BhShift) * GobStride;
-
- Position += (X >> 6) << XShift;
-
- Position += ((Y & BhMask) >> 3) << 9;
-
- Position += ((X & 0x3f) >> 5) << 8;
- Position += ((Y & 0x07) >> 1) << 6;
- Position += ((X & 0x1f) >> 4) << 5;
- Position += ((Y & 0x01) >> 0) << 4;
- Position += ((X & 0x0f) >> 0) << 0;
-
- return Position;
- }
- }
-} \ No newline at end of file