| Age | Commit message (Expand) | Author |
| 2019-04-18 | New shader translator implementation (#654) | gdkchan |
| 2019-03-04 | Do naming refactoring on Ryujinx.Graphics (#611) | Alex Barney |
| 2019-02-28 | Initial non 2D textures support (#525) | Thomas Guillemard |
| 2018-12-03 | NVDEC implementation using FFmpeg (#443) | gdkchan |
| 2018-11-23 | Add RGBA16 Unorm (#513) | HorrorTroll |
| 2018-11-21 | GPU: Allow depth textures to be loaded (#511) | jduncanator |
| 2018-11-17 | Improved GPU command lists decoding (#499) | gdkchan |
| 2018-11-11 | Add BGR5A1 Image Format (#495) | Ac_K |
| 2018-11-09 | Update ImageUtils.cs (#494) | Ac_K |
| 2018-10-30 | Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484) | Alex Barney |
| 2018-10-17 | Improve texture tables (#457) | gdkchan |
| 2018-10-14 | Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426) | HorrorTroll |
| 2018-10-14 | Add RG16Unorm & R16Uint (#456) | HorrorTroll |
| 2018-10-13 | Add support for saturation on some shader instructions, fix ReadTexture align... | gdkchan |
| 2018-10-13 | Quads, QuadStrip, const attributes and half-float attributes support (#447) | gdkchan |
| 2018-09-19 | Implement DepthWriteMask and add R16G16 (#425) | ReinUsesLisp |
| 2018-09-18 | Allow "reinterpretation" of framebuffer/zeta formats (#418) | gdkchan |
| 2018-09-17 | Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture form... | HorrorTroll |
| 2018-09-11 | Fixup image error message and add G8R8 to size query (#410) | ReinUsesLisp |
| 2018-09-08 | Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) | ReinUsesLisp |