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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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shader_ir.h
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Author
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
2021-01-25
Revert "Start of Integer flags implementation"
ReinUsesLisp
2021-01-10
Merge remote-tracking branch 'upstream/master' into int-flags
Levi
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
2020-09-24
Address Comments
Levi Behunin
2020-09-24
Start of Integer flags implementation
Levi Behunin
2020-06-05
shader/texture: Join separate image and sampler pairs offline
ReinUsesLisp
2020-06-04
shader/track: Move bindless tracking to a separate function
ReinUsesLisp
2020-05-02
Merge pull request #3693 from ReinUsesLisp/clean-samplers
bunnei
2020-04-26
shader/memory_util: Deduplicate code
ReinUsesLisp
2020-04-23
shader/texture: Support multiple unknown sampler properties
ReinUsesLisp
2020-04-23
shader_ir: Turn classes into data structures
ReinUsesLisp
2020-04-12
Merge pull request #3578 from ReinUsesLisp/vmnmx
Fernando Sahmkow
2020-04-12
shader/video: Partially implement VMNMX
ReinUsesLisp
2020-04-06
shader_decode: SULD.D using std::pair instead of out parameter
namkazy
2020-04-06
shader_decode: SULD.D implement bits64 and reverse shader ir init method to r...
namkazy
2020-04-05
add shader stage when init shader ir
namkazy
2020-03-15
shader/shader_ir: Track usage in input attribute and of legacy varyings
ReinUsesLisp
2020-03-09
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
2020-01-25
Shader_IR: Address feedback.
Fernando Sahmkow
2020-01-24
Shader_IR: Change name of TrackSampler function so it does not confuse with t...
Fernando Sahmkow
2020-01-24
Shader_IR: Propagate bindless index into the GL compiler.
Fernando Sahmkow
2020-01-24
Shader_IR: Implement Injectable Custom Variables to the IR.
Fernando Sahmkow
2020-01-24
Shader_IR: deduce size of indexed samplers
Fernando Sahmkow
2020-01-24
Shader_IR: Implement initial code for tracking indexed samplers.
Fernando Sahmkow
2020-01-24
GPU: Implement guest driver profile and deduce texture handler sizes.
Fernando Sahmkow
2020-01-09
shader_ir/memory: Implement u16 and u8 for STG and LDG
ReinUsesLisp
2020-01-04
Shader_IR: Address Feedback
Fernando Sahmkow
2019-12-30
Shader_IR: add the ability to amend code in the shader ir.
Fernando Sahmkow
2019-12-16
shader/texture: Implement TLD4.PTP
ReinUsesLisp
2019-12-11
Shader_Ir: Correct TLD4S encoding and implement f16 flag.
Fernando Sahmkow
2019-12-11
Shader_Ir: default failed tracks on bindless samplers to null values.
Fernando Sahmkow
2019-12-09
shader: Keep track of shaders using warp instructions
ReinUsesLisp
2019-11-22
shader/texture: Deduce texture buffers from locker
ReinUsesLisp
2019-11-08
video_core: Silence implicit conversion warnings
ReinUsesLisp
2019-11-06
Merge pull request #3039 from ReinUsesLisp/cleanup-samplers
Rodrigo Locatti
2019-10-30
Shader_IR: Fix regression on TLD4
Fernando Sahmkow
2019-10-30
Shader_IR: Fix TLD4 and add Bindless Variant.
Fernando Sahmkow
2019-10-29
shader/node: Unpack bindless texture encoding
ReinUsesLisp
2019-10-26
Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased
Rodrigo Locatti
2019-10-25
Merge pull request #3013 from FernandoS27/tld4s-fix
Rodrigo Locatti
2019-10-25
gl_shader_decompiler: Move entries to a separate function
ReinUsesLisp
2019-10-25
Shader_IR: allow lookup of texture samplers within the shader_ir for instruct...
Fernando Sahmkow
2019-10-25
Shader_Cache: setup connection of ConstBufferLocker
Fernando Sahmkow
2019-10-25
VideoCore: Unify const buffer accessing along engines and provide ConstBuffer...
Fernando Sahmkow
2019-10-22
Shader_Ir: Fix TLD4S from using a component mask.
Fernando Sahmkow
2019-10-22
shader_ir/memory: Ignore global memory when tracking fails
ReinUsesLisp
2019-10-04
vk_shader_compiler: Implement the decompiler in SPIR-V
Fernando Sahmkow
2019-10-04
Shader_Ir: Refactor Decompilation process and allow multiple decompilation mo...
Fernando Sahmkow
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