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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-01-09 01:08:55 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-01-09 02:12:29 -0300 |
| commit | e2a2a556b9713f7c2e8dc20dbdaff80996fa6b91 (patch) | |
| tree | 0a3848d5c87d930611ff955b67b654308e2a97fa /src/video_core/shader/shader_ir.h | |
| parent | 80436c13302829adaa3a64d9eb6b52b71171c07a (diff) | |
shader_ir/memory: Implement u16 and u8 for STG and LDG
Using the same technique we used for u8 on LDG, implement u16.
In the case of STG, load memory and insert the value we want to set
into it with bitfieldInsert. Then set that value.
Diffstat (limited to 'src/video_core/shader/shader_ir.h')
| -rw-r--r-- | src/video_core/shader/shader_ir.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index aacd0a0da..ba1db4c11 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -394,7 +394,7 @@ private: std::tuple<Node, Node, GlobalMemoryBase> TrackGlobalMemory(NodeBlock& bb, Tegra::Shader::Instruction instr, - bool is_write); + bool is_read, bool is_write); /// Register new amending code and obtain the reference id. std::size_t DeclareAmend(Node new_amend); |
