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| author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-10-30 21:14:57 -0400 |
|---|---|---|
| committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-10-30 21:14:57 -0400 |
| commit | 23cabc98db71ff60168bd504f83d7fbe4735e400 (patch) | |
| tree | 4e206c28928fbda8e4e82ee7c377c6dcb6e992b6 /src/video_core/shader/shader_ir.h | |
| parent | 658489ebf71ea7c66fda338072e38bb71deffb3b (diff) | |
Shader_IR: Fix regression on TLD4
Originally on the last commit I thought TLD4 acted the same as TLD4S and
didn't have a mask. It actually does have a component mask. This commit
corrects that.
Diffstat (limited to 'src/video_core/shader/shader_ir.h')
| -rw-r--r-- | src/video_core/shader/shader_ir.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index 7582999a5..b5567f54e 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -326,7 +326,7 @@ private: Node BitfieldInsert(Node base, Node insert, u32 offset, u32 bits); void WriteTexInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr, - const Node4& components, bool is_tld4 = false); + const Node4& components); void WriteTexsInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr, const Node4& components, bool ignore_mask = false); |
