From 23cabc98db71ff60168bd504f83d7fbe4735e400 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Wed, 30 Oct 2019 21:14:57 -0400 Subject: Shader_IR: Fix regression on TLD4 Originally on the last commit I thought TLD4 acted the same as TLD4S and didn't have a mask. It actually does have a component mask. This commit corrects that. --- src/video_core/shader/shader_ir.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/shader/shader_ir.h') diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index 7582999a5..b5567f54e 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -326,7 +326,7 @@ private: Node BitfieldInsert(Node base, Node insert, u32 offset, u32 bits); void WriteTexInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr, - const Node4& components, bool is_tld4 = false); + const Node4& components); void WriteTexsInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr, const Node4& components, bool ignore_mask = false); -- cgit v1.2.3