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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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memory.cpp
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Author
2020-01-30
Merge pull request #3347 from ReinUsesLisp/local-mem
bunnei
2020-01-26
shader/memory: Implement ATOM.ADD
ReinUsesLisp
2020-01-25
shader/memory: Implement STL.S16 and STS.S16
ReinUsesLisp
2020-01-25
shader/memory: Implement unaligned LDL.S16 and LDS.S16
ReinUsesLisp
2020-01-25
shader/memory: Move unaligned load/store to functions
ReinUsesLisp
2020-01-25
shader/memory: Implement LDL.S16 and LDS.S16
ReinUsesLisp
2020-01-16
shader/memory: Implement ATOMS.ADD.U32
ReinUsesLisp
2020-01-09
shader_ir/memory: Implement u16 and u8 for STG and LDG
ReinUsesLisp
2019-12-18
shader/memory: Implement LDG.U8 and unaligned U8 loads
ReinUsesLisp
2019-12-09
shader_ir/memory: Implement patch stores
ReinUsesLisp
2019-10-22
shader_ir/memory: Ignore global memory when tracking fails
ReinUsesLisp
2019-09-05
shader_ir: Implement LD_S
ReinUsesLisp
2019-09-05
shader_ir: Implement ST_S
ReinUsesLisp
2019-07-16
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
Lioncash
2019-07-14
shader: Allow tracking of indirect buffers without variable offset
ReinUsesLisp
2019-06-05
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
2019-05-24
Merge pull request #2485 from ReinUsesLisp/generic-memory
bunnei
2019-05-22
shader/decode/memory: Remove left in debug pragma
Lioncash
2019-05-20
shader/memory: Implement ST (generic memory)
ReinUsesLisp
2019-05-20
shader/memory: Implement LD (generic memory)
ReinUsesLisp
2019-05-02
shader_ir/memory: Assert on non-32 bits ALD.PHYS
ReinUsesLisp
2019-05-02
shader: Add physical attributes commentaries
ReinUsesLisp
2019-05-02
shader_ir/memory: Implement physical input attributes
ReinUsesLisp
2019-05-02
shader: Remove unused AbufNode Ipa mode
ReinUsesLisp
2019-05-02
shader_ir/memory: Emit AL2P IR
ReinUsesLisp
2019-04-16
Merge pull request #2315 from ReinUsesLisp/severity-decompiler
bunnei
2019-04-14
shader_ir: Implement STG, keep track of global memory usage and flush
ReinUsesLisp
2019-04-03
shader_ir/memory: Reduce severity of LD_L cache management and log it
ReinUsesLisp
2019-04-03
shader_ir/memory: Reduce severity of ST_L cache management and log it
ReinUsesLisp
2019-02-26
shader/decode: Split memory and texture instructions decoding
ReinUsesLisp
2019-02-24
Merge pull request #2118 from FernandoS27/ipa-improve
bunnei
2019-02-14
shader_decompiler: Improve Accuracy of Attribute Interpolation.
Fernando Sahmkow
2019-02-12
gl_shader_decompiler: Re-implement TLDS lod
ReinUsesLisp
2019-02-07
shader_ir: Remove F4 prefix to texture operations
ReinUsesLisp
2019-02-07
shader_ir: Clean texture management code
ReinUsesLisp
2019-02-06
Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
bunnei
2019-02-05
Merge pull request #2081 from ReinUsesLisp/lmem-64
bunnei
2019-02-04
Merge pull request #2082 from FernandoS27/txq-stl
bunnei
2019-02-03
Fix TXQ not using the component mask.
Fernando Sahmkow
2019-02-03
shader_ir/memory: Add ST_L 64 and 128 bits stores
ReinUsesLisp
2019-02-03
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-02-03
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
2019-02-03
shader_ir/memory: Add LD_L 128 bits loads
ReinUsesLisp
2019-02-03
shader_bytecode: Rename BytesN enums to BitsN
ReinUsesLisp
2019-02-03
shader_ir/memory: Add LD_L 64 bits loads
ReinUsesLisp
2019-01-30
shader_ir: Unify constant buffer offset values
ReinUsesLisp
2019-01-30
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
2019-01-15
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
2019-01-15
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
2019-01-15
shader_decode: Use proper primitive names
ReinUsesLisp
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