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path: root/src/video_core/shader/decode
AgeCommit message (Expand)Author
2020-02-27shader: FMUL switch to using LUT (#3441)Nguyen Dac Nam
2020-02-26Merge pull request #3440 from namkazt/patch-6bunnei
2020-02-21shader/texture: Fix illegal 3D texture assertReinUsesLisp
2020-02-21nit: add const to where it need.Nguyen Dac Nam
2020-02-21shader: implement LOP3 fast replace for old functionNguyen Dac Nam
2020-02-19Merge pull request #3415 from ReinUsesLisp/texture-codebunnei
2020-02-19shader_conversion: I2F : add Assert for case src_size is ShortNguyen Dac Nam
2020-02-19fix warningNguyen Dac Nam
2020-02-19clang-format fixNguyen Dac Nam
2020-02-19shader_conversion: add conversion I2F for ShortNguyen Dac Nam
2020-02-15shader/texture: Allow 2D shadow arrays and simplify codeReinUsesLisp
2020-02-14Merge pull request #3379 from ReinUsesLisp/cbuf-offsetbunnei
2020-02-07Merge pull request #3369 from ReinUsesLisp/shfbunnei
2020-02-05shader/decode: Fix constant buffer offsetsReinUsesLisp
2020-02-04Merge pull request #3357 from ReinUsesLisp/bfi-rcbunnei
2020-02-04Merge pull request #3356 from ReinUsesLisp/fcmpbunnei
2020-02-03Merge pull request #3337 from ReinUsesLisp/vulkan-stagedbunnei
2020-02-01shader: Remove curly braces initializers on shared pointersReinUsesLisp
2020-02-01Merge pull request #3282 from FernandoS27/indexed-samplersbunnei
2020-02-01shader/shift: Implement SHIFT_RIGHT_{IMM,R}ReinUsesLisp
2020-02-01shader/shift: Implement SHF_LEFT_{IMM,R}ReinUsesLisp
2020-01-30Merge pull request #3347 from ReinUsesLisp/local-membunnei
2020-01-29shader/other: Fix skips for SYNC and BRKReinUsesLisp
2020-01-29shader/other: Stub S2R LaneIdReinUsesLisp
2020-01-27shader/bfi: Implement register-constant buffer variantReinUsesLisp
2020-01-27shader/arithmetic: Implement FCMPReinUsesLisp
2020-01-26shader/memory: Implement ATOM.ADDReinUsesLisp
2020-01-25Shader_IR: Address feedback.Fernando Sahmkow
2020-01-25shader/memory: Implement STL.S16 and STS.S16ReinUsesLisp
2020-01-25shader/memory: Implement unaligned LDL.S16 and LDS.S16ReinUsesLisp
2020-01-25shader/memory: Move unaligned load/store to functionsReinUsesLisp
2020-01-25shader/memory: Implement LDL.S16 and LDS.S16ReinUsesLisp
2020-01-24Shader_IR: Change name of TrackSampler function so it does not confuse with t...Fernando Sahmkow
2020-01-24Shader_IR: Propagate bindless index into the GL compiler.Fernando Sahmkow
2020-01-24Shader_IR: deduce size of indexed samplersFernando Sahmkow
2020-01-24Shader_IR: Setup Indexed Samplers on the IRFernando Sahmkow
2020-01-24Merge pull request #3273 from FernandoS27/txd-arraybunnei
2020-01-16shader/memory: Implement ATOMS.ADD.U32ReinUsesLisp
2020-01-14Merge pull request #3287 from ReinUsesLisp/ldg-stg-16bunnei
2020-01-09shader_ir/texture: Simplify AOFFI codeReinUsesLisp
2020-01-09shader_ir/memory: Implement u16 and u8 for STG and LDGReinUsesLisp
2020-01-04Shader_IR: Implement TXD Array.Fernando Sahmkow
2019-12-31Merge pull request #3239 from ReinUsesLisp/p2rbunnei
2019-12-26Merge pull request #3228 from ReinUsesLisp/ptpbunnei
2019-12-21Merge pull request #3235 from ReinUsesLisp/ldg-u8bunnei
2019-12-20shader/p2r: Implement P2R PrReinUsesLisp
2019-12-20shader/r2p: Refactor P2R to support P2RReinUsesLisp
2019-12-19Merge pull request #3234 from ReinUsesLisp/i2f-u8-selectorbunnei
2019-12-18shader/memory: Implement LDG.U8 and unaligned U8 loadsReinUsesLisp
2019-12-18shader/conversion: Implement byte selector in I2FReinUsesLisp