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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2020-02-27
shader: FMUL switch to using LUT (#3441)
Nguyen Dac Nam
2020-02-26
Merge pull request #3440 from namkazt/patch-6
bunnei
2020-02-21
shader/texture: Fix illegal 3D texture assert
ReinUsesLisp
2020-02-21
nit: add const to where it need.
Nguyen Dac Nam
2020-02-21
shader: implement LOP3 fast replace for old function
Nguyen Dac Nam
2020-02-19
Merge pull request #3415 from ReinUsesLisp/texture-code
bunnei
2020-02-19
shader_conversion: I2F : add Assert for case src_size is Short
Nguyen Dac Nam
2020-02-19
fix warning
Nguyen Dac Nam
2020-02-19
clang-format fix
Nguyen Dac Nam
2020-02-19
shader_conversion: add conversion I2F for Short
Nguyen Dac Nam
2020-02-15
shader/texture: Allow 2D shadow arrays and simplify code
ReinUsesLisp
2020-02-14
Merge pull request #3379 from ReinUsesLisp/cbuf-offset
bunnei
2020-02-07
Merge pull request #3369 from ReinUsesLisp/shf
bunnei
2020-02-05
shader/decode: Fix constant buffer offsets
ReinUsesLisp
2020-02-04
Merge pull request #3357 from ReinUsesLisp/bfi-rc
bunnei
2020-02-04
Merge pull request #3356 from ReinUsesLisp/fcmp
bunnei
2020-02-03
Merge pull request #3337 from ReinUsesLisp/vulkan-staged
bunnei
2020-02-01
shader: Remove curly braces initializers on shared pointers
ReinUsesLisp
2020-02-01
Merge pull request #3282 from FernandoS27/indexed-samplers
bunnei
2020-02-01
shader/shift: Implement SHIFT_RIGHT_{IMM,R}
ReinUsesLisp
2020-02-01
shader/shift: Implement SHF_LEFT_{IMM,R}
ReinUsesLisp
2020-01-30
Merge pull request #3347 from ReinUsesLisp/local-mem
bunnei
2020-01-29
shader/other: Fix skips for SYNC and BRK
ReinUsesLisp
2020-01-29
shader/other: Stub S2R LaneId
ReinUsesLisp
2020-01-27
shader/bfi: Implement register-constant buffer variant
ReinUsesLisp
2020-01-27
shader/arithmetic: Implement FCMP
ReinUsesLisp
2020-01-26
shader/memory: Implement ATOM.ADD
ReinUsesLisp
2020-01-25
Shader_IR: Address feedback.
Fernando Sahmkow
2020-01-25
shader/memory: Implement STL.S16 and STS.S16
ReinUsesLisp
2020-01-25
shader/memory: Implement unaligned LDL.S16 and LDS.S16
ReinUsesLisp
2020-01-25
shader/memory: Move unaligned load/store to functions
ReinUsesLisp
2020-01-25
shader/memory: Implement LDL.S16 and LDS.S16
ReinUsesLisp
2020-01-24
Shader_IR: Change name of TrackSampler function so it does not confuse with t...
Fernando Sahmkow
2020-01-24
Shader_IR: Propagate bindless index into the GL compiler.
Fernando Sahmkow
2020-01-24
Shader_IR: deduce size of indexed samplers
Fernando Sahmkow
2020-01-24
Shader_IR: Setup Indexed Samplers on the IR
Fernando Sahmkow
2020-01-24
Merge pull request #3273 from FernandoS27/txd-array
bunnei
2020-01-16
shader/memory: Implement ATOMS.ADD.U32
ReinUsesLisp
2020-01-14
Merge pull request #3287 from ReinUsesLisp/ldg-stg-16
bunnei
2020-01-09
shader_ir/texture: Simplify AOFFI code
ReinUsesLisp
2020-01-09
shader_ir/memory: Implement u16 and u8 for STG and LDG
ReinUsesLisp
2020-01-04
Shader_IR: Implement TXD Array.
Fernando Sahmkow
2019-12-31
Merge pull request #3239 from ReinUsesLisp/p2r
bunnei
2019-12-26
Merge pull request #3228 from ReinUsesLisp/ptp
bunnei
2019-12-21
Merge pull request #3235 from ReinUsesLisp/ldg-u8
bunnei
2019-12-20
shader/p2r: Implement P2R Pr
ReinUsesLisp
2019-12-20
shader/r2p: Refactor P2R to support P2R
ReinUsesLisp
2019-12-19
Merge pull request #3234 from ReinUsesLisp/i2f-u8-selector
bunnei
2019-12-18
shader/memory: Implement LDG.U8 and unaligned U8 loads
ReinUsesLisp
2019-12-18
shader/conversion: Implement byte selector in I2F
ReinUsesLisp
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