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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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Author
2021-07-22
shader: Remove old shader management
ReinUsesLisp
2021-02-15
Review 1
Kelebek1
2021-02-15
Implement texture offset support for TexelFetch and TextureGather and add off...
Kelebek1
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
2020-12-30
half_set: Resolve -Wmaybe-uninitialized warnings
Lioncash
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-07
video_core: Remove unnecessary enum class casting in logging messages
Lioncash
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.2
Lioncash
2020-11-24
Merge pull request #3681 from lioncash/component
Rodrigo Locatti
2020-11-05
Merge pull request #4854 from ReinUsesLisp/cube-array-shadow
bunnei
2020-10-28
shader: Partially implement texture cube array shadow
ReinUsesLisp
2020-10-28
shader/arithmetic: Implement FCMP immediate + register variant
ReinUsesLisp
2020-10-07
shader/texture: Implement CUBE texture type for TMML and fix arrays
ReinUsesLisp
2020-09-24
arithmetic_integer_immediate: Make use of std::move where applicable
Lioncash
2020-09-17
Merge pull request #4672 from lioncash/narrowing
Rodrigo Locatti
2020-09-17
decode/image: Eliminate switch fallthrough in DecodeImage()
Lioncash
2020-09-17
decoder/texture: Eliminate narrowing conversion in GetTldCode()
Lioncash
2020-09-16
video_core: Enforce -Werror=switch
ReinUsesLisp
2020-08-14
shader/memory: Amend UNIMPLEMENTED_IF_MSG without a message
Lioncash
2020-08-13
General: Tidy up clang-format warnings part 2
Lioncash
2020-07-24
Merge pull request #4391 from lioncash/nrvo
bunnei
2020-07-21
Merge pull request #4361 from ReinUsesLisp/lane-id
Rodrigo Locatti
2020-07-21
video_core: Allow copy elision to take place where applicable
Lioncash
2020-07-16
decode/other: Implement S2R.LaneId
ReinUsesLisp
2020-07-13
video_core: Rearrange pixel format names
ReinUsesLisp
2020-06-26
Merge pull request #4147 from ReinUsesLisp/hset2-imm
bunnei
2020-06-22
shader/half_set: Implement HSET2_IMM
ReinUsesLisp
2020-06-20
decode/image: Implement B10G11R11F
Morph
2020-06-05
shader/texture: Join separate image and sampler pairs offline
ReinUsesLisp
2020-06-02
Merge pull request #4016 from ReinUsesLisp/invocation-info
LC
2020-05-30
shader/other: Fix hardcoded value in S2R INVOCATION_INFO
ReinUsesLisp
2020-05-27
shader/other: Implement MEMBAR.CTS
ReinUsesLisp
2020-05-26
Merge pull request #3981 from ReinUsesLisp/bar
bunnei
2020-05-26
Merge pull request #3980 from ReinUsesLisp/red-op
bunnei
2020-05-21
shader/other: Implement BAR.SYNC 0x0
ReinUsesLisp
2020-05-21
shader/memory: Implement non-addition operations in RED
ReinUsesLisp
2020-05-21
shader/other: Implement thread comparisons (NV_shader_thread_group)
ReinUsesLisp
2020-05-09
shader_ir: Separate float-point comparisons in ordered and unordered
ReinUsesLisp
2020-05-02
Merge pull request #3693 from ReinUsesLisp/clean-samplers
bunnei
2020-04-28
shader/arithmetic_integer: Fix tracking issue in temporary
ReinUsesLisp
2020-04-25
shader/arithmetic_integer: Fix edge case and mark IADD.X Rd.CC as unimplemented
ReinUsesLisp
2020-04-25
shader/arithmetic_integer: Change IAdd to UAdd to avoid signed overflow
ReinUsesLisp
2020-04-25
shader/arithmetic_integer: Implement IADD.X
ReinUsesLisp
2020-04-25
shader/arithmetic_integer: Implement CC for IADD
ReinUsesLisp
2020-04-25
decode/register_set_predicate: Implement CC
ReinUsesLisp
2020-04-25
decode/register_set_predicate: Use move for shared pointers
ReinUsesLisp
2020-04-25
Merge pull request #3734 from ReinUsesLisp/half-float-mods
bunnei
2020-04-24
Merge pull request #3749 from ReinUsesLisp/lea-imm
bunnei
2020-04-23
decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
ReinUsesLisp
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