diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-05-15 02:52:35 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-05-27 00:19:45 -0300 |
| commit | 32e6727daecab60d368d14619c1e04d0d7e60008 (patch) | |
| tree | 427eade0b7069869011365137de2c87bc15df7e0 /src/video_core/shader/decode | |
| parent | 508242c2671713239c66461125696db1a69bd163 (diff) | |
shader/other: Implement MEMBAR.CTS
This silences an assertion we were hitting and uses workgroup memory
barriers when the game requests it.
Diffstat (limited to 'src/video_core/shader/decode')
| -rw-r--r-- | src/video_core/shader/decode/other.cpp | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/src/video_core/shader/decode/other.cpp b/src/video_core/shader/decode/other.cpp index 694b325e1..d00e10913 100644 --- a/src/video_core/shader/decode/other.cpp +++ b/src/video_core/shader/decode/other.cpp @@ -299,9 +299,19 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) { break; } case OpCode::Id::MEMBAR: { - UNIMPLEMENTED_IF(instr.membar.type != Tegra::Shader::MembarType::GL); UNIMPLEMENTED_IF(instr.membar.unknown != Tegra::Shader::MembarUnknown::Default); - bb.push_back(Operation(OperationCode::MemoryBarrierGL)); + const OperationCode type = [instr] { + switch (instr.membar.type) { + case Tegra::Shader::MembarType::CTA: + return OperationCode::MemoryBarrierGroup; + case Tegra::Shader::MembarType::GL: + return OperationCode::MemoryBarrierGlobal; + default: + UNIMPLEMENTED_MSG("MEMBAR type={}", static_cast<int>(instr.membar.type.Value())); + return OperationCode::MemoryBarrierGlobal; + } + }(); + bb.push_back(Operation(type)); break; } case OpCode::Id::DEPBAR: { |
