index
:
yuzu-mainline
master
A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
video_core
/
shader
/
decode
/
memory.cpp
Age
Commit message (
Expand
)
Author
2021-07-22
shader: Remove old shader management
ReinUsesLisp
2021-02-15
Implement texture offset support for TexelFetch and TextureGather and add off...
Kelebek1
2020-12-07
video_core: Remove unnecessary enum class casting in logging messages
Lioncash
2020-08-14
shader/memory: Amend UNIMPLEMENTED_IF_MSG without a message
Lioncash
2020-08-13
General: Tidy up clang-format warnings part 2
Lioncash
2020-05-21
shader/memory: Implement non-addition operations in RED
ReinUsesLisp
2020-04-16
decode/memory: Resolve unused variable warning
Lioncash
2020-04-06
shader/memory: Implement RED.E.ADD
ReinUsesLisp
2020-04-06
shader/memory: Add "using std::move"
ReinUsesLisp
2020-04-06
shader/memory: Minor fixes in ATOM
ReinUsesLisp
2020-04-02
shader/memory: Silence no return value warning
ReinUsesLisp
2020-03-31
clang-format
Nguyen Dac Nam
2020-03-31
shader_decode: fix by suggestion
Nguyen Dac Nam
2020-03-30
clang-format
namkazy
2020-03-30
shader_decode: ATOM/ATOMS: add function to avoid code repetition
namkazy
2020-03-30
shader_decode: implement ATOM operation for S32 and U32
Nguyen Dac Nam
2020-03-30
clang-format
namkazy
2020-03-30
shader_decode: implement ATOMS instr partial.
Nguyen Dac Nam
2020-01-30
Merge pull request #3347 from ReinUsesLisp/local-mem
bunnei
2020-01-26
shader/memory: Implement ATOM.ADD
ReinUsesLisp
2020-01-25
shader/memory: Implement STL.S16 and STS.S16
ReinUsesLisp
2020-01-25
shader/memory: Implement unaligned LDL.S16 and LDS.S16
ReinUsesLisp
2020-01-25
shader/memory: Move unaligned load/store to functions
ReinUsesLisp
2020-01-25
shader/memory: Implement LDL.S16 and LDS.S16
ReinUsesLisp
2020-01-16
shader/memory: Implement ATOMS.ADD.U32
ReinUsesLisp
2020-01-09
shader_ir/memory: Implement u16 and u8 for STG and LDG
ReinUsesLisp
2019-12-18
shader/memory: Implement LDG.U8 and unaligned U8 loads
ReinUsesLisp
2019-12-09
shader_ir/memory: Implement patch stores
ReinUsesLisp
2019-10-22
shader_ir/memory: Ignore global memory when tracking fails
ReinUsesLisp
2019-09-05
shader_ir: Implement LD_S
ReinUsesLisp
2019-09-05
shader_ir: Implement ST_S
ReinUsesLisp
2019-07-16
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
Lioncash
2019-07-14
shader: Allow tracking of indirect buffers without variable offset
ReinUsesLisp
2019-06-05
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
2019-05-24
Merge pull request #2485 from ReinUsesLisp/generic-memory
bunnei
2019-05-22
shader/decode/memory: Remove left in debug pragma
Lioncash
2019-05-20
shader/memory: Implement ST (generic memory)
ReinUsesLisp
2019-05-20
shader/memory: Implement LD (generic memory)
ReinUsesLisp
2019-05-02
shader_ir/memory: Assert on non-32 bits ALD.PHYS
ReinUsesLisp
2019-05-02
shader: Add physical attributes commentaries
ReinUsesLisp
2019-05-02
shader_ir/memory: Implement physical input attributes
ReinUsesLisp
2019-05-02
shader: Remove unused AbufNode Ipa mode
ReinUsesLisp
2019-05-02
shader_ir/memory: Emit AL2P IR
ReinUsesLisp
2019-04-16
Merge pull request #2315 from ReinUsesLisp/severity-decompiler
bunnei
2019-04-14
shader_ir: Implement STG, keep track of global memory usage and flush
ReinUsesLisp
2019-04-03
shader_ir/memory: Reduce severity of LD_L cache management and log it
ReinUsesLisp
2019-04-03
shader_ir/memory: Reduce severity of ST_L cache management and log it
ReinUsesLisp
2019-02-26
shader/decode: Split memory and texture instructions decoding
ReinUsesLisp
2019-02-24
Merge pull request #2118 from FernandoS27/ipa-improve
bunnei
2019-02-14
shader_decompiler: Improve Accuracy of Attribute Interpolation.
Fernando Sahmkow
[next]