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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_vulkan
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blit_image.h
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Author
2023-10-17
Changes based on hardware tests
Squall-Leonhart
2023-10-16
Another missing copy connected to Bravely Default II
Squall-Leonhart
2023-10-15
Implement missing formats for Bravely Default 2
Squall-Leonhart
2023-10-04
Implements D32_Float to A8B8G8R8_UNORM format copy
Squall-Leonhart
2023-08-19
Masked depthstencil clears
Kelebek1
2023-01-28
video_core: Implement vulkan clear specified channel
FengChen
2023-01-16
Address feedback
Feng Chen
2023-01-05
video_core: Implement opengl/vulkan draw_texture
Feng Chen
2022-06-26
video_core: Replace VKScheduler with Scheduler
german77
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-03-19
video_core: Reduce unused includes
ameerj
2022-03-15
Vulkan: convert S8D24 <-> ABGR8
Liam
2021-12-23
blit_image: Remove unused function
ameerj
2021-12-05
blit_image: Refactor upscale factors usage
ameerj
2021-12-05
blit_image: Refactor ConvertPipeline functions
ameerj
2021-12-05
blit_image: Refactor ConvertPipelineEx functions
ameerj
2021-12-05
Revert "Merge pull request #7395 from Morph1984/resolve-comments"
ameerj
2021-11-28
Merge pull request #7396 from FernandoS27/blit-this-mf
Fernando S
2021-11-22
TextureCache: Simplify blitting of D24S8 formats and fix bugs.
Fernando Sahmkow
2021-11-20
vk_blit_image: Consolidate CreatePipelineTargetEx functions
Morph
2021-11-20
TextureCache: Add R16G16 to D24S8 converter.
Fernando Sahmkow
2021-11-19
TextureCache: Add B10G11R11 to D24S8 converter.
Fernando Sahmkow
2021-11-19
TextureCache: Implement additional D24S8 convertions.
Fernando Sahmkow
2021-11-19
Vulkan: implement D24S8 <-> RGBA8 convertions.
Fernando Sahmkow
2021-11-16
Vulkan: Fix Blit Depth Stencil
Fernando Sahmkow
2021-11-16
Texture Cache: Rescale conversions between depth and color
FernandoS27
2021-11-16
vk_texture_cache: Use 3D to scale images when blit is unsupported
ameerj
2021-07-22
vulkan: Rework descriptor allocation algorithm
ReinUsesLisp
2021-05-07
texture_cache: Handle out of bound texture blits
ameerj
2021-01-03
renderer_vulkan: Rename VKDevice to Device
ReinUsesLisp
2020-12-31
vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapp...
ReinUsesLisp
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp