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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-04-25 00:15:32 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:29 -0400
commit2f3c3dfc10a318f63862c4976f0608ea50c19387 (patch)
tree243109289cc347fe1e8d3ea8adee8e32c791af3b /src/video_core/renderer_vulkan/blit_image.h
parent5ed871398b0e89cb3f2e3eb740d431f5faaa12e4 (diff)
vulkan: Rework descriptor allocation algorithm
Create multiple descriptor pools on demand. There are some degrees of freedom what is considered a compatible pool to avoid wasting large pools on small descriptors.
Diffstat (limited to 'src/video_core/renderer_vulkan/blit_image.h')
-rw-r--r--src/video_core/renderer_vulkan/blit_image.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h
index 0d81a06ed..33ee095c1 100644
--- a/src/video_core/renderer_vulkan/blit_image.h
+++ b/src/video_core/renderer_vulkan/blit_image.h
@@ -31,7 +31,7 @@ struct BlitImagePipelineKey {
class BlitImageHelper {
public:
explicit BlitImageHelper(const Device& device, VKScheduler& scheduler,
- StateTracker& state_tracker, VKDescriptorPool& descriptor_pool);
+ StateTracker& state_tracker, DescriptorPool& descriptor_pool);
~BlitImageHelper();
void BlitColor(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,