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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2019-02-12
Merge pull request #2068 from ReinUsesLisp/shader-cleanup-textures
bunnei
2019-02-08
Merge pull request #1904 from bunnei/better-fermi-copy
bunnei
2019-02-08
Implement linear textures (#2089)
Fernando Sahmkow
2019-02-08
gl_rasterizer_cache: Fixup texture view parameters
ReinUsesLisp
2019-02-07
shader_ir: Remove F4 prefix to texture operations
ReinUsesLisp
2019-02-07
shader_ir: Clean texture management code
ReinUsesLisp
2019-02-06
Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
bunnei
2019-02-06
gl_rasterizer_cache: Mark surface copy destinations as modified.
bunnei
2019-02-06
gl_rasterizer: Implement a more accurate fermi 2D copy.
bunnei
2019-02-06
gl_shader_disk_cache: Check LZ4 size limit
Frederic L
2019-02-06
gl_shader_disk_cache: Consider compressed size zero as an error
Frederic L
2019-02-06
gl_shader_disk_cache: Use unordered containers
ReinUsesLisp
2019-02-06
gl_shader_cache: Fixup GLSL unique identifiers
ReinUsesLisp
2019-02-06
gl_shader_cache: Link loading screen with disk shader cache load
ReinUsesLisp
2019-02-06
gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Pass core system as argument and guard against games wi...
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Guard reads and writes against failure
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Address miscellaneous feedback
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Pass return values returning instead of by parameters
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Compress program binaries using LZ4
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Compress GLSL code using LZ4
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
2019-02-06
settings: Hide shader cache behind a setting
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Invalidate shader cache changes with CMake hash
ReinUsesLisp
2019-02-06
gl_shader_cache: Refactor to support disk shader cache
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Add transferable cache invalidation
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Add precompiled load
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Add precompiled save
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Add transferable load
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Add transferable stores
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Add file and move BaseBindings declaration
ReinUsesLisp
2019-02-06
gl_shader_decompiler: Remove name entries
ReinUsesLisp
2019-02-06
gl_shader_util: Add parameter to handle retrievable programs
ReinUsesLisp
2019-02-06
rasterizer_interface: Add disk cache entry for the rasterizer
ReinUsesLisp
2019-02-06
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
2019-02-06
Merge pull request #2042 from ReinUsesLisp/nouveau-tex
bunnei
2019-02-06
Merge pull request #2071 from ReinUsesLisp/dsa-texture
bunnei
2019-02-03
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-02-03
video_core: Assert on invalid GPU to CPU address queries
ReinUsesLisp
2019-02-03
maxwell_3d: Allow texture handles with TIC id zero
ReinUsesLisp
2019-02-01
Merge pull request #2074 from ReinUsesLisp/shader-ir-unify-offset
bunnei
2019-02-01
Merge pull request #2067 from ReinUsesLisp/workaround-fb
bunnei
2019-02-01
rasterizer_interface: Remove unused AccelerateFill operation
ReinUsesLisp
2019-02-01
video_core: Remove unused Fill surface type
ReinUsesLisp
2019-01-30
gl_rasterizer_cache: Fixup test clause
ReinUsesLisp
2019-01-30
gl_rasterizer_cache: Guard clause swizzle testing
Mat M
2019-01-30
gl_state: Remove texture target tracking
ReinUsesLisp
2019-01-30
gl_rasterizer_cache: Move swizzling to textures instead of state
ReinUsesLisp
2019-01-30
gl_state: Use DSA and multi bind to update texture bindings
ReinUsesLisp
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