index
:
yuzu-mainline
master
A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
video_core
Age
Commit message (
Expand
)
Author
2019-02-12
Merge pull request #2109 from FernandoS27/fix-f2i
bunnei
2019-02-12
Merge pull request #2068 from ReinUsesLisp/shader-cleanup-textures
bunnei
2019-02-11
Corrected F2I None mode to RoundEven.
Fernando Sahmkow
2019-02-08
Merge pull request #1904 from bunnei/better-fermi-copy
bunnei
2019-02-08
Implement linear textures (#2089)
Fernando Sahmkow
2019-02-08
gl_rasterizer_cache: Fixup texture view parameters
ReinUsesLisp
2019-02-07
shader_ir: Remove F4 prefix to texture operations
ReinUsesLisp
2019-02-07
shader_ir: Clean texture management code
ReinUsesLisp
2019-02-06
Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
bunnei
2019-02-06
gl_rasterizer_cache: Mark surface copy destinations as modified.
bunnei
2019-02-06
gl_rasterizer: Implement a more accurate fermi 2D copy.
bunnei
2019-02-06
gl_shader_disk_cache: Check LZ4 size limit
Frederic L
2019-02-06
gl_shader_disk_cache: Consider compressed size zero as an error
Frederic L
2019-02-06
gl_shader_disk_cache: Use unordered containers
ReinUsesLisp
2019-02-06
gl_shader_cache: Fixup GLSL unique identifiers
ReinUsesLisp
2019-02-06
gl_shader_cache: Link loading screen with disk shader cache load
ReinUsesLisp
2019-02-06
gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Pass core system as argument and guard against games wi...
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Guard reads and writes against failure
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Address miscellaneous feedback
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Pass return values returning instead of by parameters
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Compress program binaries using LZ4
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Compress GLSL code using LZ4
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
2019-02-06
settings: Hide shader cache behind a setting
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Invalidate shader cache changes with CMake hash
ReinUsesLisp
2019-02-06
gl_shader_cache: Refactor to support disk shader cache
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Add transferable cache invalidation
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Add precompiled load
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Add precompiled save
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Add transferable load
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Add transferable stores
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Add file and move BaseBindings declaration
ReinUsesLisp
2019-02-06
gl_shader_decompiler: Remove name entries
ReinUsesLisp
2019-02-06
gl_shader_util: Add parameter to handle retrievable programs
ReinUsesLisp
2019-02-06
rasterizer_interface: Add disk cache entry for the rasterizer
ReinUsesLisp
2019-02-06
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
2019-02-06
Merge pull request #2042 from ReinUsesLisp/nouveau-tex
bunnei
2019-02-06
Merge pull request #2071 from ReinUsesLisp/dsa-texture
bunnei
2019-02-05
Merge pull request #2085 from ReinUsesLisp/cube-minus-one
bunnei
2019-02-05
Merge pull request #2081 from ReinUsesLisp/lmem-64
bunnei
2019-02-05
video_core/texture: Fix BitField size for depth_minus_one
ReinUsesLisp
2019-02-04
Merge pull request #2082 from FernandoS27/txq-stl
bunnei
2019-02-03
Update src/video_core/engines/shader_bytecode.h
Mat M
2019-02-03
Fix TXQ not using the component mask.
Fernando Sahmkow
2019-02-03
shader_ir/memory: Add ST_L 64 and 128 bits stores
ReinUsesLisp
2019-02-03
shader/track: Search inside of conditional nodes
ReinUsesLisp
2019-02-03
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-02-03
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
[next]