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| author | bunnei <bunneidev@gmail.com> | 2019-02-06 20:19:20 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-02-06 20:19:20 -0500 |
| commit | 10ab714fe015b28215ce61e6b4f9085c954a409d (patch) | |
| tree | 3c9d5c9ad759749d53773c6416be38d476d483bf /src/video_core/renderer_opengl | |
| parent | 40ac0585574499bc0dee47c4bef354c8e5676695 (diff) | |
| parent | 2bdbb90af74683bd8bb7e25d5353c39fb8037f8c (diff) | |
Merge pull request #2042 from ReinUsesLisp/nouveau-tex
maxwell_3d: Allow texture handles with TIC id zero
Diffstat (limited to 'src/video_core/renderer_opengl')
4 files changed, 9 insertions, 8 deletions
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp index bd2b30e77..b3062e5ba 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp @@ -19,7 +19,8 @@ OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size) GLintptr OGLBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size, std::size_t alignment, bool cache) { auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager(); - const std::optional<VAddr> cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)}; + const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)}; + ASSERT_MSG(cpu_addr, "Invalid GPU address"); // Cache management is a big overhead, so only cache entries with a given size. // TODO: Figure out which size is the best for given games. diff --git a/src/video_core/renderer_opengl/gl_primitive_assembler.cpp b/src/video_core/renderer_opengl/gl_primitive_assembler.cpp index d9ed08437..77d5cedd2 100644 --- a/src/video_core/renderer_opengl/gl_primitive_assembler.cpp +++ b/src/video_core/renderer_opengl/gl_primitive_assembler.cpp @@ -46,7 +46,9 @@ GLintptr PrimitiveAssembler::MakeQuadIndexed(Tegra::GPUVAddr gpu_addr, std::size auto [dst_pointer, index_offset] = buffer_cache.ReserveMemory(map_size); auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager(); - const std::optional<VAddr> cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)}; + const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)}; + ASSERT_MSG(cpu_addr, "Invalid GPU address"); + const u8* source{Memory::GetPointer(*cpu_addr)}; for (u32 primitive = 0; primitive < count / 4; ++primitive) { diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 53b52753c..c806b7da7 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -1008,10 +1008,6 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s auto& unit = state.texture_units[current_bindpoint]; const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset()); - if (!texture.enabled) { - unit.texture = 0; - continue; - } texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc); diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 90eda7814..6174f7074 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -23,8 +23,10 @@ using VideoCommon::Shader::ProgramCode; static VAddr GetShaderAddress(Maxwell::ShaderProgram program) { const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); const auto& shader_config = gpu.regs.shader_config[static_cast<std::size_t>(program)]; - return *gpu.memory_manager.GpuToCpuAddress(gpu.regs.code_address.CodeAddress() + - shader_config.offset); + const auto address = gpu.memory_manager.GpuToCpuAddress(gpu.regs.code_address.CodeAddress() + + shader_config.offset); + ASSERT_MSG(address, "Invalid GPU address"); + return *address; } /// Gets the shader program code from memory for the specified address |
