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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-01-29 04:31:40 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-02-07 00:46:13 -0300
commitd62b0a9e2941eb9d43e84ee40fe1531c2dc92eea (patch)
tree0d8d248f88357b72c20a349af1eba6076d9ba9c0 /src/video_core/renderer_opengl
parentf09d1dffd16ab857d6cf75b862aa0b01777e5673 (diff)
shader_ir: Clean texture management code
Previous code relied on GLSL parameter order (something that's always ill-formed on an IR design). This approach passes spatial coordiantes through operation nodes and array and depth compare values in the the texture metadata. It still contains an "extra" vector containing generic nodes for bias and component index (for example) which is still a bit ill-formed but it should be better than the previous approach.
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp73
1 files changed, 41 insertions, 32 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 70e124dc4..aecd4758a 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -719,45 +719,51 @@ private:
constexpr std::array<const char*, 4> coord_constructors = {"float", "vec2", "vec3", "vec4"};
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
- const auto count = static_cast<u32>(operation.GetOperandsCount());
ASSERT(meta);
+ const auto count = static_cast<u32>(operation.GetOperandsCount());
+ const bool has_array = meta->sampler.IsArray();
+ const bool has_shadow = meta->sampler.IsShadow();
+
std::string expr = func;
expr += '(';
expr += GetSampler(meta->sampler);
expr += ", ";
- expr += coord_constructors[meta->coords_count - 1];
+ expr += coord_constructors.at(count + (has_array ? 1 : 0) + (has_shadow ? 1 : 0) - 1);
expr += '(';
for (u32 i = 0; i < count; ++i) {
- const bool is_extra = i >= meta->coords_count;
- const bool is_array = i == meta->array_index;
-
- std::string operand = [&]() {
- if (is_extra && is_extra_int) {
- if (const auto immediate = std::get_if<ImmediateNode>(operation[i])) {
- return std::to_string(static_cast<s32>(immediate->GetValue()));
- } else {
- return "ftoi(" + Visit(operation[i]) + ')';
- }
- } else {
- return Visit(operation[i]);
- }
- }();
- if (is_array) {
- ASSERT(!is_extra);
- operand = "float(ftoi(" + operand + "))";
- }
-
- expr += operand;
+ expr += Visit(operation[i]);
- if (i + 1 == meta->coords_count) {
- expr += ')';
- }
- if (i + 1 < count) {
+ const u32 next = i + 1;
+ if (next < count || has_array || has_shadow)
+ expr += ", ";
+ }
+ if (has_array) {
+ expr += "float(ftoi(" + Visit(meta->array) + "))";
+ }
+ if (has_shadow) {
+ if (has_array)
expr += ", ";
+ expr += Visit(meta->depth_compare);
+ }
+ expr += ')';
+
+ for (const Node extra : meta->extras) {
+ expr += ", ";
+ if (is_extra_int) {
+ if (const auto immediate = std::get_if<ImmediateNode>(extra)) {
+ // Inline the string as an immediate integer in GLSL (some extra arguments are
+ // required to be constant)
+ expr += std::to_string(static_cast<s32>(immediate->GetValue()));
+ } else {
+ expr += "ftoi(" + Visit(extra) + ')';
+ }
+ } else {
+ expr += Visit(extra);
}
}
+
expr += ')';
return expr;
}
@@ -1198,26 +1204,29 @@ private:
std::string F4TexelFetch(Operation operation) {
constexpr std::array<const char*, 4> constructors = {"int", "ivec2", "ivec3", "ivec4"};
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
- const auto count = static_cast<u32>(operation.GetOperandsCount());
ASSERT(meta);
+ UNIMPLEMENTED_IF(meta->sampler.IsArray());
+ UNIMPLEMENTED_IF(!meta->extras.empty());
+
+ const auto count = static_cast<u32>(operation.GetOperandsCount());
std::string expr = "texelFetch(";
expr += GetSampler(meta->sampler);
expr += ", ";
- expr += constructors[meta->coords_count - 1];
+ expr += constructors.at(count - 1);
expr += '(';
for (u32 i = 0; i < count; ++i) {
expr += VisitOperand(operation, i, Type::Int);
- if (i + 1 == meta->coords_count) {
+ const u32 next = i + 1;
+ if (next == count)
expr += ')';
- }
- if (i + 1 < count) {
+ if (next < count)
expr += ", ";
- }
}
expr += ')';
+
return expr + GetSwizzle(meta->element);
}