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path: root/src/video_core/renderer_opengl
AgeCommit message (Expand)Author
2018-07-23Merge pull request #791 from bunnei/rg32f-rgba32f-bgra8bunnei
2018-07-23Merge pull request #792 from lioncash/retvalbunnei
2018-07-23Merge pull request #790 from bunnei/shader-print-instrbunnei
2018-07-23Merge pull request #788 from bunnei/shader-check-zerobunnei
2018-07-23gl_shader_decompiler: Correct return value of WriteTexsInstruction()Lioncash
2018-07-23gl_shader_decompiler: Implement shader instruction TLDS.bunnei
2018-07-23gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.bunnei
2018-07-23gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT.bunnei
2018-07-23gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.bunnei
2018-07-23gl_rasterizer_cache: Add missing log statements.bunnei
2018-07-23gl_shader_decompiler: Print instruction value in shader comments.bunnei
2018-07-23gl_shader_decompiler: Check if SetRegister result is ZeroIndex.bunnei
2018-07-23gl_shader_decompiler: Simplify GetCommonDeclarations()Lioncash
2018-07-22gl_shader_decompiler: Remove redundant Subroutine construction in AddSubrouti...Lioncash
2018-07-22Merge pull request #767 from bunnei/shader-cleanupbunnei
2018-07-22gl_shader_decompiler: Remove unused state tracking and minor cleanup.bunnei
2018-07-22gl_shader_decompiler: Implement SEL instruction.bunnei
2018-07-21gl_rasterizer_cache: Blit surfaces on recreation instead of flush and load.bunnei
2018-07-21gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set.bunnei
2018-07-21gl_rasterizer_cache: Use zeta_width and zeta_height registers for depth buffer.bunnei
2018-07-21gl_rasterizer: Use zeta_enable register to enable depth buffer.bunnei
2018-07-21Merge pull request #748 from lioncash/namespacebunnei
2018-07-21Merge pull request #747 from lioncash/unimplementedbunnei
2018-07-20gl_shader_manager: Replace unimplemented function prototypeLioncash
2018-07-20gpu: Rename Get3DEngine() to Maxwell3D()Lioncash
2018-07-20video_core: Use nested namespaces where applicableLioncash
2018-07-20Merge pull request #738 from lioncash/signbunnei
2018-07-20Merge pull request #731 from lioncash/shadowbunnei
2018-07-20gl_state: Make references const where applicable in Apply()Lioncash
2018-07-20gl_state: Get rid of mismatched sign conversionsLioncash
2018-07-19gl_shader_decompiler: Eliminate variable and declaration shadowingLioncash
2018-07-19gl_shader_decompiler: Remove unnecessary const from return valuesLioncash
2018-07-18gl_state: Temporarily disable culling and depth test.bunnei
2018-07-18core: Don't construct instance of Core::System, just to access its live instanceLioncash
2018-07-17vi: Partially implement buffer crop parameters.bunnei
2018-07-15gl_rasterizer_cache: Implement texture format G8R8.bunnei
2018-07-14Merge pull request #665 from bunnei/fix-z24-s8bunnei
2018-07-15gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.bunnei
2018-07-14gl_rasterizer_cache: Implement depth format Z16_UNORM.bunnei
2018-07-14Merge pull request #598 from bunnei/makedonecurrentbunnei
2018-07-14OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.bunnei
2018-07-14GPU: Always enable the depth write when clearing the depth buffer.Subv
2018-07-12gl_rasterizer: Fix check for if a shader stage is enabled.bunnei
2018-07-12gl_shader_gen: Implement dual vertex shader mode.bunnei
2018-07-12Merge pull request #655 from bunnei/pred-lt-nanbunnei
2018-07-12gl_shader_decompiler: Implement PredCondition::LessThanWithNan.bunnei
2018-07-12gl_shader_decompiler: Use FlowCondition field in EXIT instruction.bunnei
2018-07-12Merge pull request #652 from Subv/fadd32iSebastian Valle
2018-07-12GPU: Implement the FADD32I shader instruction.Subv
2018-07-08gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is nega...bunnei