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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2018-07-23
Merge pull request #791 from bunnei/rg32f-rgba32f-bgra8
bunnei
2018-07-23
Merge pull request #792 from lioncash/retval
bunnei
2018-07-23
Merge pull request #790 from bunnei/shader-print-instr
bunnei
2018-07-23
Merge pull request #788 from bunnei/shader-check-zero
bunnei
2018-07-23
gl_shader_decompiler: Correct return value of WriteTexsInstruction()
Lioncash
2018-07-23
gl_shader_decompiler: Implement shader instruction TLDS.
bunnei
2018-07-23
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
bunnei
2018-07-23
gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT.
bunnei
2018-07-23
gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.
bunnei
2018-07-23
gl_rasterizer_cache: Add missing log statements.
bunnei
2018-07-23
gl_shader_decompiler: Print instruction value in shader comments.
bunnei
2018-07-23
gl_shader_decompiler: Check if SetRegister result is ZeroIndex.
bunnei
2018-07-23
gl_shader_decompiler: Simplify GetCommonDeclarations()
Lioncash
2018-07-22
gl_shader_decompiler: Remove redundant Subroutine construction in AddSubrouti...
Lioncash
2018-07-22
Merge pull request #767 from bunnei/shader-cleanup
bunnei
2018-07-22
gl_shader_decompiler: Remove unused state tracking and minor cleanup.
bunnei
2018-07-22
gl_shader_decompiler: Implement SEL instruction.
bunnei
2018-07-21
gl_rasterizer_cache: Blit surfaces on recreation instead of flush and load.
bunnei
2018-07-21
gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set.
bunnei
2018-07-21
gl_rasterizer_cache: Use zeta_width and zeta_height registers for depth buffer.
bunnei
2018-07-21
gl_rasterizer: Use zeta_enable register to enable depth buffer.
bunnei
2018-07-21
Merge pull request #748 from lioncash/namespace
bunnei
2018-07-21
Merge pull request #747 from lioncash/unimplemented
bunnei
2018-07-20
gl_shader_manager: Replace unimplemented function prototype
Lioncash
2018-07-20
gpu: Rename Get3DEngine() to Maxwell3D()
Lioncash
2018-07-20
video_core: Use nested namespaces where applicable
Lioncash
2018-07-20
Merge pull request #738 from lioncash/sign
bunnei
2018-07-20
Merge pull request #731 from lioncash/shadow
bunnei
2018-07-20
gl_state: Make references const where applicable in Apply()
Lioncash
2018-07-20
gl_state: Get rid of mismatched sign conversions
Lioncash
2018-07-19
gl_shader_decompiler: Eliminate variable and declaration shadowing
Lioncash
2018-07-19
gl_shader_decompiler: Remove unnecessary const from return values
Lioncash
2018-07-18
gl_state: Temporarily disable culling and depth test.
bunnei
2018-07-18
core: Don't construct instance of Core::System, just to access its live instance
Lioncash
2018-07-17
vi: Partially implement buffer crop parameters.
bunnei
2018-07-15
gl_rasterizer_cache: Implement texture format G8R8.
bunnei
2018-07-14
Merge pull request #665 from bunnei/fix-z24-s8
bunnei
2018-07-15
gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.
bunnei
2018-07-14
gl_rasterizer_cache: Implement depth format Z16_UNORM.
bunnei
2018-07-14
Merge pull request #598 from bunnei/makedonecurrent
bunnei
2018-07-14
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
bunnei
2018-07-14
GPU: Always enable the depth write when clearing the depth buffer.
Subv
2018-07-12
gl_rasterizer: Fix check for if a shader stage is enabled.
bunnei
2018-07-12
gl_shader_gen: Implement dual vertex shader mode.
bunnei
2018-07-12
Merge pull request #655 from bunnei/pred-lt-nan
bunnei
2018-07-12
gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
bunnei
2018-07-12
gl_shader_decompiler: Use FlowCondition field in EXIT instruction.
bunnei
2018-07-12
Merge pull request #652 from Subv/fadd32i
Sebastian Valle
2018-07-12
GPU: Implement the FADD32I shader instruction.
Subv
2018-07-08
gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is nega...
bunnei
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